Culture Bomb
Warlord
- Joined
- Feb 3, 2010
- Messages
- 298
It's frequently suggested that it's best to build a worker first in most situations, but you also see players trying to avoid having wasted worker turns in the early game.
I find it's a fairly common situation to start with say Agriculture and have one or more grain resources in the BFC, but then there is nothing else for a worker to do until you have teched mining > bronze working, meaning there will be 10 or more turns when the worker cannot do anything after improving the food.
In these circumstances, is it still best to build the worker first to get the food improved as quickly as possible, or is it better to leave the food unimproved for longer and build a warrior first to avoid wasted worker turns? Alternatively, would it be better to go for a different tech (eg the wheel) before mining so the worker can be building roads, even if this means delaying starting to chop and mine?
I find it's a fairly common situation to start with say Agriculture and have one or more grain resources in the BFC, but then there is nothing else for a worker to do until you have teched mining > bronze working, meaning there will be 10 or more turns when the worker cannot do anything after improving the food.
In these circumstances, is it still best to build the worker first to get the food improved as quickly as possible, or is it better to leave the food unimproved for longer and build a warrior first to avoid wasted worker turns? Alternatively, would it be better to go for a different tech (eg the wheel) before mining so the worker can be building roads, even if this means delaying starting to chop and mine?