Idea/Project : Vox Populi 3rd and 4th Unique Components

What do you think about adding new unique components to the civilizations of VP ?

  • I think it is too soon : balancing VP should stay the priority for now

  • I consider that VP is quite balanced, and I don't want new UC to hurt the balance

  • I think adding new UC would be an error : two UC per faction is enough, period

  • A lot of work will have to be done, but I'm not against the idea

  • I think it is a good idea : 2 UC per civilization is not enough for me

  • My opinion is not represented by the responses above (so I'll describe it in the comments)


Results are only viewable after voting.
Awesome idea if you do choose building

Forum, curia, villa whatnot Roman Forum wonder is the forum of rome.

In addition to making it basically a culture buffer
add a promotion to units created from city basically like Ikanda choice of 3 unique promotions
Comitatenses (field army) +1 movement
auxilia +10 % if no adjacent
Cohortes Equitae +10 % if nearby calvary if infantry +10% if nearby infantry if calvary
Or a simple promotion Military Exceptionalis +5% combat strength +10% if at full strength
Essentially something that captures their intense military focus while the building essentially does what it normally does but also acts like a culture pump (plus perhaps add +1 culture to Latifundus to make it +2)
Basically allows Rome to basically have a UU without a UU no need to design it provides more culture (which was kind of what I was pointing at but also works good with the UA which is bonuses towards building production.
 
I'm curious what does UM and UW stand for?

I'm used to seeing UU (unique unit), UB (unique building) and UI (unique tile improvement)
 
Just a thought for those pikemen UUs

Landsnechtes currently exist as a unit available after the Authority finisher. They have 17 CS, are cheap to purchase and have some decent bonus abilities. Overall they are much stronger than pikemen but don't see much useage (I think its been months since I bought one). So you can probably be a little more generous with those pikemen UUs, as is I might build a few soley because I feel obligated to use my UU.
 
Awesome idea if you do choose building
Forum, curia, villa whatnot Roman Forum wonder is the forum of rome.
In addition to making it basically a culture buffer
add a promotion to units created from city basically like Ikanda choice of 3 unique promotions
Comitatenses (field army) +1 movement
auxilia +10 % if no adjacent
Cohortes Equitae +10 % if nearby calvary if infantry +10% if nearby infantry if calvary
Or a simple promotion Military Exceptionalis +5% combat strength +10% if at full strength
Essentially something that captures their intense military focus while the building essentially does what it normally does but also acts like a culture pump (plus perhaps add +1 culture to Latifundus to make it +2)
Basically allows Rome to basically have a UU without a UU no need to design it provides more culture (which was kind of what I was pointing at but also works good with the UA which is bonuses towards building production.

Maybe a UW replacing the Heroic Epic (Campus Martius) and adding some culture and new mechanics could do the work. I'll think about it. :)

The Danish word for Longship is Langskib.

Thanks :) I'll change the name.

I'm curious what does UM and UW stand for?
I'm used to seeing UU (unique unit), UB (unique building) and UI (unique tile improvement)

Before the UC list, there is an explanation about the appellations.

Just a thought for those pikemen UUs

Landsnechtes currently exist as a unit available after the Authority finisher. They have 17 CS, are cheap to purchase and have some decent bonus abilities. Overall they are much stronger than pikemen but don't see much useage (I think its been months since I bought one). So you can probably be a little more generous with those pikemen UUs, as is I might build a few soley because I feel obligated to use my UU.

Personally, I don't like the idea of a UM which takes the role of another unit (example the Maori Warrior which makes the Longswordman virtually useless => This is why I added the Koa, which gives some interest to the "sword branch" by adding promotions strengthening coastal assaults).

For me, here are the current characteristics of a Pikeman (and so the direction a UM could take) :
- a unit made to tip the balance of production cost per unit lost to your advantage by taking down mounted units which are expensive (while being quite cheap itself) => ex. : Hoplites (Greece)
- a meatshield made for installing zones of control to protect your ranged units and limit your opponents options (so defensive/support role) => ex. : Tekula (Ethipia), Kibitium (Babylon), Artificers (China)
- a spammable melee unit for urgent situations or to overwhelm an opponent with an inferior economy => ex : the Goedendag (Netherlands)

It doesn't mean that a Pikeman replacement shouldn't have another role, but making a Pikeman should at least take these roles into account in order to not simply make a UM replacing two base units.

The Netherlands: does Goedendag also have the basic Pikeman bonus against mounted? If so, it might as well just have higher combat power instead of those two promotions. (If it doesn't have said bonus, nevermind.)

