How is your EU3 Game going?

From that description, it sounds like you're playing DAO. :D
 
or that sultan osmanli thingy i don't remember the name...

anyway, i think France loves me, every game i play now i end up being their allies (Spain,Byzantium,Italy,Prussia,Netherlands...)
except as England, where they are the best place to expand.
 
yes I use DAO. Great mod :P

@Duke of Britain
the mod you talk about is DAO :p Cant remember its full name, I suck at memorizing Turkish.
 
Just picked up Chronicles, and my first game of DW. Playing Castille, and I could use some advice. It's @1470, or so. I've swallowed Portugal whole, grabbed about half of Aragon, and a large chunk of Morrocco. Gained a PU with France, and just waiting to "consummate" it with the next heir. Took Press Gangs, and New World Exploration (or whatever it's called) as my two national ideas. I've been concentrating on working down my infamy (currently in the low 20s, maxed out at 30 at one point), building buildings, and coring my possessions, so I've been colonizing while laying low in Europe. I'm running a Diplomat to help with the infamy, a kick-ass six star Navigator to extend colonial range, and the guy that recruits more colonists to grow them faster. Madeira, Canaries, Azores, Bermuda are all currently colonized, and I've got colonists on the way to Puerto Rico (fingers crossed).

What can I expect to happen next? What should be my next national idea? What about trade policy? Merchants seemed to get shoved out of ToC's regularly, and sending them to dissappear was costing cash, so I've just started sending them to my own ToC's and moving the slider towards Mercantilism. What sort of buildings should I emphasize? Currently, I've got Constables most everywhere, with Workshops and Markets in ToC's, and high-tax provinces.

Also, I'm assuming that when I absorb France I lose the French army? That's another 40,000 men to make up in a hurry.

Any advice/input would be appreciated. I'll post some screenies if that'll help (just tell me how). Thanks in advance.

PS: This game is a MASSIVE time sink. In a good way. :lol:
 
It seems you did a lot of things right and are in a good position to do whatever you want now. Is it your first EU3 game or your first game with DW?
High infamy destroys your compete chance of merchants in foreign CoTs so mercantilism is the way to go if you are planning on conquering some more land in the old world. With France in a personal union there should not be much resistance in Europe. But it is not guaranteed that you will inherit France when your king dies. In DW however you can force an inheritance after i think 50 years of personal union. You need a bigger army than France to maintain the union. They will send insults to drop your relation below 0 to dissolve the union if their army is bigger than yours. The French army will disappear after you inherited the provinces.
If you want to focus on colonization now there are some nice national ideas for that. +1 colonist per year or faster growing colonies or more income from tariffs.
National trade policy is nice but rather for smaller nations which make most of there income via trade.
I would take the remaining Aragonese provinces you need to form Spain if you do not already have those.
 
If that is your first game bestbrian, I would say you're doing remarkably well. National Ideas I would go for are as mentioned above the one that increases tariffs, national trade policy and if you haven't already you should get the Military Drill that adds morale to your armies.

My word of advice is to slow down conquering where you are getting a lot of infamy. It's a large game and it's only 1470, you still have 350 years to conquer, it all doesn't have to be done in one year. And don't take too much of Africa, a lot of dirt poor provinces will make technological advances go slower if you take too many of them.

And now for another odd occurance:
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I wonder which side I'm going to take in this war?

Also if you look carefully you will see Flanders is a Papacy government. I checked, it's not a Theocracy and the Papal States exists elsewhere. Sweden also became a papacy at the same time :confused: And Lithuania united the Holy Roman Empire :eek:

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It seems you did a lot of things right and are in a good position to do whatever you want now. Is it your first EU3 game or your first game with DW?
High infamy destroys your compete chance of merchants in foreign CoTs so mercantilism is the way to go if you are planning on conquering some more land in the old world. With France in a personal union there should not be much resistance in Europe. But it is not guaranteed that you will inherit France when your king dies. In DW however you can force an inheritance after i think 50 years of personal union. You need a bigger army than France to maintain the union. They will send insults to drop your relation below 0 to dissolve the union if their army is bigger than yours. The French army will disappear after you inherited the provinces.
If you want to focus on colonization now there are some nice national ideas for that. +1 colonist per year or faster growing colonies or more income from tariffs.
National trade policy is nice but rather for smaller nations which make most of there income via trade.
I would take the remaining Aragonese provinces you need to form Spain if you do not already have those.

Thanks for the advice, and this is my first game of EUIII, although I did do a lot of studying at the Paradox forums before I began playing, so I can credit any and all beginner's success there.

Just played a little ahead, and I just kept founding colonies until I discovered they cost maintenance (oops), so I guess I'll have to cool it for awhile; I assume once they become full provinces they don't cost me maintenance anymore.

