Ogaburan
Warlord
Greetings,
Awesome mod.
12 out of 10 stars.
Excellent work.
I recently came back to Civ4, last time I played was ROM, so some of the new concepts are... well... new to me.
First some feedback.
Im playing on Deity, Standard Map with Snail.
Im just about to discover sedentary life, and the -8 gold "bonus" from the muggings building is crippling me.
Even with taxes on 0% and maximizing gold in my (only) city I cant cover the defesit.
I have disbanded my workers and gathered, and even some of my units, but I still cant manage it because the building im building to fight crime lower my income even more.
Note that my starting position isn't the greatest money wise.
I used perfectworld2f and i like how the map looks like, dont get me wrong. Just bad luck and I enjoy a challenge.
The best I can do is 19 commerce, a merchant and 2 priests.
With all my tiles developed including Pigs, Horses, Grapes, Apples and Barley.
Such is my Empire! (Which is Nebu's Bablylon btw)
Extraordinarily poor.
Still I think I should be able to deal with "muggings".
Thematically speaking,
Im not even sure who or what they are mugging, im pretty sure my people need to have some kind of that "wealth" they keep on hearing about, to accommodate those "muggings".
Now to my questions.
How exactly is the crime rate calculated?
The in game information (cevopedia) does an extremely poor job at explaining how it works other then give some broad and vague notions at how it works.
The city screen is even less intuitive and makes no sense at all...
I have:
Constant Building Resource: -40/pt
General Property Resource:+68/pt
While my crime grows by 2.
What does the "General Property" even mean?
Why is my crime rate growing by just 2?
Why is my crime rate growing?
Is it because I am now working tiles who had crime "spill" into them?
(my pig farm has a value of 101 for example)
How exactly does the crime rate degrade into other tiles?
((I am also unaware of any wiki or centralized information place for me to search.
If such exists please, please point me in the right direction.))
Awesome mod.
12 out of 10 stars.
Excellent work.
I recently came back to Civ4, last time I played was ROM, so some of the new concepts are... well... new to me.
First some feedback.
Im playing on Deity, Standard Map with Snail.
Im just about to discover sedentary life, and the -8 gold "bonus" from the muggings building is crippling me.
Even with taxes on 0% and maximizing gold in my (only) city I cant cover the defesit.
I have disbanded my workers and gathered, and even some of my units, but I still cant manage it because the building im building to fight crime lower my income even more.
Note that my starting position isn't the greatest money wise.
I used perfectworld2f and i like how the map looks like, dont get me wrong. Just bad luck and I enjoy a challenge.
The best I can do is 19 commerce, a merchant and 2 priests.
With all my tiles developed including Pigs, Horses, Grapes, Apples and Barley.
Such is my Empire! (Which is Nebu's Bablylon btw)
Extraordinarily poor.
Still I think I should be able to deal with "muggings".
Thematically speaking,
Im not even sure who or what they are mugging, im pretty sure my people need to have some kind of that "wealth" they keep on hearing about, to accommodate those "muggings".
Now to my questions.
How exactly is the crime rate calculated?
The in game information (cevopedia) does an extremely poor job at explaining how it works other then give some broad and vague notions at how it works.
The city screen is even less intuitive and makes no sense at all...
I have:
Constant Building Resource: -40/pt
General Property Resource:+68/pt
While my crime grows by 2.
What does the "General Property" even mean?
Why is my crime rate growing by just 2?
Why is my crime rate growing?
Is it because I am now working tiles who had crime "spill" into them?
(my pig farm has a value of 101 for example)
How exactly does the crime rate degrade into other tiles?
((I am also unaware of any wiki or centralized information place for me to search.
If such exists please, please point me in the right direction.))