This is a new space-simulator MMO that's been in development since 2004 or something and is going to start being tested over the next few years.
Link to video.
Below is the galaxy it will be set in. A few thousand stars will be placed according to their real-life positions and the rest (200 BILLION) will be procedurally generated. Each one of those points will be a visitable solar system with their own uniquely generated planets (I'm not sure what percentage of them will have planets, but it will probably be realistic). Most of them, obviously, will never be explored by players.
Link to video.
But, how is this possible? How can a game achieve such huge proportions? Why hasn't this been done before?
Link to video.
Below is the galaxy it will be set in. A few thousand stars will be placed according to their real-life positions and the rest (200 BILLION) will be procedurally generated. Each one of those points will be a visitable solar system with their own uniquely generated planets (I'm not sure what percentage of them will have planets, but it will probably be realistic). Most of them, obviously, will never be explored by players.
Link to video.
But, how is this possible? How can a game achieve such huge proportions? Why hasn't this been done before?
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