A while back, I asked for help with a hun leader I try to do. The leaderhead has problems during the greeting animation causing the hands to overlap with the clothes:
(Want to use hannibals animation.)
Back then, you told me this would be simple to fix by working on the animation. I returned to it now, but I am not able to fix it. If I try to import it, I get:
b_face.col[f_vert_index].g = int(vcol[vert_index].g * 255)
TypeError: expected int argument in [0,255]
I figured out that the clothes are the problem, as I can import the leaderhead if I remove the clothes previously (no, it's not fun to see a nude Hun

). Yet without clothes I can not fix the issue. If I understand the message correctly, the error is related to a face bone and colouring. Yet the clothes aren't rigged to a face bone, nor are bones related to colours. I already removed shaders, without solving the issue, and converting the TriShape a TriStrips didn't work (Sceneviewer crashes, 3dsmax still creates a TriShape).
Anyways, I still tried to work on animations to get a feeling for that. Thanks to Coyotes tutorial, I am able to alter the animation and to export it, yet I can't really see the things in Blender (yeah, I really mean I can't really see them) which is always my problem with Blender, no matter what exactly I do. Basically, this is because of that ui that lacks any contrast... Anyways, I then switched back to 3dsmax. I could export the animation again, yet I'm not really able to get the animation fixed. I got a kf, that comes somewhat close to it, but at the end of the animation, the hun looks like he is suffering on arthrosis or rheuma... Also, the whole leaderhead is moved upwards, so the animation wouldn't blend over with the others. Besides of this, there are still problems causing the arm look through where it should be covered with the clothes.
Lastly, I tried shakas greeting animation which looks smooth, but also lets the Hun behave like a Samurai. And again, the whole leaderhead is moved upwards, not to mention that it wouldn't blend over with the rest of hannbials animations.
Anyone an idea what to try next?