I Can Do Better (somewhat Open SG - Read on)

It looks like we'll have to wait for the log in the morning. :shrug:
 
microbe said:
You at least need to mention if there are any bad apple events.

No bad apple events. Actually, not many "events" at all. Log coming. Sorry I couldn't post last night. Had some "issues".
 
860AD to 950AD turn log

Turn 0: Things look good to me, so here we go.

IBT: Sumer drops off knight and longbow. Wounded Sumerian knight retreats into our territory. Greek knight moves in to finish him. German ships move south along our east coast. We research metallurgy. MT comes in 9 turns.

Turn 1: 860AD: Change a couple of knight builds to muskets to follow the suggestion of dropping some off on the German saltpeter. Some worker moves. Move some knights around to counter a possible German landing.

IBT: Americans and Babylonians make peace. Alex wants to trade territory maps. Sure, mate. Lets extend this peace treaty, too. So peace for another 20 with Greece. By then we should have a nice bunch of cavalry to go a stompin'. The Greeks kill off the Sumerian "invasion force". German ships moving further south.

Turn 2: 870AD: Build a road to Monguntiacum. Move knights to follow the German ships. Worker moves. Chop chop, dig dig, etc.

IBT: Germans land a pike and 3 MI next to Coventry which is guarded by a warrior. 2 knight armies and 2 vet knights are waiting close by to welcome them. The English want territory map. No thanks. Sumer lands 3 more knights. They are slaughtered.

Turn 3: 880AD: Sesn's slayers crush the German pike, taking no hits. Apple bringer takes a MI, 3 hits taken. Vet cav loses to MI. Cav? wait thats my other game... I mean knight of course. Vet knight kills MI and is promoted, no hits taken. There is one redlined MI left to be trampled next turn. He can't do any damage where he is. Load a couple muskets on a caravel, will wait for a third.

IBT: German MI runs for the hill north of Coventry, German galley drops off a lone archer.

Turn 4: 890AD: Ok, this is weird. I swear that German galley dropped off an archer but it's NOT THERE! Freaky. Maybe it was disbanded or something? Bizarre. Or maybe Germany couldn't support it at the end of it's turn. Anyway, The wounded MI gets trampled. Worker moves.

IBT: Sumer drops off som more units but on the other side of Axima this time so I can't see them. Can only see the Greek units fighting them.

Turn 5: 900AD: Worker moves. Nothing going on.

IBT: Germans want peace. Nope, sorry. More Sumerian knights dropped off.

Turn 6: 910AD: Load 3 knights on a caravel. Planning on dropping 3 knights and 3 muskets on that hill by Hamburg. Don't think they'll accomplish much but I don't want to commit too many units to this little foray. Now if there were a fortress on that hill, that would be cool.

IBT: More Sumerian knights dropped off. Bring em all at once, Gil! Usually works better.

Turn 7: 920AD: Camolundunum about to riot so make a scientist there.

IBT: 3 Sumerian galleons approach all together. Go, Gil, go!

Turn 8: 930AD:
Move caravels up towards Germany.

IBT: Greece and America sign peace. 3 Sumerian galleons drop their units in the shadows.

Turn 9: 940AD: unload 3 knights and 3 muskets on German saltpeter. It hasn't been re-roaded.

IBT:
Germany has tons of units right here. The first 2 MI that attack kill 2 of our muskets. Bother. I was hoping that each could take at least one attacker before going down. 3rd musket is redlined. One wounded knight retreats into England. Now that didn't work well at all.

Sumer takes Axima! Wow, good show, Gil. We research military tradition, the palace expands, and our people want the military academy.

Turn 10: 950AD: This turn is actually only part done. I had to cut things short last night for personal reasons. Anyway, I evacuate a wounded knight, a wounded musket, and 2 knights from German lands. I just didn't feel they were going to accomplish much there.

So... We have 289 gold in the bank, and 30 something knights ready for upgrades. I didn't do any upgrades in my turn so the next player can do that. Built some banks and a university or two in my turns but mostly built knights to prepare for cavalry upgrades. I really needed more muskets for that little German landing party. It also would probably be worth it to upgrade those trebs up by the greek lands and send them over with the landing party for defensive shot.

Edit: I really didn't see any good trade opportunities in my turns. And as to research, I left the slider up and physics is next in 8 or 9, I can't remember. May want to bring it down though for a couple turns to get some more cash for unit upgrades.
 
Looks good. Only thing I'll say is that I might have tried to use a couple elites on those MDI that got dropped off.

Anyhow, I think it goes to our man grs, and it looks like I'll get to beat up on alex. :)
 
I'm certainly not worried about you setting it up, but I think Danz may be after you?
 
@sesn : I'm ready to go any time. And I'm not overly attached to my slot, so if grs posts his save and you happen to see it and you're ready to rumble, then by all means jump ahead!
 
I'm always READY to rumble, I just don't always have the time. ;)

I know it's not what you meant. I just like being difficult sometimes. :)
 
Fine with me, welcome aboard pikeman. :)

Roster: (pending team approval)
grs - Playing now
danz - on deck
Detlef
Sesn
Pegleg
 
I thought grs had it? :hmm:

It's not like him to just not post for days....
 