It means that the unit, with 16 base CP, will have 20.8 CV against non-mounted units and 24 CV against mounted units, but still 16 CV when defending against ranged attacks, since combat modifiers work this way :
- a flat combat bonus is always taken into account whatever the situation (it being an attack/defense or a general bonus) ;
- a bonus against a units only means that the unit will be stronger in case of a melee combat or, in the case of a ranged unit, when attacking another unit => ranged attacks are considered as independent of the unit attacking (after application of the initial modifiers), and so a unit strong against mounted units won't take less damages when attacked by a ranged mounted unit.
It is the way I see it in any case (I hope I'm right).
 
Thanks :) I'll change the name.
Maybe Drakkar would be better than Langskib?
While it's a specific type of Longship, for me that name sounds way better than the generic Longship.
And I agree with Funak that names in original language should be avoided unless they are fairly well known in English too.
 
Maybe Drakkar would be better than Langskib?
While it's a specific type of Longship, for me that name sounds way better than the generic Longship.
And I agree with Funak that names in original language should be avoided unless they are fairly well known in English too.

Because in France we use the Drakkar as the common term to designate a Longship, I've done some research in the past about this word.
At university, it is a known fact that "Drakkar", although a common term, is a total fabrication of the XIXth century with no connection to the way Scandinavian people call these ships : a French historian made up the name by taking a Swedish word meaning "dragon" (because, guess what, all longships had carved dragon heads at their front ; we also all know that Vikings like to wear horns on their helmets, since it make them so practical on the battlefield ;) ) and doubled the "k" to make it more "exotic".
I even prefer Longship to Drakkar, and the Danish version, Langskib, is still quite recognizable, don't you think ?
 
Lol man I can tell you really don't want to do a building lol. "personally if I'd play rome I'd do so on a ygaemp" 43 civs so with their UA rome is most certainly best with the UB but that's just me.
I will say though you've done an awesome job with this thing. I was actually kind of thinking about figuring out how to mod to try this myself but I LAZY.

Who knows perhaps I could design a 5th 6th component mod (that would be kind of cool honestly man I can imagine a Giant earth map so speckled with UI's it would be so nifty

By the way if you think about 3rd 4th for Enginseers Nubia/Vietnam here are a few ideas
Vietnam: UM Citizen Soldiers basically Workers that can upgrade into a weakened form of soldier with strong bonuses on defence and attack and also be turned back into workers (sounds super cool if you ask me)
UB: Replaces writers guild :Folk Poetry school Can build 6 +1 culture if Tradition has been chosen +1 if Liberty has been Chosen +1 if authority has been chosen (STACKS) 2 GW slots and whenever a citizen is born provides +10 Gold (Scaled with era) if Traditions has been Chosen + 10 Science if Liberty has been Chosen +10 Production if Authority has been chosen

Nubia: UM Medjay Huge buff on Defense and when in a city reduces crime by 20% promotions (spearman replacement when gifted to a city state or player generate large amount of culture and gold)
UB: Forge replacement:: HUGE buff on production Meroe was known for their Heaping piles of Trash (in fact they exported Iron practically EVERYWHERE
+1
2 Engineer Specialist
Each source of Iron and Copper worked by this City produces +3 and +3 Nearby Mines gain +3

Confedarate States: UGP Great Baptist (replaces Great Musician) Can found a religion no matter if the maximum has already been exceeded after Industrialization, Once founded can spread religion 3 times. can create unique work of music called Gospel Hymnal Yields Culture and +3 faith
UB replacing Temple: Evangelical Megachurch buff for missionaries suffer no attrition, Free missionary whenever a unit is purchased, military Units built gain faith from kills, Gain faith whenever you declare war and whenever you win a war or raze a city, +300% unhappiness from religious diversity empire wide, Reduces cost of purchasing units with faith in city by 20% (scaling with era starts small as game goes on increases eventually you get to the Information era and you can shoot out missionaries like CRAZY)
 
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It means that the unit, with 16 base CP, will have 20.8 CV against non-mounted units and 24 CV against mounted units, but still 16 CV when defending against ranged attacks, since combat modifiers work this way :
- a flat combat bonus is always taken into account whatever the situation (it being an attack/defense or a general bonus) ;
- a bonus against a units only means that the unit will be stronger in case of a melee combat or, in the case of a ranged unit, when attacking another unit => ranged attacks are considered as independent of the unit attacking (after application of the initial modifiers), and so a unit strong against mounted units won't take less damages when attacked by a ranged mounted unit.
It is the way I see it in any case (I hope I'm right).
Yup, it just seems kind of tiny of a change for UC...

