Archon_Wing
Vote for me or die
- Joined
- Apr 3, 2005
- Messages
- 5,255
Similar to Cities: Skylines "killing" SimCity,
Welll, EA killed Sim City with Sim City there, so....
Similar to Cities: Skylines "killing" SimCity,
You know, I was thinking the exact same thing but I played the humankind demo and didn't find it as plodding as endless legend. I'm optimistic but I completely understand your concern.
Everybody is welcome at Humankind subforum, it is lovely place, you should visit us here, every week there is a new culture revealed and we are 5/6 way through.
I don't like such agressive, sensationalist title, it's like modern day clickbait journalism (though if anybody ever says Humankind is "Dark Souls of 4X games" I'll die from laughter). With Humankind we will have total of TWO high budget videogames "4X empire building simulation of history from ancient era to space". TWO games in a "genre" is not nearly enough to make 'killing' necessary
I have played Humankind in open dev and it's VERY different from civ. Land is divided on territories, combat is on tactical battlefields, players switch between many "civilizations" during the game, there are no historical leaders but generated avatars, there are no victories per se but one very elaborate version of score victory etc etc. One can coexist next to another.
Although personally I'll 100% switch to Humankind if it's decent, as Civ6 have somehow managed to annoy me with almost every design decision it has ever made. Different tastes I guess.
Humankind has tactical battles very different from both civ6 and Endless Legend, and I had more difficulty winning them in pre alpha than combating civ6 AI after fours years od patching
It is not Humankind that can kill the Civilization game. It is Civilization itself if bad decisions will be taken and mistakes will be made. Look at World of Warcraft. The game was not killed by anybody. The game is slowly killing itself.
Big games do not fall in one day, and fall doesn't mean the game is done for good. It is always a process and a consequence of many many decisions over the years. What I mean is they are (WoW) on the last stage of PLM now. They are milking their product.WoW has been "slowly killing itself" for years now. And for years, every MMO has been "the WoW killer". But here we are at the end of 2020 and WoW still has about 5M active players in any given month and they've just released WoW Classic and a new expansion (Shadowlands). So, I think they'll be fine.
Big games do not fall in one day, and fall doesn't mean the game is done for good. It is always a process and a consequence of many many decisions over the years. What I mean is they are (WoW) on the last stage of PLM now. They are milking their product.
I mean, maybe. But WoW has been going for 16 years now and they doubled their player base last summer when they launched Classic. Last time I looked, they still had about 5 million active players. That doesn't sound like a game that's dying.
But yeah, nothing is going to "kill" Civ. As long as the developers keep making good games, Civ will have an audience, regardless of what Humankind does.
Hence the quotes around "killed" as Cities: Skylines simply killed off the remains of SimCity, which killed itself through numerous bad decisions. I mentioned RollerCoaster Tycoon, which also killed itself through bad decisions allowing Planet Coaster to take over.Welll, EA killed Sim City with Sim City there, so....
I play skylines sometimes and while it is a modern city builder, it doesn’t capture the magic and feel of sim city. Man, it’s so sad what happened there.Hence the quotes around "killed" as Cities: Skylines simply killed off the remains of SimCity, which killed itself through numerous bad decisions. I mentioned RollerCoaster Tycoon, which also killed itself through bad decisions allowing Planet Coaster to take over.
What I like about HK is that it seems like it will be an evolution of the economic/empire builder gameplay of civ6. People need to be very aware that the game narrative will be a lot different from classic Civ. Who knows- maybe, like Skylines, it will be a technically good game but missing a little of the magic.I tried to like Endless Legend, but found it "meh". Humankind has been so hyped that it cannot possibly meet expectations.
I play skylines sometimes and while it is a modern city builder, it doesn’t capture the magic and feel of sim city. Man, it’s so sad what happened there.
What I like about HK is that it seems like it will be an evolution of the economic/empire builder gameplay of civ6. People need to be very aware that the game narrative will be a lot different from classic Civ. Who knows- maybe, like Skylines, it will be a technically good game but missing a little of the magic.
On the other hand, IMHO, the terrain is sometimes more gorgeous than Utilitarian - it's not always easy to tell what the attributes of the terrain are at a glance.
On the other hand, unlike Civ, most of Humankind's buildings and structures inside the city are not visible, which, after getting used to Civ VI, is just annoying.
I assume that's partly because Amplitude has a relatively small art team compare to FXS, they also talked about the art developing constrains on dev streams. If they provide a list of what a city already built in the UI (like in Civ V and IV I think) that would be helpful.
Really?To answer the original question, no it's not a Civ 6 killer considering the game has been out for a couple of years and has sold well.
I think he means that Civ6 has been out and sold well.Really?
Why does it tell me that the game is not yet released then from my Steam library if it has been out already for a couple of years??