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Ideas, Requests, and Feedback

Discussion in 'Rise from Erebus Modmod' started by Valkrionn, Jul 31, 2010.

  1. Dunadd

    Dunadd Chieftain

    Feb 8, 2021
    Thanks for the tips.

    Couple of suggestions. How about removing the movement penalty for Ljosalfar heroes and combat units in forest, since they're meant to be wood elves? Or is that hard-coded for all CIV IV combat units?

    Also would it be possible to give bards for all races a small bonus to happiness along with their culture bonus? Seem to be lots of specialists that boost culture and health, but none that improve happiness.

    Also the 2nd promotion Metamagic spell 'Dispel Magic' seems pretty weak as all it can do is change mana nodes (somewhat useful if you change your mind about what mana you want, or capture a mana node from another kingdom that isn't a kind you want) and cleanse haunted lands (marginal difference to anything).

    How about giving it a chance of dispelling any spells on any units either in the same stack or city as the caster, or else that and adjacent tiles?
    Last edited: Feb 27, 2021
  2. Bickendan

    Bickendan Warlord

    Mar 6, 2011
    I haven't played elves in AoE yet, but in MNAI the Elvish unit racial grants them double movement through forests; Dwarves (both Khazak and Luchuirp) get double on hills. I would imagine that's one of the things consistent between both versions...
  3. Nor'easter

    Nor'easter Emperor

    Feb 25, 2007
    Read the Civilopedia and you'll see that two of these suggestions are already in the mod.

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