NihilZero
WHEOOHRNY
Since I grew tired of always winning on Emperor, my civving has been fraught with peril and filled with sorrow. My biggest problem on Immortal is just getting a second city. Those barbs are ferocious and attack in their masses. Games where I manage to get my first settler settled in one piece are in the minority.
So I need some detailed, expert advice on the finer points of fogbusting. There is clearly something I'm missing as I assume experienced Immortalists are capable of settling a second city consistently.
A typical game goes something like this:
Capital builds a worker. 12-15 turns. During this time my warrior goes out and scouts a little. His chances of surviving this 12-15 turn phase are probably about 80%, assuming he stays near coast to minimise excessive exposure to danger and travels as much as possible in hills and forests.
Worker is finished. What next? Do I build a barracks, to make my fogbusters a little more durable (although still fodder for those barb archers), or do I start pumping out warriors immediately?
How many fogbusters do I need? Obviously this is map dependant, but I never seem to have enough. Sometimes the fogbusters die to archer attack before they can even reach their designated post. Even if they do get there, the chances are they will be dead in five to ten turns.
Do we keep replacing dead fogbusters? How long does this go on, bearing in mind that I'd really like to build a settler at some point.
To continue my typical game: after the worker is finished I'll build a warrior or maybe a barracks (usually a warrior). Soon my first warrior will be dead, no matter what, and by this stage I might have explored a little and if I'm lucky will know enough about the surrounding terrain to see a spot I'd like to settle. If I'm very lucky indeed I might even discover horses or copper somewhere, and if I can get to that then I might be able to solve my barb troubles for good. Hence the race is on to get that spot before my capital is inevitably razed by the ever increasing numbers of archers.
So I build some warriors and send them out, hoping to erect a picket line of sentries. Usually they die fast. As more enemies appear it becomes more essential to get out there and found a second city, so I abort any hope of fogbusting, build a settler and send him out with an escort. The settler party heads out into the fog and blunders staight into an archer, and is vanquished.
What am I doing wrong? Do I need to keep training warriors indefinitely until I somehow get the fog busted enough to ensure safe passage? Is there even any guarantee that I can build enough warriors to beat the barbs? Also, how do I balance scouting and fogbusting? Is it more essential to fogbust around the capital or to scout further afield for resources, city spots, and rival civs? If I don't scout I will have nowhere to settle and less chance of finding a strategic resource (which means I'm screwed). If I do scout I will lose more warriors and weaken my sentry picket line...
Many questions. Please enlighten me, oh wise ones.
So I need some detailed, expert advice on the finer points of fogbusting. There is clearly something I'm missing as I assume experienced Immortalists are capable of settling a second city consistently.

A typical game goes something like this:
Capital builds a worker. 12-15 turns. During this time my warrior goes out and scouts a little. His chances of surviving this 12-15 turn phase are probably about 80%, assuming he stays near coast to minimise excessive exposure to danger and travels as much as possible in hills and forests.
Worker is finished. What next? Do I build a barracks, to make my fogbusters a little more durable (although still fodder for those barb archers), or do I start pumping out warriors immediately?
How many fogbusters do I need? Obviously this is map dependant, but I never seem to have enough. Sometimes the fogbusters die to archer attack before they can even reach their designated post. Even if they do get there, the chances are they will be dead in five to ten turns.
Do we keep replacing dead fogbusters? How long does this go on, bearing in mind that I'd really like to build a settler at some point.
To continue my typical game: after the worker is finished I'll build a warrior or maybe a barracks (usually a warrior). Soon my first warrior will be dead, no matter what, and by this stage I might have explored a little and if I'm lucky will know enough about the surrounding terrain to see a spot I'd like to settle. If I'm very lucky indeed I might even discover horses or copper somewhere, and if I can get to that then I might be able to solve my barb troubles for good. Hence the race is on to get that spot before my capital is inevitably razed by the ever increasing numbers of archers.
So I build some warriors and send them out, hoping to erect a picket line of sentries. Usually they die fast. As more enemies appear it becomes more essential to get out there and found a second city, so I abort any hope of fogbusting, build a settler and send him out with an escort. The settler party heads out into the fog and blunders staight into an archer, and is vanquished.

What am I doing wrong? Do I need to keep training warriors indefinitely until I somehow get the fog busted enough to ensure safe passage? Is there even any guarantee that I can build enough warriors to beat the barbs? Also, how do I balance scouting and fogbusting? Is it more essential to fogbust around the capital or to scout further afield for resources, city spots, and rival civs? If I don't scout I will have nowhere to settle and less chance of finding a strategic resource (which means I'm screwed). If I do scout I will lose more warriors and weaken my sentry picket line...
Many questions. Please enlighten me, oh wise ones.