acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
I do think the huge power surge at industrialization is good. The only thing that feels off to me is it seems like they are almost too useful vs other districts in the middle ages (you want to build them because you've already doen the AQs and you're gonna have guilds civic soon...) If the eras were stretched out about 1.5x, then i think i'd push the IZ back to early Ren. Or maybe if the early/mid game was stretched out, apprenticeship wouldn't feel like it basically comes right after ironworking half the time.
The IZ changes are definitely growing on me. I really like they way they’ve sort of rebalanced a whole bunch of Civs and made them way more interesting, particularly Japan, Netherlands, Rome and Khmer. I think the way into the changes is really the Craftsmanship Card - it gives you the multiple to adjacency that makes IZ actually worth the effort (more so once you get Coal plants), and is sort of another way to tie it into existing mechanics like governments and culture.
Using all these Green Districts also gets you into higher pop cities, that then make Specialists a bit more desirable particularly with the changes to Tier 3 buildings.
That said, I agree pacing still feels off generally, but particularly around Districts. I think the bigger issue though is how early Campuses arrive.
If you play really efficiently, then a lot of these mechanics just become irrelevant. So fast. But I also think pacing comes down to play style a little. I think the game is designed and paced around a sort of “sub-optimal” play style, where you still play to win but you maybe don’t necessarily chop relentlessly or spam campuses, and are maybe more willing to build some stuff you don’t strictly need. So, yeah, pacing is tricky.
I think part of the problem with mid game production is a lack of really crazy stuff to build. Mid game, I’m not building units usually, because I’ve already built all the units I need. I’m often then buying buildings and other things with gold. There’s really only Wonders. Maybe planes. Maybe a Spy. And after that, I’m mostly just running projects.
My feeling is GS and the patches have sort of given everyone the tools to do something in the mid and late game. But we’re maybe needing a third expansion to flesh out what that “something” is, because at the moment it feels like all we have is Robots and Rockbands[0].
[0] Although, even that has go a bit better. It’s maybe worth building walls more now. And planes. And bit of a different story if you’re doing a Science Victory. And scored competitions. So, yeah, there is some stuff to spend all these lovely hammers on.
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