BackseatTyrant
Queer Anarcho-Transhumanist
- Joined
- Jul 10, 2013
- Messages
- 345
I don't really like the idea that ideas such as borders, nationhood and state treasury predate the ability to control fire, or sometimes even the ability to speak!
I don't know how I feel about that, what with C2C introducing the crime mechanic, which basically states that common mortals will harm themselves and eachother when left to their own devicesYou could use the AI governor to represent that.
Do the other mods go as far into the future? If not, I think I'm just going to stay here and swallow the sour apples@OP,
This mod is based completely off of the Prehistoric era. The Author of the mod, StrategyOnly, built and directed development of the Prehistoric Era as the Mod's foundational Era. To remove it would irreversibly destroy the Mod.
So if you don't like the Prehistoric Era it is suggested, in a friendly manner, that you go play another Mod like A New Dawn 2. Or search for and D/L Rise of Mankind 2.92. Neither have the Prehistoric Era that is Unique to C2C. But have somewhat similar basic themes other wise. Both AND2 and C2C used RoM 2.92 as their starting mod basis.
See ya around. Bye now.
The entirety of the Prehistoric era is super ridiculous to an almost cartoonish level. I just find it so silly the idea of a supreme ruler telling a hunter-gatherer city to construct a drying frame, and its citizens unquestionably obeying, even though the government type is supposed to be Anarchism.
Then again, we're talking about a mod for a game where Gandhi nukes Genghis Khan
As for skippping the prehistoric era, can't you do that in the menu, by selecting "starting era" or something?
If you can come up with a way of fixing the balance and other issues with a later start please tell us. It is something we would like to do and if you can provide enough detail I am sure Raxo or I can build it.It's technically possible, but the modders advice against it due to "balance issues"
Actually you wouldn't study it as it is studying it that moves you to the next era. I was worried about who gets the free tech.wouldn't the Gateway tech be where the Game should start if you'd choose anything but the Prehistoric Start? seeing it's the Start of an Era?
the Buildings thing Might be solved by having them auto build some key buildings? or if it's possible that a special Settler for said Era Start would be capable of granting you the needed buildings for the Capital?
though again why would that be needed, seeing you'd have the same thing happening with new cities with Prehistoric Start,
it's also possible of shoving buildings from a previous era that has become Unthinkable to go without under an auto build {"insert Era" - Basic Infrastructure} although I guess it would be quite a puzzle what should be considered that
I prefer Apes to Angels in its full glory - on beginning your citizens aren't much different from apes and at end your citizens aren't much different from angelsMy wish, ultimately, is something like Rocks 2 Rockets, but it deletes the prehistoric era rather than the galactic era. Call that modmod Farms 2 Fringe, maybe.
Adjust <iResearchPercent> within "Assets\XML\GameInfo\CIV4EraInfos.xml" for the first era entry.I recently tried with lowering the tech cost of prehistoric techs, by adjusting the tech cost in the /XML/gameoptions/ageinfo (technically something like that name, I am writing this from memory while on the go).