Discussion in 'Civ4 - Strategy & Tips' started by Gwynnja, Jan 6, 2014.
I already moved my scout.
I would SIP.
Settling the Sugar is not really worth it and no food tile gets completely blocked by SIP.
Also no turn wasted. 2 N could be an option though for more cottage tiles. Or maybe 2N1W if we have at least another hill overthere.
Settle in place - farm corn and sugar.
One city 1S of the Pigs. One city 1S of the Rice. One city north of the northernmost Corn to share it with the capitol.
...and now I wait for the Deity-players to suggest better alternatives...
Kjotleik of Norway
I'd settle 2N. It opens up possibility for more cottages and gives you a lot more flexibility in your next few city locations. Production will likely be weak but there's always the WHIP!
Settle 2nd city 1SW of scout. Settle another city 1S of Pigs. This still leaves you 2 more potential sites, 1) Somewhere around the jungle rice (no hurry), 2) somewhere west of the sugars. Of course, odds say that you most likely will settle on your strategic resource by doing this but I for one, could live with that
1SW of scout will be a great early worker/settler/unit pump and later, can run 8 specialist at 12 pop during a GA. Additionally it can work 3 cottages for the Capital very early.
I think I'd settle 1SE. Second city probably goes on top of jungled rice and gets both corn. Build the GLH.
You got the save Gwynnja? Looks like a fun game!
You could go a number of ways here but I like 1SE the best. Actually opposed to a blind move 2N here - don't see reason to lose a turn for that - but it might make a good 2nd spot later.
SIP is certainly not a bad option either as it won't actually kill the fish (pigs/fish down south), and leaves open an ivory/rice city later that can share a corn with cap.
If i look for Bur. cottages, probably 2N and an awesome GP city SE of your settler.
I just question whether than move would be Bur worthy...hard to tell. Plus you will get some jungle in the BFC. ( )
Depends on how you want to play this map/game
For a fast opening probably 1W, second city on PH by Jumbos..and Pigs + Fish maybe 3rd.
Super Bur. cities are just the playful way, and fun sometimes.
wrong thread -.-
I will post the save when I get home. Be advised it's BAT 4.1 and I've moved my scout.
There seems to be more water to the W, so chances are you're on a peninsula. 1SE is a great city, but wasteful as a capital. It has huge amounts of food (3 tiles with 6 each!) that you can't use efficiently early on, but fairly little commerce and production for Bureau. Additionally, if it really is a peninsula, you're moving away from your opponents rather than towards them.
1W is the fastest start and sugar is a weak resource anyway. It's not food overkill either and has a decent but not great amount of commerce.
My favorite would be 2N and re-evaluate. You're blocking off a lot of great land to settle later and get a lot of river tiles too. Whether to actually settle 2N or rather 2N1W/3N you can still decide next turn.
SoS - settle on scout
Great start, I would also have settled 2E on the scout (SoS). I almost always look to settle on a plains hill for the faster initial worker - probably too much.
In this case, 2E is a site for fast development of the capital. No AH required and the ivory can be hooked up early. It also gives flexibility in settling subsequent cities in what looks to be a promising map.
However, as mentioned there are better options for a Bur cap and also a GP farm city. The corn and suger could still be used to make a GP farm city but this would leave a 2E capital without too many strong tiles. This might not be that bad though, I am really finding that its best to go with the early advantage.
My thoughts on this were, 2E -> develop the capital quickly -> generate a GP or 2 off the corn in the cap -> The Colossus -> Transfer the corn to a GP farm also working the suger (1NW of original settler position) and work the rice, ivory, a mine and coast in the capital.
Having read the other suggestions though I'm doubting my plan a bit. It doesn't leave a good bur capital, relies a bit on getting The Colossus and I am really hoping for some hills in the fog to the NW for my planned GP farm.
On second thoughts, The Colossus might well be an unnecessary diversion - its certainly too early to tell. 2E still leaves 3 riverside grasslands for the capital to cottage so it doesn't really need to work the coast. I think 2E can work.
EDIT: Wait, is that rice a jungle tile? Oh dear well now I'm not so sure, probably wont make much difference but I thought it was forest.
What about 1N? It looses a turn, but allows to settle 1N to pigs.
Anyway it's possible to go 1N and then decide whether to settle 2N)
Why 1N when you can go 2N? All it gives you is a non-riverside sugar, which is a rather crappy tile. Even if there's nothing in the fog, 2N has more river, doesn't kill a forest, and is closer to the likely opponents, blocking off more land. It also allows you to consider 3N next turn.
Well, I agree. A lot of reasons countering to dry sugar.
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