How To: Make Leaderheads! Ekmek's Guide

Sorry, the download links in the manual, page 1 are outdated. Would it possible to post the new correct links so that it works properly?
 
I stink at modding. any ideas on a "simpilified", better explained tutorial?
 
Yeah, I'll give the tut another go i guess. It's just I can't seem to be able to import anything(the first step):(:cry:
 
EKMEK"S ACTIVE?




"We're all mental for even being here"
 
hi, i reinstalled one more time the game after a while but i'm stuck at the script configuration. I installed all the tools listed in the first post and in the right sequence. did also the import/export check but in the 'script config editor' i can't see the additional data to go on. I lost my backup text i used on my last installation, can you confirm i installed the right versions or give me any hints?
thanks
 
Seems to be awesome guide, but I can't install Blender-Nif scripts. (it says, that it can't find Blender-scripts folder)
I suppose, because of that, I can't Import .nif files in Blender.
:(
бида
 
@veBear: It is a complicated error, but most usually it refers to incompatibility between the NIF file and the Blender NIF scripts. To solve, you must download NOT the newest NIF scripts, but 2.4.10, or 2.4.9. I assume that Blender loaded leaderheads before, did it?

But from the information you've given it can also be a modded NIF file. It is pretty usual as well, that a shadered fan-made leaderhead cannot be readed by Blender. In that case, I can't give any working solution, that you should try to completely de-shader the leaderhead by deleting ENV texture properties, and other shadering configurations such as lights.
 
Actually, It's firaxis models I have trouble opening (can't even open the Rifleman.nif). I already use 2.4.10 nif scripts, and redownloaded and tested, but it didn't work. It has loaded LH's before, so IDK what's wrong.

it happens to me at times which usually requires a completely reinstall - I havent isolated what causes it.
 
A while back, I asked for help with a hun leader I try to do. The leaderhead has problems during the greeting animation causing the hands to overlap with the clothes:
attachment.php

(Want to use hannibals animation.)

Back then, you told me this would be simple to fix by working on the animation. I returned to it now, but I am not able to fix it. If I try to import it, I get:
b_face.col[f_vert_index].g = int(vcol[vert_index].g * 255)
TypeError: expected int argument in [0,255]
I figured out that the clothes are the problem, as I can import the leaderhead if I remove the clothes previously (no, it's not fun to see a nude Hun ;)). Yet without clothes I can not fix the issue. If I understand the message correctly, the error is related to a face bone and colouring. Yet the clothes aren't rigged to a face bone, nor are bones related to colours. I already removed shaders, without solving the issue, and converting the TriShape a TriStrips didn't work (Sceneviewer crashes, 3dsmax still creates a TriShape).

Anyways, I still tried to work on animations to get a feeling for that. Thanks to Coyotes tutorial, I am able to alter the animation and to export it, yet I can't really see the things in Blender (yeah, I really mean I can't really see them) which is always my problem with Blender, no matter what exactly I do. Basically, this is because of that ui that lacks any contrast... Anyways, I then switched back to 3dsmax. I could export the animation again, yet I'm not really able to get the animation fixed. I got a kf, that comes somewhat close to it, but at the end of the animation, the hun looks like he is suffering on arthrosis or rheuma... Also, the whole leaderhead is moved upwards, so the animation wouldn't blend over with the others. Besides of this, there are still problems causing the arm look through where it should be covered with the clothes.

Lastly, I tried shakas greeting animation which looks smooth, but also lets the Hun behave like a Samurai. And again, the whole leaderhead is moved upwards, not to mention that it wouldn't blend over with the rest of hannbials animations.

Anyone an idea what to try next?
 
I usually do a complete reinstall. in fact I need to do it again. I'm still sticking with 2.49 as I don't know if the newer blender supports all the python and other scripts to make it work.


On your reducing triangles question - there is a discombobulation (sp?) script in the far left side of your button panel. IIRC that can reduce poly count but its not pretty but workable.
 
Does it work all the time when you try this? Is it only blender you reinstall? I've just tried a reinstall, and it didn't work :confused:

This time I was more methodical and only unistalled the Python 2.6.4 and then reinstalled it. So it looks like python may be the issue.
 
blender not working on a computer? did you try their forums?

for camera find the camera bone in nifskope. sometimes its part of the skeleton sometimes not. but look for the xyz and/pr rotation stuff to mess with it. a lot of trial and error with civ4 open will be needed
 
Not really LH-related but still... I'd like to use a part from a leaderhead on a unit (namely Suleimans beard), but it would be a bit too high-poly for that. So my question is, how do I reduce the number of triangles?

I perfectly know that this question is very old, but still too important not to answer. (I guess it worth to revive this important thread)
There are several ways to reduce polygons, but in version 2.49a/b there's a python script you can use (unfortunately, this script cannot be find in 2.5 and above).

Go to Edit Mode, then click on "Mesh" button (it should be next to "View" and "Select"), and on the top, there's a drop-down menu called "Scripts", click on that. There you should find a Poly Reducer button, click on that. There are several options here, but the best is to ignore them, Blender knows the best, I think; so click on "OK". Blender here can hang for a while, or even crash, but it's unlikely.

The quality will remain the same, with lot less polygons (it's useful for leaderheads too), but if there are still too much, you can repeat the operation again (however, note, that the quality may become lower with too much repetition!).

If the result looks dull you still have some options to use, for example, try pressing Alt+F (beautify fill), it should make it either better or worse, depending on the shape.
And you can of course convert triangles to quads by pressing Alt+J, or vice-versa by pressing Alt+T. It could be important because after using Poly Reducer, polygons automatically convert to triangles, and this can make the effect less or not intensive at all.

There is that "merge vertices" option too, but it's difficult to use, I simply don't recommend it.
 
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