1.950: Look around. We're at 0% lux, which is good, but our bigger cities could use a cheap cathedral or two. It wouldn't hurt our culture, either. Do a little bit of MM and switch some unit production to muskets, since I noticed we could use some defense. Sell Gunpowder to the Babs for 41G. Might help them survive.

2.960: Entremont cathedral->settler (it's at max pop). Iron to England for 17GPT. They don't trust us enough to throw in 1G, but at least they're buying. Renew Sumerian Wine for Silk, Fur. Start upgrading some knights and all our trebuchets.

IT: Everyone starts Shakespeare's. Greece, Sumeria battle in the jungle. Scores of knighs fertilize te ground which will, one day be ours ;)

3.970: Land on German saltpeter. I feel pretty good about the size of the force.

IT: We lose 1 pike, 1 knight to kill 4 attacking mdi's, 2 archers, and 1 longbow. Not bad, but those were just the troops camped out at the foot of the hill, and the Germans are coming on strong. We get a palace expasion.

4.980: Sell Silk to Arabia for 7GPT. Reinforce salt hill with cavs, muskets, pikes, and more knights. Elite knights are getting shipped over without upgrading, hoping for a leader.

IT: Germans mount a ferocious assault. Every one of our troops participates in the defense as they get worn down, one by one. The final toll: 2 cavs, 1 knight for 3 mdi's, 1 knight, 1 archer. Several German knights are retreated.

5.990: Reinfoce salt hill with more troops, especially pikes and muskets that I've been pulling off of MP duty. We have a lot of good troops on R&R. As improvements are built, the best troops head to the front. Newly upgraded cannon are added to the mix.

IT: German SOD's turn around and run! Some go back to England where they apparently have an ROP, some go back to Hamburg. Don't know what the deal is they don't seem to be at war with anyone but us. Could be war-weariness? Lezoux getting pounded by American frigates. The lone defender is permanently at 1HP, but there are no troops landing. The President must be afraid to commit ground forces without the people' consent ;)

6.1000: Bombard and kill spear, 2 pikes, archer from retreating German stacks.

IT: Germany lands 3 knights near Gergovia. 3 American frigates and 1 galleon anchor off of German salt hill. What are they doing here?

7.1010: Sesn's Slayers kill 2 knights, vet knight finishes off the 3rd. Bombard American frigates with all our cannon, which happen to be right there on the hill. Our dinky navy doesn't feel like engaging.

IT: Germany turns around to attack again, losing 3 mdi's and 1 longbow, redlining som of our troops bu causing no deaths. They also start coming from English territory again.

8.1020: Our SOD really goes at the Germans. Bombard and kill 2 mdi's, 5 pikemen. Conobellus of Z's Knights is recognized as a Great Leader!

IT: Germans lose 2 mdi's and 1 archer in a futile assault, but also land a knight and a pike in our territory again. That caravel of theirs has to go. American ships, including at least 2 galleons, approach from the West.

9.1030: Finish Physics, start ToG. Palace expands. The ships that we bombarded in the East are still on their way South as well, so it looks like they are planning to land troops with 3+ transports on both sides of our continent? At the same time? What is this, a secret patch I don't know about? Decide it's not the time to find out, and sign a peace treaty, paying with our WM, an ROP, and 18G. Settle German Salts and immediately rush Military Academy, mostly for the culture. There will be more leaders. We have loads of cavs and knights on German soil, not to mention the elite muskets and pikes they keep attacking. Attack Hamburg on the same turn, using all our fast movers in the assault. We lose 1 cav and a gealic swordsman, watch several cavs and knights retreat, killing 6 pikes and 2 mdi's. Hamburg falls, and with it the cultural pressure on German Salts. It's raised to the ground, netting us 5 slaves. The last attacker, Z's Knight, camps out in the rubble, unable to run back to safety.

IT: Z's Knight is killed by a ticked-off German archer, but no other casualties are sustained as counterattacking German troops all end their turns in jungles and rubble. Renew Arabian deal for Incense, except this time it' going to cost us Salteter + 2GPT + 7G.

10.1040: Bombard and kill German archer, pike. Others are wounded but are not worth risking our troops for. German Salts will hold. As soon as Germany is gassed (they are still able to send an SOD with 5 pikes and 5 archers on the offensive, so they are not gassed yet) we should mow them down. The only problem is we are behind in tech. We could trade some mandatory techs to the Greeks for some optional MA techs, but al the wonders have been built or will be soon, so there is no point. We have a very nice prebuild that we can use on something in the next age. Cash flow is positive with ToG in 8. We have trades and ROP's wit everyone but the Germans.
 

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Good job getting the foothold, Danz. :)

I think when I get it again, I'm actually going to avoid using elites....

Microbe - UP
Pegleg - On Deck
 
Hmm, that's pretty cryptic. How about a clue at least, since Pegleg hasn't had the game yet, and might not notice a difference?

Pegleg - UP
Sesn - On Deck
 
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