smjjames said:
but anyway, I did hear somewhere that it is a good trait of you use it right, so thats what I'm wondering about.
Spiritual: No Anarchy, double production speed of temple.
OK, cheap temples means that cultivating many religions is a cheap way to acquire happiness.
No Anarchy means that changing civics, or state religions, for momentary, temporary advantage is viable (because it doesn't cost you any turns). So how do you leverage that.
Religious spying is one technique: if you own the holy city, you can see all cities with your religion in the world. So when you change from one religion to another, cities that were hiding in the darkness suddenly appear on the map. And you can see what is going on in the neighborhood, so it's a great way to keep an eye on your neighbors.
But it also means that you can change your civics to meet the immediate needs of your economy. Want faster buildings? Switch to OrgRel. Want better units? Switch to Vassalage/Theocracy.
You can exploit this in at least two ways: get your economy on cycle (so that all cities are producing units, or all cities are producing buildings), and you can zimzam your civics back and forth depending on what you are building at the moment.
You can even get micro with this. The +2XP civics only matter when the unit is finished. So you can build a unit, take if off the queue when it is finished, and switch civics when enough cities have units ready. Switch civics, finish the units, switch back 5 turns later.
You can, of course, switch civics mid turn: so you can slave rush all your buildings, then switch civics, then run your workers (or the other way around).
Of course, this only works if you have lots of civcs to play with. Which means that (1) technologies which unlock civics have a higher research priority than it would be true otherwise, (2) the Pyramids is huge huge huge.
Nicely, these technologies are all grouped together in the tree. Masonry is on the way to Monotheism/Theology/Monarchy.
For instance, research Polytheism, Masonry (hook up some marble), Monotheism, Priesthood (start the Oracle), Writing, finish the Oracle, take Theology. You've now got two or three religions in hand, an extra source of Priest points, and two religious civics that are very easy to leverage in the Ancient and Classical eras.
If you weren't Spiritual, the civics would be less important. The same strategic idea would be more likely to play as Meditation (or Poly) Priesthood Writing + Oracle = Code of Laws, and gun for a Great Prophet to pick off Philosophy for you (not an option in the other path, because you've grabbed Masonry). [
Edit:Actually, this approach here is a pretty good one for Saladin, as Caste System and Pacifism play very well with Philosophical, and Angkor Wat + Shrines + GPP bonus is pretty sweet.]
If religions and civics aren't fun, spiritual is probably not the trait for you.