IHT The very first thing I see when I open the game is our capitol making a warrior.

What happened to the whole settler factory thing? By hiring a clown in Lugdunum, I can drop the luxury rate down to 10%, netting us an extra 7gpt. I dont really think the Greeks are coming for us, as there is a barb visible, but we shall see.
Also, current turn is 69, so Ill play one extra to get back on track.
IT Greeks move right at Gergovia, could be bad.
1250 bc (1) Alesia warr -> spear. Rich warrior -> spear. Agedincum founded. Ship Greece 43g and 24 gpt for IW + Wheel, as their troops could attack in the interturn. Pull our workers out of harms way. Tell Greece to withdraw, and they dont. We have two sources of iron within our borders, and two more within reach. We dont have any horses. Greece has no visible iron, but two horses. Warrior in Gergovia rl killing reg archer. Gergovia will fall.
IT Gergovia burns. They should pay dearly for this atrocity. And indeed they will.
1225 bc (2) Entremont worker -> settler. Camo curragh -> curragh. Veru rax -> spear.
1200 bc (3) August worker -> archer. Disperse Khazak camp. Disperse Samartin camp. Germany still wont budge on Writing.
IT Vet warrior flawlessly defeats reg archer, promotes. Defeats vet archer, -2hp.
1175 bc (4) Send settler and escorts off to claim iron near Greece.
IT Greece founds Ephesus to claim fourth iron, but theyll have to wait for a border expansion to get it.
1150 bc (5) - Alesia spear -> spear. Lug rax -> warrior.
IT Defending explorer warrior wins vs reg archer, but is rl.
1125 bc (6) Entremont settler -> settler. Iron connected.
IT We lose the exploring warrior. Greek hoplite moves into view.
1100 bc (7) - Lug warrior -> gallic. Camul curragh -> curragh. Verul warrior -> curragh. Lose a suicide curragh. Eboracum founded to claim third iron.
1075 bc (8) Alesia spear -> gallic. Rich spear -> spear. Palace expansion. Germany will talk about writing, but they want everything weve got.
IT Curragh defeats a barb galley.
1050 bc (9) Burdigala founded on Gergovias ruins. Alex will talk now, but straight up peace is insulting. Well see about that
IT Curragh gets rl defeating second barb galley.
1025 bc (10) Entre settler -> settler. We get the FP message. Lose another suicide curragh. Pull gallic out of Alesia, as that is where the hoplite currently is, and I dont want to trigger a GA w/o a bit of discussion. Curragh sees a sizable barb camp to the SW of Lug. 4 horse and 2 warrior currently reside there.
1000 bc (11) Alex still wants 140g for peace. England has writing now, and we can buy from either civ for all of our cash on hand.
Recap Greece is not sending much at us after the initial few archers, which is a bit surprising, given their discounts. I would not be in a rush to buy writing. I held off on using the gallics, as I didnt want to trigger a GA yet. Although if we wait too long to trigger it, we will lose the inherent advantage that they give us. The two temple builds are placeholders, I couldnt decide what I wanted in those towns. Entremont will have to be MMd next turn. Dont change the settler in Lugdunum, or our granary will be emptied.
EDIT: There is a settler in Agedincum that I had intended for the coastal plains tile on the other side of the river, to the NW.