Well, who has the full metrics ? Who decide if it's a success or not ?
Not you, not me, it's 2K Games.
The definition of success for them will depend of their expectations, and unless there was some miscommunication between them and Firaxis, they must have known the game was about to be released unfinished.
So I can't imagine either of them being very surprised by the players count and review scores, and I can't imagine them not having planned how to make money with the game for at least the next 2 years, despite those numbers.
We have numerous signals from Take-Two on how they define success.
On the 6th February, Take-Two released its financial report for the third quarter ended December 31, 2024. According to Take-Two President Karl Slatoff, Civilization VII set a “new franchise record for pre-orders, and player sentiment is extremely positive.” Karl also referred to Civ 7 as "the most anticipated game of 2025” and thanked the Firaxis team for once again challenging players around the world to “take one more turn”.
This strongly suggests that initial sales numbers are a core success metric for Take Two. It also suggests that strong player sentiment is a core success metric. And both are obviously connected - strong player sentiment drives sales.
And Take-Twos's CEO, Strauss Zelnick, two days after Civ 7 released:
“The Metacritic reviews are at 81, which is really solid. We have more than 20 press reviews with a score over 90. We have some negative outliers as well, including a 40 from Eurogamer. We think that as people play the game longer, the sentiment improves because with every launch of a new Civ, the team pushes the envelope a little bit and our legacy Civ audience is a little bit nervous about what they initially see and then they realize, wow, this is actually really incredible, and they dive in.
So we feel really, really good about it. We know we have a couple of issues. We have a bit of an issue with the UI, for example. We'll address that. So I wouldn't say the early access release is perfect in every way. I think it's very, very encouraging and I think the areas that are concerning are areas that we can and will address, and as you can tell, we're quite mindful of them.”
Zelnick references strong Metacritic reviews to validate the game has launched well, and even calls a negative Eurogamer review an 'outlier'. Then acknowledges that the 'legacy' Civ audience is a'little bit nervous' about the launch.
It's clear player sentiment, reviews, even forum discussions like these, are a key metric in the success defined by Take-Two.
Thus, those Steam reviews must be really hurting right now - because they translate directly into $$$
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