Minor versions of Sinmoongo was installed in Kwana, which could be used to call the local governor. Sinmoongo is a unique garden which could be built anywhere. It has extra culture and science. It gives you a free great person whenever your city's happiness goes to positive(triggers only once per cities).
What do you guys think about my suggestions?
Edit: my english could have some spelling and grammatical errors, so please be generous;;
Great project. But as a korean, i see a historical inaccuracy at the new korean constabulary Uigembu office. Although I really like the flavor and theme of it(Korea has synergy to GA and science, plus some faith from seowons.)
Uigembu(Department of the righteous banning) isn't a constabulary. It is a department of the central government. And it isn't even the national police headquater. That is Podocheong(Agency of Catching Bandits). Uigembu only dealt with treasons, crimes against/of the royal family, crimes against/of the foreigners, and extreme perversion of the neo-confusian ideals(such as murdering one's own family, intentionaly not serving ancestral rituals, believing christianity). So it is equivalent to modern day NSA or medival Europe's Inquisition. So restricting foreign religous units does fit, but it isn't everywhere.
Of course, not all UC's have to be historically accurate. Siam's watt isn't constabulary, neither is Egypt's royal tomb a caraversanary. But I think it would be better to rename it to Kwana(Buareucrat's office). This still isn't really constabulary, more like a local government office. But they did police work as well, so that would be more fitting.
If I was to design a new UB or UNW from scratch, I would pick Jongmyo or Sinmoongo. Which is probably the most badass Korean buildings to me.
Jongmyo, meaning Tribunal for the Firstborn, is a shrine worshiping dead kings of the Joseon dynasty. It is one of the most valueble historical landmarks in Korea. Making it an Unique Grand temple that transtions a percentage of faith into science, and gives bonuses when a great person is expended.
Sinmoongo, meaning ever hearing drum was hanged at the Gate of the Palace. Theoreticaly, any person could come and ring it, then king himself would come and hear their problem. It is regarded as a pinnacle of neo-confusianism and a national pride toward most Koreans(Although chinese did use it first for very short time). Minor versions of Sinmoongo was installed in Kwana, which could be used to call the local governor. Sinmoongo is a unique garden which could be built anywhere. It has extra culture and science. It gives you a free great person whenever your city's happiness goes to positive(triggers only once per cities).
What do you guys think about my suggestions?
Edit: my english could have some spelling and grammatical errors, so please be generous;;
This one I just stole and altered from the America thread: UB: N.A.C.A. (National Advisory Committee for Aeronautics) Center: Replaces Research Lab.
EDIT: The research lab already has 1 Scientific Specialist slot, so I took the proposed +2, turned it to +1, and added a production bonus.
Adds: +6 production. +1 Scientist Specialist slot. +25 XP to all air units built in this city. Free spaceship factory after reaching the Information Era.
It's a bit of an odd choice seeing as America is culture first, science second, but having this plus the XP bonus for aircraft units would lead to a nice well rounded setup.
Maybe I'm being too harsh, but it doesn't seem like the best fit for America's UA and all those free buildings seem too strong...and it's not the most interesting historically speaking, but now I'm nit picking. (I also have a veeery slight bias towards the N.A.C.A. Center because it seemed neat when it was first proposed.)
Thanks.Sorry for the historical inaccuracy : the primary idea was to make something around the concept of a Korean unique constabulary. When I did researches, I found the concept of an "extension" of the power of this "department of the righteous banning" interesting, since the goal of a constabulary as a building is too limit foreign influence in the city by slowing the spy rate : because of the "banning of anti-Confucianist values" aspect of this department, I also found that making the use of missionaries and GProphets in Korean territory very tedious for foreign powers could be an interesting idea.
However, it doesn't mean that I'm not open to suggestions (so thank you for suggesting), and my lack of knowledge about Korean pre-modern history explain why I would happily accept any you could provide.
Thank you in advance !![]()
That is true. Perhaps the Maya like "cannot select same great person" would balance it out?I really like the idea, like, a lot, but a free Great Person would be absolutely broken if used intelligently. For example, say I have, 7 cities.
You get the idea. Even if it is once, the long term effects it can cause would be too strong. But free Great Person points would not be bad.
- If I have a religion and build them all at the same time, I now have 7 Great Prophets to stomp out any religion on my continent, and potentially most of the map.
- I could have 7 Great Engineers and rush several wonders at the same time.
- I could have 7 Great Scientist and gain 4 to 5 techs in a single turn.
- 7 Great Writers to rush a tree.
- 7 Great Diplomats to take most of the City-States
I don't think that would solve anything. Based on the description, you gain those tiles the moment you settle the city, and since you can't cue a building for a city that doesn't exist, the production bonus from "buying" those tiles would go nowhere. Honestly, I don't think I can really suggest any simple changes as the key aspects of the UU (the buildings and free tiles) invalidate the UA. Maybe settled cities gain additional gold to fuel the UA (Or maybe we get a super cool space-race UB to replace itTrailblazer: Some people mentioned the anti-synergy. I suggest adding "claming tiles by the effect of trailblazer count as buying them".
