TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Protective does nothing to avoid the AI DoW, it helps you defend if you are at war.
Now, I don't like the trait especially, but here's another use for it:
Stick 3 archers into the eye of the first AI you come across:
Expand to a decent # of cities on a tight map:
Build a lot of archers, so that the enemy suicides when attempting a counter attack:
Know what you're doing in terms of research, so you get your hands on trade techs (I went aesthetics and traded for alpha, iron working, masonry, and sailing, and am using alpha to get to currency).
This is an Immortal/Normal start with no events or huts. I'm using Mao, who people believe has crappy traits (though IMO exp is underrated), although this map IS made easier by the ridiculously strong Chinese starting techs.
Lincoln and Sully don't declare at pleased, which they are. Izzy is of course mad at me and will probably declare, but it's unlikely she'll be able to do anything ----> she doesn't have enough cities and her extremely mild tech lead on me won't last very long after currency + trades with the other two. She can be finished off at leisure, probably either in medieval or renaissance times, and that will be good for about 17 cities ----> immortal tends to be easy if you can secure 15+ by around 1500 AD and manage diplo.
I like it less than other traits because it's kind of quirky (wallchop, choke, declare early so that the stacks sent never get huge, etc) until gunpowder, but there you go. Drill helps a lot when camping in enemy lands (note that archers are = on both hills and forests, but can get guerilla, so favor hills if you can get them in the choke, especially forest hills).
I'll post 4000 BC and 1 AD saves in case anybody cares.
View attachment AutoSave_Initial_BC-4000.CivBeyondSwordSave
View attachment TheMeInTeam AD-0001.CivBeyondSwordSave
Now, I don't like the trait especially, but here's another use for it:
Stick 3 archers into the eye of the first AI you come across:

Expand to a decent # of cities on a tight map:

Build a lot of archers, so that the enemy suicides when attempting a counter attack:

Know what you're doing in terms of research, so you get your hands on trade techs (I went aesthetics and traded for alpha, iron working, masonry, and sailing, and am using alpha to get to currency).

This is an Immortal/Normal start with no events or huts. I'm using Mao, who people believe has crappy traits (though IMO exp is underrated), although this map IS made easier by the ridiculously strong Chinese starting techs.
Lincoln and Sully don't declare at pleased, which they are. Izzy is of course mad at me and will probably declare, but it's unlikely she'll be able to do anything ----> she doesn't have enough cities and her extremely mild tech lead on me won't last very long after currency + trades with the other two. She can be finished off at leisure, probably either in medieval or renaissance times, and that will be good for about 17 cities ----> immortal tends to be easy if you can secure 15+ by around 1500 AD and manage diplo.
I like it less than other traits because it's kind of quirky (wallchop, choke, declare early so that the stacks sent never get huge, etc) until gunpowder, but there you go. Drill helps a lot when camping in enemy lands (note that archers are = on both hills and forests, but can get guerilla, so favor hills if you can get them in the choke, especially forest hills).
I'll post 4000 BC and 1 AD saves in case anybody cares.
View attachment AutoSave_Initial_BC-4000.CivBeyondSwordSave
View attachment TheMeInTeam AD-0001.CivBeyondSwordSave