Husky-01

Whomp said:
I thought PB already traded for Pottery from his turnlog.

:lol: So did I. I just checked the save on my computer and I do not yet have Pottery on it. Looking back, I can only imagine the turn ended, I saved it and made some notes and then forgetfully went and made the trade without saving again and then took screenshot, since the capital is clearly building a Granary in my pic.
 
Good stuff BirdJ! I think we should be able to trade away writing for all the other techs when the time comes.
The settler pump looks to be ready to crank 'em out now.

My guess is we could send one suicide curragh/galley through a sea lane that's about 7 or 8 tiles north of the capital.

Chukchi have you ever used this technique?
 
Whomp said:
Good stuff BirdJ! I think we should be able to trade away writing for all the other techs when the time comes.
The settler pump looks to be ready to crank 'em out now.

My guess is we could send one suicide curragh/galley through a sea lane that's about 7 or 8 tiles north of the capital.

Chukchi have you ever used this technique?
I never used it.
 
lurker's comment: Does everyone have MapStat? Once you get to more than 3 cities (more than 1 for me) it's hard to make sure that everyone is happy enough nor to riot. If you don't have it, you can download it here. There is also CivAssist II that is nice, but I have had trouble getting the alerts to actually alert me.
 
Chukchi Husky said:
I never used it.
OK well then this will be a good exercise for you. There's risk but potentially high rewards by using this technique.

The idea is to meet other civs by moving your curragh (or galley) across treacherous sea and ocean squares. There's about a 50/50 chance the boat will sink in these deep waters (I think seafaring has slightly better chances).
I've learned that if you send two boats together you actually increase the odds slightly since there's a chance one of them will survive the RNG God.

If the ship makes it through it will give us a contact for trading that the others will not have till they get caravels or galleons. That's a long, long time away. We already know the Vikings, English and Ottomans. We have the babylonians, Egpytians, Japanese and Iroquois to still meet! That's a lot of trading partners if we can meet them all.

Having these contacts will increase our opportunities for a 2 fer or 3 fer tech trade. Have you ever traded 2 or 3 techs for 1?
 
Can someone else take it this time? I'll play, but I don't think I'll have time today....
My mother is more exagerated than any mother I've heard or read about. I know what I'm saying... :mad:

CH, I didn't know you made city graphics!
 
OK we have some lurker turns available. Anyone out there who wants to pick this up? I will pick up later tonight 8 pm CST if I don't see a "got it"
Whomp--On deck
Chukchi--Got two settlers out!
Punkbass--picked up some techs and got more contacts
Birdjaguar--Made the trades and got the pump worker
Mirc-- needs a skip.
<Lurker player>--UP
 
Ehh...sorry it C3C Cody the...well you know. You're one of my kind. Hehe.

I can't pick up tonight but will get it for sure tomorrow if a lurker doesn't grab it first.
 
lurker's comment: Ill take it, take this as a got it.

Im guessing these are the instructions?
birdjaguar said:
I think we need settlers from our capital next. I would produce a bunch and get our island populated and start on the viking continent. Unless we start suicide runs with the boats, they have pretty much run their course for a while. We now have three.

Also, how many turns do I play?
 
Ansar_the_King said:
lurker's comment: Ill take it, take this as a got it.

Im guessing these are the instructions?


Also, how many turns do I play?
10 turns. Well following my ideas may lead us all stray. ;) but we do need some settlers. I would crank them out for your turns and work the land as needed. I'm not sure we had decided what tech will be our free one if we get philo first. I assume republic.
 
I just checked the save, are we supposed to finish the Colossus?

I didn't see any references to changing anywhere, so unless someone else chimes in or a better opportunity crops up, I'd let it go to completion.
 
Birdjaguar said:
I didn't see any references to changing anywhere, so unless someone else chimes in or a better opportunity crops up, I'd let it go to completion.

lurker's comment: Well then, it seems my turns are going to be building the Colussus and finishing the temples.:D Also, what happened to the dotmap that scoutsout uploaded? Its now a box with a red X.:sad:

Also, will try to play and post turns this afternoon after school.:ack:
 
Ansar I think the confusion of the Colossus happened when Punkbass was using it as a pre-build, traded for pottery and switched it to a gran but unfortunately that wasn't the save that was posted and it may not have been clear to Birdjaguar that was what he did.

The colossus may help us in the long run since we have so few commerce squares.

You won't be able to sling to republic though because we don't have CoL. I would suggest taking map making so we can get some harbors and galleys rolling.

The Vikings already have writing so it may make sense to trade the Ottomans at some point in your turnset for their techs. It would be nice to learn where the iron and horses are.

On the temples, you may be able to pop rush the one at Puerto de Lobos. Do we need the other one?
 
lurker's comment: I dont think the temple at seville is necessary. I will switch it to a settler.
 
preturn-switch Seville to settler.

1725- Curragh floatie thingy finds a two-tile swamp island.Whomps delight follows Curragh floatie thingy. Traded Elizabeth Writing for Iron Working + Wheel + 10 gold. Also, trade Writing + 61 gold for Masonry and Mysticism.

1700- S.S Stupidity finds a tribe of Bulgar barbarians.

Husky_1.JPG


ibt- Seville finishes building its settler, Seville is at size 1, so begin a temple.

1675- Not much. Settler heads for hills south of Chucki Huskyville.

ibt-Curragh floatie thingy survives the Ocean trip!

1650-Curragh floatie thingy goes further in ocean. PdL workers move around to irrigate more plains.

1625-PdL workers start irrigating. Raise lux slider to 20% because Chukchi Huskyville would riot next turn.

1600-Toledo settled. Pablocito and Worker finish roading to Toledo. Toledo starts on a temple.

ibt-
Husky_2.JPG


1575-Boats keep exploring the waters. Colossus in 2. Lower lux slider to 10% thanks to war happiness. Increase science by 10% so Philosophy in 8 at +2gpt.

ibt- Curragh floatie thingy survives, but the other curragh doesent.:sad:

1550- Curragh floatie thingy keeps exploring it sees whales.

ibt- the Colussus finishes in Chukchi Huskyville.:dance:

1525- Curragh Whomp's Delight sinks. Chucki Huskyville begins a settler.

1500- :sleep:

Extra Screenies:

Say "Hola!" to Japan...:scan:

Husky_3.JPG


Our only Iron...:sad:

Husky_4.JPG
 

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