Standschutzen: Austria isn't really a war focused civ, and her germanic brother germany got another unique military academy. Some muscians guild replacement(don't know the exact name, but I'm sure Austrians have some sort of awesome music academy) to synergize with coffee shop and diplomatic marrage sounds like a nice idea to me.
I HATE those useless dessert tiles that clog up cities, so I would be all up for this one. (Now if we just had something for those cruddy snow tiles, we'll be golden, but there aren't any arctic civs, so I'm not holding my breath.)Menara Gardens: I really want some desert stuff back at the Morocco. Can you give some "+1 food, production and culture at non flood tile desert plains with no resources" instead of montain and natural wonders?
This may be difficult to code (or at least, it sounds like it may be difficult. I think a simpler idea would be allowing cities with mountains to be able to gain additional food so long as they own a river, lake, or ocean tile. A simple definition may be: Mountains yield +1Ch'uru: Inca is a mountain civ with enough focus on the early warfare, I suggests something entirely new that fits this theme. Waru-waru: Unique granary. All your mountain's edges count as rivers on purpose of declaring river adjacent tiles and cities.
Well, production bonus goes to the city. If you settle a city in a forest tile, you can see 50 production adding up to the next building you build.I don't think that would solve anything. Based on the description, you gain those tiles the moment you settle the city, and since you can't cue a building for a city that doesn't exist, the production bonus from "buying" those tiles would go nowhere. Honestly, I don't think I can really suggest any simple changes as the key aspects of the UU (the buildings and free tiles) invalidate the UA. Maybe settled cities gain additional gold to fuel the UA (Or maybe we get a super cool space-race UB to replace it).
Makes sense. How much percentage of mountains come with a lake or river at civ 5? We'll need some coders to figure this out.This may be difficult to code (or at least, it sounds like it may be difficult. I think a simpler idea would be allowing cities with mountains to be able to gain additional food so long as they own a river, lake, or ocean tile. A simple definition may be: Mountains yield +1while your city has a source of water. +2
for cities connected to rivers.
Well, production bonus goes to the city. If you settle a city in a forest tile, you can see 50 production adding up to the next building you build.
But that doesn't really fix anything. You're not making the UA relevant, you're just giving an (and my word is not the law when I say this, testing hasn't even happened yet) arguably overpowered UC essentially free production that scales with era. I understand what you mean when you say the production is because you "bought" those tiles, but you didn't actually "buy" anything. It's not coming out of your own wallet, you're not working towards obtaining it, you're just getting it by virtue of settling a new city, and while that's powerful, that sounds a little hollow in it's rewards.
Interesting ideas, but what would the great frontier be as a physical construct? After all, the great frontier was more a concept than anything. Also the broadcast tower get their tourism bonuses from songs so how exactly would a movie studio's theming bonus work?That is true. I see your point now. So what should we replace it with?
I thought of 2 alternative UCs for America.
UI: Great Frontier. Available at Military Theory. Can be only built on the border tiles of your city. +2/+1
. Adjacent tile(even tiles of other civs) cost is decreased by additional -10%(Stacks with UA and itself).
UB: Movie studio(Unique broadcast tower). +5/+1
. Your tourism to other civilization increases +5% per each technology you are ahead of.
or UB: N.A.C.A station that the Kel A made.
Yeah, I kinda associate America with "having more technology then other civs". But to me, America's is enabled by a massive economy.
Well, naming is inaccurate. How about Frontier Settlements? Some small wood towns or camps?(Of course, I'm not in a position of saying since I'm not the one who is doing graphics)Interesting ideas, but what would the great frontier be as a physical construct? After all, the great frontier was more a concept than anything.
Oh, right, they should have some unique theme bonuses. I really haven't thought about it. Any ideas?Also the broadcast tower get their tourism bonuses from songs so how exactly would a movie studio's theming bonus work?
Actually if I was going to change things on here.
America replace moniter with Frontier town
basically like a latifundium improvement yields either +1 gold or culture to all adjacent and grants normal yields of +1 F +1 C +1 P +1 G goes up at economics +1 C +1 G goes up at industrialization to +1 C +1 G this represents the way frontier settlements in the US are actually super young comparibly historically in Europe NOBODY EVER would make a big deal out of a settlement from 1700 or 1800 but in the US we make a hell of a big deal about them. this encourages players to actively maintain these frontiers
Well wasn't that what America was about. Only in the late 1800s did America actually change into a real global power through westward expansion, another option is the white house as a unique wonder
Can only be built in capital allows for an immediate adoption of an ideology and put it relatively early.