How is your Victoria Game going?

Hi, does anyone have a Paradox Interactive account with Victoria 2 registered? I kinda need help with something. :blush:
 
So, I finally finished my Arabia game with a blitz into Turkey. Finished as a secondary power, northern borders are Syria and Iraq, and I'm barely reaching into Egypt because some Pan-Arabian nationalists started flipping individual provinces (but fascists and communists had stacks in the capital, so the entire country didn't flip). Maintained Mogadishu although I lost the rest of Oman's colonies to Portugal. Managed to grab Djibouti because none of the Euros wanted it for some reason.

I'll try to post a pic or two when I get home, I'll reload the autosave from the victory year to get a map. This would be a fun one to convert to HoI3 if that converter was working.
 
I just finished a game as Greater New England (started as New England, annexed New York state from America and formed Greater in 1855 or so after a 5 year war).

North America borders:

Spoiler :


Europe:

Spoiler :


Pops:

Spoiler :


Final ledger screen:

Spoiler :


My only regret is not having enough time to take New Mexico (I stopped taking land from the USA in the 1880s and only started again in the 1920s so I had more room to put factories and for craftsmen to emigrate to, so I didn't have time to annex all of it or make the border pretty).

I've only mobilized once this game, in the first war with the USA. All other wars have been done purely with professional soldiers.

I fought in 2 of the 3 Great Wars and won both of them, both times the wars being New England/Germany v. the UK, France, Russia, Italy, and Scandinavia (and a few other minor powers).

Fascism was hilariously prevalent in this game, with almost all of Europe and the Americas being fascist at one point, around 1920 - 5 of the 8 great powers were fascist, including Greater New England.

As an amusing note, directly after I won my first war with the United Kingdom - in which I annexed Nova Scotia - I formed a division, the Fifth, and nicknamed it 'Crumpets,' since it had several Anglo-Canadian brigades. At the start of the Third Great War, I loaded a random division (I wasn't paying attention to which one it was when I loaded it on) and realized only when they were landing in Inverness that it was the Anglo-Canadian division Crumpets, which turned out to be the first ever New English force to land in the British Isles, which I felt was ironic and amusing.

They also fought in the Battle of Inverness, the most bloody battle of the Third Great War, and sustained 66% casualties in what was ultimately a New English victory - while they were occupying Inverness, a British force attacked them, followed by two more British armies (totaling 160,000 men against the poor 30,000 man Crumpets). I rushed two more divisions to help out, and New English forces ultimately won - suffering 25,000 casualties, of which 20,000 were from the Crumpet division, and also killed the entirety of the British army (160,000 men). Crumpets die - but they do not surrender!
 
They also fought in the Battle of Inverness, the most bloody battle of the Third Great War, and sustained 66% casualties in what was ultimately a New English victory - while they were occupying Inverness, a British force attacked them, followed by two more British armies (totaling 160,000 men against the poor 30,000 man Crumpets). I rushed two more divisions to help out, and New English forces ultimately won - suffering 25,000 casualties, of which 20,000 were from the Crumpet division, and also killed the entirety of the British army (160,000 men). Crumpets die - but they do not surrender!

In my current game as Japan, a unit of 33,000 men called Fifth Army heroically defended Sakhalin Island against German encroachment. I hadn't noticed that they were under attack; they got into a battle with a large enemy force. By the time I noticed, Fifth Army was worn down to nubs. I hastily threw in another army to reinforce their position and won a great victory. After the battle, Fifth Army had 626 survivors. It helped that the general had +40% morale.

Sadly Fifth Army was later wiped to a man by a much larger Free States of America force in a botched landing (separate war) at Los Angeles. It made me quite sad to see them go.
 
In my current game as Japan, a unit of 33,000 men called Fifth Army heroically defended Sakhalin Island against German encroachment. I hadn't noticed that they were under attack; they got into a battle with a large enemy force. By the time I noticed, Fifth Army was worn down to nubs. I hastily threw in another army to reinforce their position and won a great victory. After the battle, Fifth Army had 626 survivors. It helped that the general had +40% morale.

