A big thank you to - dankok8, UWHabs, learner gamer, michmbk & dr s BTW - I was worse off economically a few turns ago and actually kind of recovering now, but all this advice is going to come in very handy, here's what i have summarised, (A)Tech path - 1) CoL - Get those courthouses and on the path to economic recovery asap. 2) Construction - Extra happiness from the UB is very important + Cats & Elephants to take care of Nappy. 3) calendar - To hook up all those happiness resources, we'll trade sailing from our mate Shaka (B) I plan to switch the capital to Moscow due to the nice mix of Commerce & Production (C) GG settle in Novgorod (D) Use GS to build academy in Moscow. (E) City Specialisation 1) Mutal - GP farm 2) Moscow - New Capital 3) Novgorod - Military pump 4) Horse city - Production 5) Rostov + St Petersburg - commerce (F) Switch espionage points to shaka. Some useful info on Micro as well + Thanks for catching the stupid move on the cows, i was thinking it was in my BFC Well, once i get partly done with this plan at least i'll be off looking to kick some french rear end ... Seriously i'm quite certain Nappy will DoW before our recovery is really complete, and i usually like to be the DoW'er rather than the DoWee , so this is only going to be the 2nd time ever that i will be fighting a defensive war, with the GW to boot we should be popping some GG's pretty quickly.