How To: Make Leaderheads! Ekmek's Guide

I'm more of a max guy... Is it ok if I export it from blender and import it in max... after editing in max then importing back to blender?
how does the editing affect the animations? If I edit the face, what happens to facial expressions in game?

I've never done it personally but I heard that you can go back anf forth with max. I know bernie uses max and I believe refar did too. As far as expressions, as long as they are near the bone placement it shouldnt be a problem.
 
Ekmek,

I'm wondering if you figured out what was wrong with my LH yet.
 
Sadly I have patience on waiting for it....and a plane is unavailable at the moment...:rolleyes:
 
@charlie88

well, so far I went to edit and I coun't find the b_torso bone. did you remove it by mistake? do you have an earlier blend? I think this is why you cant export.

Also your hands are not lined up on the skeleton. did you move them or use some one elses?

I think its bismarcks suit. there are some weird rigging in that one so do you use that as a base. trying going back to your head and hands caesar and reimport the skeleton. if you were using my pope some of the bones may not be there.
 
I think I found the problem, I think I accidently renamed the b_torso group to the L_ELBOW group.

I moved the hands so they would look like they were attached to the suit.

I actually used the Halis LH from Final Frontier.

EDIT:It still says that the vertices are unweighted...
 
I noticed that there is a R_forearm COMP in the Julius LH model.Should I also assign vertices to that bone? Or is it like the clavicles being optional?
 
I just upgraded my computer to Windows 7 and since it made me completely remove my old OS (it didn't like that the old Vista was in Spanish and the new 7 was in English), I have to restart my LH's :( Sorry for the delay (again)
 
Thanks to your help Ekmek, my Grand Moff Tarkin now works on the nif! I shall see if it works in-game soon...

Also, would importing and animating custom objects(like a medal or badge) be the same as importing and animating the suit in blender?
 
If you think on what guess you think, then yes. Importing (for example) a badge for his suit and joining it to the rest of the body is just the same process as the suit. Then assign the newly imported unweighted verticles and you'r free to go :)

yep vebear is right its like doing a suit. generally suits are the toughest things to do because they require differnt bones. hats, medals, etc usually just need one bone.

thx vebear and to all you guys that help answer questions in this thread. happy new year!
 
Hey, Ekmek, I'm having problems exporting my Khosrau LH.

For some reason, every time I "export", no new nif file appears in the folder. I tried exporting several times, making sure that I selected the entire LH, and I waited as it "exported", but nothing showed up in any folder. I even restarted my computer a few times, and it wouldn't work.

Am I doing something wrong with the LH itself, or is this probably just some other more mundane thing?

Thanks in advance,

cybrxkhan
 
Oh, wait, I forgot to check that this time - yeah, and it says unweighted vertices, thank god it wasn't something worse.

Sorry about that; guess it wasn't anything freaky after all.

Thanks for reminding me! :D
 
This isn't so much a question for Ekmek as it is for anyone who knows how to do this really.

I am making a Hermann von Salza LH for my Teutonic Order module. It is really just a retexture and slight reworking of the Robert the Bruce LH that's out there. I can't really add shaders to this LH because it is based on Napoleon and with shaders it would look strange (because the body has been reworked into armor and a tunic rather than Napoleon's suit, so the shadering wouldn't look right, not to mention his beard is also part of the head). Anyway, what I did want to try to do, at least, is get a metallic shine effect on the parts that are supposed to be part of the armor. Is there a way to achieve this?

Here's a screen shot.
 
My best answer to that is if worse comes to worse, try to find a picture of real metal/steel or something metallic on the internet, and use that in the texture dds.
 
Hi, I'm new here. I'm trying to follow the tutorial, but I've run into a problem that I can't seem to fix. I'm at the part of the tutorial when it says:

"Now that you are in edit mode you may notice several dots as well as the model being transparent. Both cases are useful but initially you may want to work only with te polygons in front of you. To change Polygon views:

When in Dot view (1)

Click on the Polygons view (2)

Then choose no transparency (3)"

The screenshot above this shows the top bar with four buttons after the magnet button. However, the top bar in mine has the magnet button followed by a small space and then the button with the mountains. I don't know how to find the four buttons that I need to change to the polygon view. Can anyone help me please?
 
@Gizmo
to the left does it say object mode or edit mode. if object mode click it and make it edit mode then you'll see the four buttons. if you are in edit mode post a screen shot.

@capo
well just off the top of my head you could try to use a clone brush from someone else's NRML.dds (the blue one) and use it on the bruce one. thats what I did for the trung girls and attila.

@cybrx
yeah those darn unweighted vertices...
 
Here you go.
 

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