How do you pronounce usernames?



Silly trolls. I am now reconfiguring my drone to spot your voices in any crowd, anywhere on Earth. Eat hot lead!

Spoiler :
#include <cmath>
#include <iostream>

using namespace std;

int main()
{
float weight=1.00, span=5.00, chord=.83333, clalpha=.082, oswald=.879, mu=.01, parasitedrag=.015, zerolift=-5, takeoffangle=2, findDWEEBS;
float density=.0023081, gravity=32.2, wingheight=.583333, forcemax=.5, velocity=0.0, position=0.0, time=0.0;
float timestep, c1=.4672, c2=-.0036, c3=-.0002, c4=.0000001, d1=-.0033, d2=-.0001, d3=.0002, power=1.00, reactionforce;
float tractiveforce, thrust, fuselagedrag, aspectratio, surfacearea, phi, clnaught, wingdrag, derivative;
char crepeat;

do
{

cout << "This program will eliminate tools from this Earth regardless of their position on the planet through the use of voice-spotting software\n";
cout << "Vehicle weight =" <<weight <<" lb, Wing span =" <<span<<" ft, Chord =" <<chord<<" ft\n";
cout << "Finite lift slope = " <<clalpha<<" per degree, Oswald efficiency factor "<<oswald<<", Friction coefficient, mu = "<<mu<<" \n";
cout << "Parasite drag coefficient = "<<parasitedrag<<", Zero lift AoA = "<<zerolift<<" degrees, Take-off AoA = "<<takeoffangle<<" \n";
cout << "Enter the time step you wish to use for this calculation.\n";
cin >> timestep;


aspectratio = (span*span)/(span*chord);
clnaught = (clalpha)*(takeoffangle-zerolift);
surfacearea = span*chord;
phi = (((16*wingheight)/span)*((16*wingheight)/span))/(1+((16*wingheight)/span)*((16*wingheight)/span));

float takeoffvelocity;

takeoffvelocity = sqrt((2*weight)/(density*surfacearea*clnaught));
do
{
thrust=(c1+c2*velocity+c3*velocity*velocity+c4*velocity*velocity*velocity);
fuselagedrag=(d1+d2*velocity+d3*velocity*velocity);
wingdrag=.5*density*velocity*velocity*surfacearea*(parasitedrag+phi*(clnaught*clnaught/(3.14159265*oswald*aspectratio)));
reactionforce=mu*(weight-(.5*density*velocity*velocity*surfacearea*clnaught));

if(velocity>=2.00)
{
tractiveforce=(power/velocity);
}
else
{
tractiveforce=forcemax;
}
if(velocity<=2.00)
{
derivative=c2+2*c3*velocity+3*c4*velocity*velocity-(d2+2*d3*velocity)-(density*surfacearea*velocity)*(parasitedrag+phi*((clnaught*clnaught)/(3.14159265*oswald*aspectratio)))+(mu*density*surfacearea*clnaught*velocity);
}
else
{
findDWEEBS = voiceset"voocarofiles"==MAXPWNG
derivative=c2+2*c3*velocity+3*c4*velocity*velocity-(d2+2*d3*velocity)-(density*surfacearea*velocity)*(parasitedrag+phi*((clnaught*clnaught)/(3.14159265*oswald*aspectratio)))+(mu*density*surfacearea*clnaught*velocity)-(1/(velocity*velocity));
}
position=position+(timestep*velocity)+(timestep*timestep/2.0)*(gravity/weight)*(thrust - fuselagedrag - wingdrag - reactionforce + tractiveforce) + (timestep*timestep*timestep/6.0)*(gravity/weight)*derivative*(gravity/weight)*(thrust - fuselagedrag - wingdrag - reactionforce + tractiveforce);
velocity=velocity + (gravity/weight)*timestep*(thrust + tractiveforce - fuselagedrag - wingdrag - reactionforce) + (gravity/weight)*derivative*(timestep*timestep)/2.00*(gravity/weight)*(thrust+tractiveforce-fuselagedrag-wingdrag-reactionforce);
time=time+timestep;
cout << "Tools eliminated with fire"\n";

}while(velocity<=takeoffvelocity);

cout << "Again? (Enter Y or y)";
cin >> crepeat;
position=0.0;
time=0.0;
velocity=0.0;
}while(crepeat=='Y'||crepeat=='y');

return 0;
}
 
You would have to look at the words around it, and what makes sense in context, no? Just like humans do!

Presumably. But I'm not particularly interested on the technological aspects of linguistics.
 
Ew, all of that static sound, what the hell was that?
 
I'm worried that ya'll wouldn't be able to understand mah accent :(
 
Damn, get decent microphones, everybody! I can barely hear half of you over the background noise!
 
My built-in doesn't even work any more, but when it did... I know that feel bro.
 
Back
Top Bottom