Awesome idea if you do choose building
Forum, curia, villa whatnot Roman Forum wonder is the forum of rome.
In addition to making it basically a culture buffer
add a promotion to units created from city basically like Ikanda choice of 3 unique promotions
Comitatenses (field army) +1 movement
auxilia +10 % if no adjacent
Cohortes Equitae +10 % if nearby calvary if infantry +10% if nearby infantry if calvary
Or a simple promotion Military Exceptionalis +5% combat strength +10% if at full strength
Essentially something that captures their intense military focus while the building essentially does what it normally does but also acts like a culture pump (plus perhaps add +1 culture to Latifundus to make it +2)
Basically allows Rome to basically have a UU without a UU no need to design it provides more culture (which was kind of what I was pointing at but also works good with the UA which is bonuses towards building production.
Maybe a UW replacing the Heroic Epic (Campus Martius) and adding some culture and new mechanics could do the work. I'll think about it.
The Danish word for Longship is Langskib.
Thanks

I'll change the name.
I'm curious what does UM and UW stand for?
I'm used to seeing UU (unique unit), UB (unique building) and UI (unique tile improvement)
Before the UC list, there is an explanation about the appellations.
Just a thought for those pikemen UUs
Landsnechtes currently exist as a unit available after the Authority finisher. They have 17 CS, are cheap to purchase and have some decent bonus abilities. Overall they are much stronger than pikemen but don't see much useage (I think its been months since I bought one). So you can probably be a little more generous with those pikemen UUs, as is I might build a few soley because I feel obligated to use my UU.
Personally, I don't like the idea of a UM which takes the role of another unit (example the Maori Warrior which makes the Longswordman virtually useless => This is why I added the Koa, which gives some interest to the "sword branch" by adding promotions strengthening coastal assaults).
For me, here are the current characteristics of a Pikeman (and so the direction a UM could take) :
- a unit made to tip the balance of production cost per unit lost to your advantage by taking down mounted units which are expensive (while being quite cheap itself) => ex. : Hoplites (Greece)
- a meatshield made for installing zones of control to protect your ranged units and limit your opponents options (so defensive/support role) => ex. : Tekula (Ethipia), Kibitium (Babylon), Artificers (China)
- a spammable melee unit for urgent situations or to overwhelm an opponent with an inferior economy => ex : the Goedendag (Netherlands)
It doesn't mean that a Pikeman replacement shouldn't have another role, but making a Pikeman should at least take these roles into account in order to not simply make a UM replacing two base units.
The Netherlands: does Goedendag also have the basic Pikeman bonus against mounted? If so, it might as well just have higher combat power instead of those two promotions. (If it doesn't have said bonus, nevermind.)
It means that the unit, with 16 base CP, will have 20.8 CV against non-mounted units and 24 CV against mounted units, but still 16 CV when defending against ranged attacks, since combat modifiers work this way :
- a flat combat bonus is always taken into account whatever the situation (it being an attack/defense or a general bonus) ;
- a bonus against a units only means that the unit will be stronger in case of a melee combat or, in the case of a ranged unit, when attacking another unit => ranged attacks are considered as independent of the unit attacking (after application of the initial modifiers), and so a unit strong against mounted units won't take less damages when attacked by a ranged mounted unit.
It is the way I see it in any case (I hope I'm right).