Sounds like you're missing the art file. Check ifthere's a file called "FFPak051" in your Assets folder, you have to copy it from an existing (non-beta) install.
Is there a pressing reason why Stoneskin Ogres still exist? The Bannor declared war on me circa turn 157...and sent a cleric, an axeman, and two scouts. I investigated, and they never expanded because there was just an ogre chilling next to their capital with an effective defensive strength of 41, about a hundred turns old. I'm not sure what they were supposed to do about that. By the time I was actually bothered to get over there, I had a vampire with 250xp, and he couldn't do anything about it either. Ate cities, left, was dissatisfied.
I'd go with a lair. I got one of those suckers in turn 20ish from a unique improvement result(I think it was Bhall's sacrificial pyre? I'm drawing a blank on the name...), the funny thing was a wolf actually ended up taking out that scout.Those ogres tend to just sit and bombard your units, even with an overwhelming advantage. Just send in 2-3 archers/catapult(preferably since they can deal more total damage) and then send in a few warriors/swordsman and pure pazaak the ogre is dead.
![]()
Units that upgrade to a limit-4 unit shouldn't obsolete. When I've built the 4, I should at least be able to continue to build the previous unit.
You can, as an example longbowmen can still be built after crossbowmen come into production.
Units that upgrade to a limit-4 unit shouldn't obsolete. When I've built the 4, I should at least be able to continue to build the previous unit.
You can, as an example longbowmen can still be built after crossbowmen come into production.
That's because Longbowmen upgrade to Crossbowman OR Marksman OR Arquebus. Thus, they don't obsolete until after you can build ALL 3 of those units.
That would be one way to do it on other units that upgrade to a limit-4 type. e.g., also enable them to upgrade to, say, Immortal. A simple XML change.
I'd like to lobby for removing the "8 city" requirement on Summer Palace. The benefit it provides is already scalable by # of cities, so it already in effect meets the requirement. If you only had 1 or 2 cities, the benefit you got would be negligible. 4-5 cities a little more. 8 cities, worth while to build.
The problem is if you're on a crowded map (such as a "new world" / 2 continent map) and only have room to build 1 or 2 cities in the first place, you can't send a settler over to the "new world" to build a Summer Palace. The maintenance to send 7 settlers over is crippling. In effect, the strategy is totally prohibited. (In BtS Versailles doesn't have this requirement.)
Unless there's some huge broken mechanism that the limit-8 requirement is fixing, I don't see the downside.
Can someone tell me the strategy where the Catacomb Libralus is useful? Because I'm not quite getting it. Thanks in advance.