I see what you mean about not automatically inheritng France. They do have a larger army than me, and I walked away from the 'puter to answer the phone (forgetting to pause as I did so), and when I returned I had a free France and insurrections all over the place. Turns out they hate me (-55 relations), so I think I can plan on having them split off.

I fully plan on absorbing the rest of Aragon, but I just want to get my Infamy down quite a bit more (just got it below 20, and would like to halve that if I can), so I'll just plan on continuing the colonial expansion for now (albeit at a slower pace).

Also, I have the option of "Imperial Administration", or some such thing. It's a big Stab hit (-3), so what are the benefits? Since colonies provide Tariff Income, what's the best way to capitalize on that?

Also, are there any hot keys with this game (so that I don't have to keep fiddling with the mouse), and how do I take those screenies I've seen in the other posts? Pics tell a thousand words, and it might be a good way to get some more input as things progress. This game seems to have a steep learning curve, and I'll need to pick a lot of brains to get the hang of it.




If that is your first game bestbrian, I would say you're doing remarkably well. National Ideas I would go for are as mentioned above the one that increases tariffs, national trade policy and if you haven't already you should get the Military Drill that adds morale to your armies.

My word of advice is to slow down conquering where you are getting a lot of infamy. It's a large game and it's only 1470, you still have 350 years to conquer, it all doesn't have to be done in one year. And don't take too much of Africa, a lot of dirt poor provinces will make technological advances go slower if you take too many of them.

And now for another odd occurance:
attachment.php


I wonder which side I'm going to take in this war?

Also if you look carefully you will see Flanders is a Papacy government. I checked, it's not a Theocracy and the Papal States exists elsewhere. Sweden also became a papacy at the same time :confused: And Lithuania united the Holy Roman Empire :eek:

attachment.php

Thanks for the advice, but I'm not getting your pics.
 
If you have the option, form an empire. It's one of the best governments until Absolute Monarchy rolls around.
 
If you have the option, form an empire. It's one of the best governments until Absolute Monarchy rolls around.

Okay, but what are the actual benefits? Plunging down to 0 Stability is a pretty big hit to take, I'd like to know what I get for it.
 
You can always save and then reload if you don't like the benefits, but you can also try here. :)
 
You can always save and then reload if you don't like the benefits, but you can also try here. :)

Maybe I'm showing my inexperience here, but a -3 Stability hit for +.6 magistrates and +.25 Morale, seems like a pretty poor exchange.
 
There's also such thing as slider changes and policy decisions too, plus you get the cool title of Emperor. :)

(Added to that, +0.25 morale is a large amount and all buildings and decisions are based on having a ready supply of magistrates.)
 
Imperial administration means you change your government to an Empire. Empire is a good government especially in the beginning so you should probably do that as Arakhor wrote.

Personal unions are dissolved when the king dies and the relations are below 0. The AI will always insult until it is below 0 when its army is bigger than yours. If you cannot afford an army as big as France's, which will probably be the case, then you are unfortunately out of luck here. Just repair your relation after the union is dissolved because you do not want France as an enemy. There is one other possibility to stop insults, I think, being in a war together with the lesser partner, but you cannot inherit while being in a war so it should take at least 50 years of permanent war to force an inheritance this way but I do not know very much about personal union and will just point at the Eu3-wiki here.

Colonies are quite expensive but as you wrote they do not cost anything after reaching a population of 1000, i.e. becoming provinces. If you plan on colonizing a lot you should consider going naval instead of land army (sliders) because this makes colonies much cheaper and increases the tariff income. Colonies are a money sink in the beginning but will eventually pay of. Or so it should be, unfortunately the latest expansion, DW, screwed things up because of the new building system. (Some buildings used to increase the demand of the typical colonial trade goods but this was with a very different building system...) This will hopefully be patched soon, but now I cannot really tell if or when colonies become a good source of income.

To keep the tariff income at 100% (or more with idea/naval slider) you need one big or light ship for every oversea province. Fewer ships mean fewer income, at the moment you should have enough ships but this is important when you start colonizing a lot.

Edit: Oh, and one thing, the most important one for beginners in my opinion:
When you are not at war and do not have a lot of rebels to deal with and are not planning of starting or being involved in a war soon: Put the military and naval maintenance sliders far to the left to save a lot of money.
 
At least drop your land/sea morale to 100% when not at war or rebel-hunting, I'd agree. Just don't forget to raise them a month before you go to war!
 
Can everyone see my pictures now?

And Empire is a good government type, especially in the beginning, and it transitions into Absolute Monarchy which is even better. The -3 stability can be recovered pretty easily after some investment and there is not really a downside to it compared to Feudal Monarchy.
 
I could see them as attached thumbnails, Aukrest. I can't see them now.
 
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