However, if you were to make the unit have even stronger combat buff against melee/mounted, but a (small) penalty against other types of units (or just not-increased CS, really)... that could work. Netherlands' melee units(well, the non-Iron ones) would be bit of glass cannons from that point on, which could potentially be interesting. It would fit the sort-of flavor of 'bought professional army', I think.

EDIT: Jarula, hold your horses. One aim at a time ;)
 
Yup, it just seems kind of tiny of a change for UC...
However, if you were to make the unit have even stronger combat buff against melee/mounted, but a (small) penalty against other types of units (or just not-increased CS, really)... that could work. Netherlands' melee units(well, the non-Iron ones) would be bit of glass cannons from that point on, which could potentially be interesting. It would fit the sort-of flavor of 'bought professional army', I think.

It's quite an idea you have :) I'll see.

EDIT: Jarula, hold your horses. One aim at a time ;)

Being a little too ambitious (and enthusiastic) doesn't hurt ;) Some ideas are interesting Jarula : just doesn't put dozens of them when you know that only 2 UC per civ will be selected.
 
Oh yeah... Just recommending for the engineers mods.

Thought it would be pretty cool to play against especially the evangelical church Confederacy one. Imagine playing against a player and whoop bam boom they found a religion in the Industrial era and are shooting out missionaries and all of a sudden like a contagion in the industrial era you have to worry about holy wars.

By the way have an awesome time y'all and great job with all of it.
 
Japan, Zulus and Iroquois updated

=> Explanations :
- Japan : +1 GAP per specialist per UB would mean +6 GAP per specialist before the Renaissance era, which is quite gigantic (this would generate more than what Persia is used to...), so I took the decision to change things. We will see how it works.
- Zulus : the previous bonus of the UGP looked too similar to the Swedish UA, so I choose to increase the XP gain and focus it on one unit to give to the Zulus some "great champions"
For the UB, as it was pointed out, the interface doesn't allow two different great work slots to be present in the same building, so I decided to modify it and give to the civ more incentive to focus on growth at some points points of the game.
- Iroquois : Because of the changes on the Zulu UB, I also decided to change the Iroquois UW, which had become too similar to this UB. Once again, we will see how it goes.
 
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Thanks for changing the Zulus. Sorry for pushing you on Rome. I had been itching for a while to play ygaem 43 civ with Rome take over the Mediterranean build the empire and maintain it.

Don't know about ya'll but when I play this silly game I typically go Authority to Empire settle crazy then go liberty/finish then aesthetics for GP culture then Industry rationalism (rationalism for the +2 culture for trading posts) Industry to complete then Order.

With these I would do Persia (Policies central, Imagine you build an empire from Egypt to Turkey and Saudi Arabia, As well as India that's going to be like A HUGE amount of culture buff per city per plopping a GP)

With the other I would go Vietnam Authority to Empire, Tradition/Liberty/ Aesthetics +60% culture +80% food means cities with All specialists active. Lots and Lots of Policies. Industrial I would begin Industry then go Order (expand into Indonesia for Monopoly) then with navy perhaps take France, Rome, Scotland, Portugal, Morocco, Brazil, Inca, (Maybe Argentina), Yucutan basically any hostile empires that choose Freedom or Fascism (honestly I would probably go steal a holy city maybe Rome or if founded in Madrid take Christian holy city perhaps Muslim or another holy city so I could build more different faith buildings) That's the way I'd go with it.

I will advise perhaps modifying Arabia perhaps +2 GW +2 Faith points in all cities with a trade route...?
Churu is a Great general right?
Personal favorites is your Portugal UW, and Persian UB will say your Babylon UW is GREAT but mostly just MEAN. Man I remember I was playing one time and I was in the late classical and they with 6 cities had pulled into the late renaissance before getting Smeared by the Giant horde of unstoppable Huns 2 eras behind. with the UW they will be in industrial by the time people are in Midieval.

