Croland, Bernie, or Dutchking
is it normal that when I do the trishape renumberingthing to notice in my newleaderhead that it doesnot have the bones or anything else in it? do I have to add them from the old leaderhead?
ERROR
Vertex color painting/lighting enabled, but mesh has no vertex color data
I just tried making a new leaderhead but got this blender error:
that was with Pericles non-shader.nif any ideas on what causes that?
-I believe-
*puts hand on chin*
That when you get that error, it means that there's a vertex color property in the NIF, try removing it (nifskope), importing it, DO NOT MODIFY IT, and export it. DON'T MODIFY in case it doesn't work and you wasted all your time...
Draw Program
Convert skins to TGA
BLENDER
download blender (2.4.3)
download python
download Nikscripts
Set Blender to export NIF
Set Blender to 20.4.XXXXX
TIPS:
- Vertex Error – See NIFSkope tips
- To just get a hat –select all the faces then go to object mode.
- when selecting faces save blends as you progress in case you accidentally unclick it all
- You can select the faces you want rapidly by going to edit mode and selecting the muscle group and then select and continue to do so, then you can separate the object by mesh->edges->mark seam and then edit->mesh->vertices->separate
- If joining a hat mesh to a body mesh first in object mode select the hat, then go to edit mode, then select all. Then go to object mode shift click add the body mesh – go back to edit mode and your hat should be all lit – easily rig/assign it to the b_head.
- when joining meshes click the new object then shift-click the object that has the bones that way it will be assigned to the scene root parent
- to remove bone assignments and assign all to torso or something go through each component and click on the bone then select then remove keep it lit and move to the next bone then assign it all to the torso (if that’s what you want to do)
NIFSKOPE
- Trishapes
- If you have more tri then just add them to the end – don’t try to replace anything
- Less tri remove branch
TIPS: If noskininstances
IfNiNode error then reset skininstance to scene root
TIP: If you joined a noshader nif to a shaded nif (or a unit.nif) then you need to click on that piece and remove the alpha property.
TIP: Remove Vertex property
SCENEVIEWER
Setting the objects
Click and drag the orange trishape under the main body
Resetting by numbers
TIP: you can add stuff from units. After you loaded your leaderhead go to File->adda file then pic the unit you want … This will require you to go back to blender to reposition etc and redo everything – so I’ll consider this an advanced technique.
EDIT: Fixed. Didn't involve deleting anything, just setting the "Has vertex colours" in the NiTriShapeDatas to no.
inside nifskope.
However, when I later exported, instead of the flat rectangles where the skin goes being transparent, they were black.