Thunderbrd
C2C War Dog
Interesting info there Noriad! I like it... though we do need to eventually get the electricity property project underway at some point. Might make such an addition more meaningful at that point.
"Rare earth elements" aren't actually rare. They are very common in fact. It is just that we only need one mine world wide to provide all we need for production. The rarity is more that the current owners of that one mine want to use the monopoly and it is very expensive to build a new mine when if you do you will be undercut by the existing mine.IE the rarity is political not economic or physical.
I would suggest a Great Wonder "Rare Earth Mine" available early in the electronic era or earlier that gives 10 "Rare Earth Elements". Then later on have a National Wonder which costs a lot and only provides one of the resource.
rare earth elements are as rare as tin or lead, and we have tin ores and lead ores in the game. So no reason not to put it on the map, especially if you are going to burn a lot of Thorium in reactors. While tin and lead, and especially iron, aren't exactly rare either, they are still map resources as you can't find them everywhere in the world.
There are not enough plots on the map to add new map resources. This is why Manganese is an ocean resource. This is why many resources come from the mine buildings.
Lemons are a place holder for the citrus family. We did have Oranges, Limes etc. in game but reduced them down. I want to change them back to citrons and then have the ability for your nation to "upgrade" them to a unique trade fruit. Ie all your citron bonuses would become oranges if you build Orange Domestication.
We have a poultry bonus on the map. It currently provides poultry - no reason it should not open a Phosphate Mine building to provide Phosphate as well. Lets face it whole islands (eg Nauru) in the South Pacific have been almost removed in mining the phosphate (ancient bird droppings) there.
Furniture Making
Enables: Luxury Furniture Workshop
Luxury Furniture Workshop
+1, +1
, +1
+1%with Gold Ore, Rubies, Silver Ore, Dye
+1with Monarchy
+1with Trade
+2with Folklore
+2with Bourgeois
+3with Skilled Labor
Requires Terracotta Workshop
650
Is it possible to have plots contain more then one resource?There are not enough plots on the map to add new map resources. This is why Manganese is an ocean resource. This is why many resources come from the mine buildings.
Ok, but +1% with Gold Ore, Rubies, Silver Ore, Dye and JewelleryLike the idea but I would remove most of these benefits and make it a requirement for some of the housing eg
- highest level elite housing in Ancient and Classical Eras
- all elite housing in Middle ages and onwards
- Highest level of middle class housing from the Renaissance onwards
- all middle class housing from Industralisation onwards
Luxury Furniture Workshop
+1, +1
+1%with Jewellery(?)
+1with Monarchy
+1with Trade
+2with Folklore
+2with Bourgeois
+3with Skilled Labor
Requires Furniture Workshop and Carpenter's Shop
650
Mythological Bestiary
Enables: Hieracosphinx Breeder (Building), Qilin Breeder (Building), Pegasus Breeder (Building) Phoenix Breeder (Building), Jackalope Breeder (Building), Quetzalcoatl Breeder (Building), Rainbow Serpent Breeder(Building), Noblegarden (National Wonder)
Hieracosphinx Breeder
+4, +10
Provides 1 Hieracosphinx
+200%with Folklore
Requires Culture (African)
67000
Qilin Breeder
+4, +10
Provides 1 Qilin
+200%with Folklore
Requires Culture (Asian)
67000
etc. etc. ...