Sadly Fifth Army was later wiped to a man by a much larger Free States of America force in a botched landing (separate war) at Los Angeles. It made me quite sad to see them go.

The Fighting Fifth will always live on in our hearts as a true example of what it means to be devoted to your family, nation, and emperor.

Their sacrifice did not go in vain, yes?
 
I think it is. The fixes to the occupation system alone make the late game worth playing, and the colonization and crisis systems add a significant amount of depth.
 
I still haven't bought the newest expansion pack, is it worth it, guys?

Meh.

Newspapers are worthless (I just let mine stack up infinitely) and the crisis system is really stupid sometimes (Fifth War of Macedonian Liberation)

The colonization system is kinda weird too, though better than the old system.

Overall, it's probably worth it, but just.
 
I don't get why almost everyone were so exited about the newspapers.
I think they are pretty annoing:undecide:
 
I think I read the newspapers the first time I played through it. I ignore them now.

The crisis system can be manipulated with national focuses, which gives minor powers some ability to really screw up the international stage and (usually) set off the Balkan powder keg.

I prefer the colonization system of Pride of Nations (and maybe even their crisis system), but the latest Vicky II expansion does a pretty good job of replicating both while still keeping them easy-to-learn and use.
 
/gsg/ minimod + New Nations Mod.

That looks awesome, by the way. For everyone else, a list of features:

GSG Minimod said:
GSG MiniMod v0.19
Made by FinnBro.

FEATURES:
Refutation of Manifest Destiny for MEX.
Pacific Reclamation decision if MEX becomes GP.
Historic Independence Dates for Australia, New Zealand, Canada, and Norway.
Riel Rebellion chain for CAN.
Balkan Assimilation Program for TUR.
Caucasian War event chain for RUS.
Taras Shevchenko event chain for RUS.
Soviet Union as a new tag(SOV) for flag/colour purposes.
Communist purges of capitalists and aristocrats.
Reunification events for previous unions like the UPCA.
Greater Arabia unification decision to unite the Arabian peninsula.
Unite countries like the UPCA if you have constituents sphered.
More cultural/regional unions.
HUEHUEHUE flavour events in the 1880s.
Blow up the Statue of Liberty!
REMOVE KEBAB for Balkan nations.
Better fascist and communist takeovers.
Rise of fascism event chain to give fascists a chance.
Genocide/Pogrom decisions for totalitarian nations.
Re-Enslavement for a totalitarian USA.
Enslave weaker cultures in your nation for slave countries.
Periodic slave pop growth.
ENSLAVE ALBANIANS for everyone.
VIKING MAGIC!
Not being on the Paradox Forums!

Be still, my heart! How is it that Paradox at their most creative can only think of "Aztecs invade Europe?"
 
What's the light blue color in the Midwest?

Dat map is cray-cray.

The New American Alliance. A couple decades later, the Free States of America conquered pretty much everything. Oregon is still independent, but is in the FSA's sphere. The United States is a fascist dictatorship that only controls Louisiana, Georgia, Alabama, South Carolina, and Florida (and somehow has the largest navy in the world, with ~175 ships). Every other modern-day US state is part of the FSA.

EDIT: Also Texas got independence a few months after that screenshot, controlling only the Houston province.
 
So the Eastern factions are ideological (presumably the Free States are seceding antislavery states) whereas the Western factions are geographical? How are the cores determined?
 
So the Eastern factions are ideological (presumably the Free States are seceding antislavery states) whereas the Western factions are geographical? How are the cores determined?

Its part of the New Nations Mod; if the USA changes out of democracy, they get an event called "The Disunited States" which adds the cores of those various revolters (they also get events declaring their secession later). In general the factions are geographical, the FSA is a special case. The FSA is the counterpart to the CSA which was added for a separate event chain if you go about the Slavery debate in a pro-Southern fashion, so the tag was added to disunited States.
 
Top Bottom