(personally still thing a UW for Rome with the UI would be Super awesome)
UW replaces Heroic epic Campus Martius (can only be built in Capital costs 3times the production but unlocks at Military Theory) : In addition to Morale grants promotion Might of Rome to all sea and land units made here
Might of Rome Promotion (+10% combat strength)
+5 culture whenever a investment in a building or unit is purchased is made (scaling with Era)
+5 culture whenever a unit is produced or purchased (scaling with Era)
+5 culture whenever a building is produced (scaling with Era)
+10 culture whenever a city is conquered or founded (scaling with Era)
(all these local)
Looks like a CRAZY amount of culture but in reality its basically just like a small buff to Authority and Liberty yields its basically like a scaled policy applying to the Capital (when with Latifundium personally I think it would be Magnificanti playing against it would give Rome that edge they need in the classical era making some not scale with era means really small amount but others it adds up almost like a social policy helping capture the Political atmosphere of the Roman Empire the Military parades, the heavy investiture from a centralized approach, and with a small promotion it really help push them over the edge help them begin to expand like crazy don't think its too OP reminds me of this GREAT rework of Rome I saw on steam with giving Rome new UW to replace all the standard ones. A cultural Heroic Epic that basically turns Rome the city into a culture factory is more than fair. It gives them the culture buff they need and the promotion to land and sea units created there makes them a force to be reckoned with in terms of conquest.
Amphitheaters empire wide create +1 Culture, Aqueducts +1 culture
 
I'm sorry I have not been that active here for a while, been busy with other stuff and generally just lacked the motivation to do anything. If there's something specific you want me to judge please name it.

Anyways while we're at it:

Hippodrome (replaces Circus Maximus) :c5capital::c5happy::c5culture::c5gold: : can only be built in the capital city, but doesn't requires an Arena to be built ; + 3 :c5gold:; +1 :c5culture: and +1 :c5gold: to Horse in empire ; triggers a long WLTKD when finished ; +20 % :c5gold: and +20 % :c5culture: during WLTKD in the city in which it is built ;

This just looks really boring, and I mean REALLY boring. You've got what compared to a normal circus maximus? +3 gold and maybe 2 culture/gold from horses in the empire. Yeah it triggers a WLTKD and gives some extra resources during it (I'll just assume those are on top of the ones already provided by the circus), but how impressive is that really?
Honestly, I think this unique wonder would still be unimpressive if you could build it in all cities.

I think buffing horse-tiles is just way too situational to ever feel fun.

Here we have a sport-arena/political center/anything else we want really In one of the most impressive cities in history and all we can think of is how they used horses in chariot-races. :(
Just feels like missed potential.
 
How about adding a promotion for horse units and adding a +20% gold +20% culture flat making it +40% and +40% on WLTKD

And again sorry for critiquing you did a spectacular job so far! If I knew how to code and mod I would volunteer for a 5th component for all civs.
 
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Maybe I should nerf Vietnam +60% Food to +60% growth...
 
I think it is +60% growth... by the way how do you like the possible future ambitions I recommended for your 3 mods? sound cool? / Fair?

I thought for the South (That's were I live) the Great Baptist or Megachurch were pretty cool

the other idea is the Klansmen for a Inquistor replacement.

Has 3 uses a unit strength and can pillage freely really in touch with Southern history perhaps a bonus for pillaging own tiles...

The Vietnam in YGAEMP is quite good. last time I used them spent 20 turns on Immortal moving to settle Shangri-La next to Kailash and settler spree throughout Tibet, Stans and Uighur land anything not snabbed by Sogdia in 43 civs.... what I would actually like to mod would be a mod that basically for 43 civ takes out all non Americas non Africa city states and adds a bunch like Cuzco and Tenochitlan etc... so that you could do a TSL old world civs and have a bunch of tribes in the Americas so basically it becomes a colonial simulator either that or perhaps use the civ 4 traits edit to remove buffs for native civs so you wind up with them behind in tech etc... when the either Europeans, or Asians arrive (normally though its Zulu and the middle east power)
 
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I think it is +60% growth... by the way how do you like the possible future ambitions I recommended for your 3 mods? sound cool? / Fair?
No, it's +60% Food, I would know. I made it that way so that Vietnam could empower itself in the late game by going ancient social policies. So in reality, it's +60% Food, +20% Growth, and +60% Culture.

+% food is valuable than +% growth because growth is food after people eat it.
 
By the way how about the Campus Martius idea? Instead of the Harpago? Something that kind of acts to really anchor Rome, giving a buff to land and sea units produced there and bonus sporatic buffs of Culture in the city? With the UA Rome is all about building an impressive Capital something that turns it into a lynchpin rewards conquest but most specifically helps Rome develop a shitton of Culture for Social Policies in the Early game. The UW I proposed helps the navy and army by granting a promotion to units coming out of the city and pushes Rome to pump out more and more buildings there.... The Roman Navy according to Wiki was kind of MEH... basically based on the strength of Dockyards etc... and as such Something that's static would proly make Rome for fun to play against a bigger challenge and similar to history when they begin to crack they can crack completely...
 
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