Stringer1313
Emperor
- Joined
- Sep 10, 2014
- Messages
- 1,202
I finally saw the patch livestream to look more carefully at the additional costs of advanced climate change. I agreed these effects needed to be more severe b/c in my games, so long as i didn't have coastal tiles in danger of submerging, i totally didn't care about climate change. (The increase in chances of storms etc was way too miniscule for me to notice).
But the only additional effects they added are that storms strip away previous added fertility benefits. (I didn't even know fertility benefits from storms/floods were permanent!). That just strips away what was already a windfall. It still doesn't seem enough to make me care about climate change when I don't have any coastal tiles in danger.
I think they should take a page from older civs' playbook and allow advanced climate change to change some terrain or reduce tile yields even below what the default was. Given such severity, they could slow down climate change just a tad more.
I'd also like to see World Congress automatically entertain climate change proposals before the world is about to hit Stage X of climate change, to add some urgency.
But the only additional effects they added are that storms strip away previous added fertility benefits. (I didn't even know fertility benefits from storms/floods were permanent!). That just strips away what was already a windfall. It still doesn't seem enough to make me care about climate change when I don't have any coastal tiles in danger.
I think they should take a page from older civs' playbook and allow advanced climate change to change some terrain or reduce tile yields even below what the default was. Given such severity, they could slow down climate change just a tad more.
I'd also like to see World Congress automatically entertain climate change proposals before the world is about to hit Stage X of climate change, to add some urgency.