Rhetorical question here, since base FFH2 is fixed at this point. In your opinion, would base FFH2 be better or worse if Malakim were tweaked to add +1 hammer to priest specialists?
I ask because my favorite thing about FFH is how interesting and different the civs are. Many of them are different because they have fundamentally different economies (e.g., Lanun, Khazad, Infernals) and others because of a slew of interesting unique units (e.g. Amurites, Balseraphs.) I feel that Malakim don't quite have enough in either area. +1 commerce in desert is a nice boost, but aristofarms are still aristofarms. Camel archers, nomads, and lightbringer-->mage-->sandlion spam don't quite do it for me.
So I was thinking--what if Malakim had the opportunity pursue a fundamentally different economic structure through mass priests? Essentially an "altar economy"?
To some extent, this can be done already and there are some good synergies with the spiritual trait. Spiritual-->half price temples-->extra priest slots and higher happy cap to run those priests with Religion civic-->more priest GPs-->altar levels-->more priests and bonus hammers for priests, and more xp for disciple units which are already buffed with Spiritual. Malakim add a little extra to this on top, with the desert shrine stacking xp with the Altar, Varn being able to pick up Philosophical, the worldspell creating priests (that can be used to build temples), the Lightbringer UU, and I believe a higher chance of founding Empyrean in the capital (stack Dies Diei with the altar in the capital for even more xp.) Spiritual also lets you micro civics, switching in and out of theocracy or pacifism/arete to boost GP generation.
However, when I play Malakim these synergies are sort of nice but the Altar stacking just takes too long to be a primary source of hammers in the way that Governor's manors are a primary hammer source for Calabim, or vaults are for Khazad. In short I feel that the beginnings of this powerful synergy are there, but there is just something missing to take it over the top in the way that StW+Org/Fin+Aristofarms+Gov Manors+Breeding Pit+Feasting+Slavery work for Calabim, or Vaults+RoK gold+Mines+Arete+Arete GP+Vault GP+worldspell+hills+dwarf race+dwarven forges work for Khazad.
I have seen posts about earlier versions of FFH where apparently the hammer generation from Altar levels was greater, and was worth it for any civ to pursue. I wouldn't want to buff Altars so much that every civ goes for it (making it uninteresting) but I would like to see it be viable for SOMEONE.
That's how I came up with this thought of, what if Malakim had some kind of starting bonus to priests that encouraged them to go for an "Altar economy." It could be implemented as a civ trait, a function of the Malakim palace (similar to Sidar palace), or a function of the Desert Shrine UB. I am not asking for anyone to do this in a modmod specifically, I'm just wondering what people think of the idea generally.
So in closing:
1) What do you think of this idea?
2) Would you want it to be a +1 hammer per priest, or +1 science, or something else?
I ask because my favorite thing about FFH is how interesting and different the civs are. Many of them are different because they have fundamentally different economies (e.g., Lanun, Khazad, Infernals) and others because of a slew of interesting unique units (e.g. Amurites, Balseraphs.) I feel that Malakim don't quite have enough in either area. +1 commerce in desert is a nice boost, but aristofarms are still aristofarms. Camel archers, nomads, and lightbringer-->mage-->sandlion spam don't quite do it for me.
So I was thinking--what if Malakim had the opportunity pursue a fundamentally different economic structure through mass priests? Essentially an "altar economy"?
To some extent, this can be done already and there are some good synergies with the spiritual trait. Spiritual-->half price temples-->extra priest slots and higher happy cap to run those priests with Religion civic-->more priest GPs-->altar levels-->more priests and bonus hammers for priests, and more xp for disciple units which are already buffed with Spiritual. Malakim add a little extra to this on top, with the desert shrine stacking xp with the Altar, Varn being able to pick up Philosophical, the worldspell creating priests (that can be used to build temples), the Lightbringer UU, and I believe a higher chance of founding Empyrean in the capital (stack Dies Diei with the altar in the capital for even more xp.) Spiritual also lets you micro civics, switching in and out of theocracy or pacifism/arete to boost GP generation.
However, when I play Malakim these synergies are sort of nice but the Altar stacking just takes too long to be a primary source of hammers in the way that Governor's manors are a primary hammer source for Calabim, or vaults are for Khazad. In short I feel that the beginnings of this powerful synergy are there, but there is just something missing to take it over the top in the way that StW+Org/Fin+Aristofarms+Gov Manors+Breeding Pit+Feasting+Slavery work for Calabim, or Vaults+RoK gold+Mines+Arete+Arete GP+Vault GP+worldspell+hills+dwarf race+dwarven forges work for Khazad.
I have seen posts about earlier versions of FFH where apparently the hammer generation from Altar levels was greater, and was worth it for any civ to pursue. I wouldn't want to buff Altars so much that every civ goes for it (making it uninteresting) but I would like to see it be viable for SOMEONE.
That's how I came up with this thought of, what if Malakim had some kind of starting bonus to priests that encouraged them to go for an "Altar economy." It could be implemented as a civ trait, a function of the Malakim palace (similar to Sidar palace), or a function of the Desert Shrine UB. I am not asking for anyone to do this in a modmod specifically, I'm just wondering what people think of the idea generally.
So in closing:
1) What do you think of this idea?
2) Would you want it to be a +1 hammer per priest, or +1 science, or something else?