so i guess thats a no,....god forbid anything gets an answer....
i hate protective....
Nothing wrong with seeing the odd ancient thread revived if it generates some more discussion IMO. Especially for those of us that didn't see it first time around.
how to play protective:
1) use protective archers as bard defense and spend very little on it.
2) Aggressively settle cities (defended by your protective archers and cheap walls)
3) Espionage - build those cheap castles
4) take over the world with rifles.
A reason is because cuz the settler bonus comes only from hammers, not food.And imperialistic is generally considered weak....
If you sit in your cities and let the barbs pillage, there isn't much hope your economy will live.1) use protective archers as bard defense and spend very little on it.
For the human player, PRO is utter crap. Even the AI is smart enough to bring in a ton of siege to crap all over your defence bonuses before suiciding them ALL at you. Your archers suddenly becomes 0.1 strength units with Drill and CG.
Congrats! You can now hold off a worker!
?? This is where Pro comes in handy. Are you aware that the Drill line gives your unit a ton of protection against siege collateral?
Pro is hardly broken, but give credit where credit is due.
Personally, I like Pro because I love units with Drill, but Drill 1 is so weak that I hate wasting a promo on it.
So basically take a marginal (and delayed)savings and a slightly stronger rifle.
It's better than nothing, but not by a lot.
You do not need archers to be protective for barb defense, and you do not need cheap walls to aggressively settle cities...or to defend them. Even when walls are recommended (sites next to warmongers), you're mainly enjoying the "cheap" building in 1-2 cities on most map scripts. Even then, the aggregatesavings are pitiful; imperialistic torched it in terms of
saved and it did it 2-8 cities ago. Not only did it torch it in hammer savings, but it did so sooner.
And imperialistic is generally considered weak....
Also, does anyone ever build castles for the +1 trade route? I almost never build walls and castles unless I am PRO or running heavy espionage. Walls and castles are pretty cheap though...is it worth the hammers for the trade route if you aren't paying PRO or running lots of spies?