IGN First Trailer breakdown with Ed Beach and Dennis Shirk

If war is just the norm early on, can we just arbitrarily attack other civs and capture units early on and not have it make everyone hate our souls for all eternity? Will we even be declaring war formally in the ancient era? Their wording seems to suggest that we don't.

Also, they DID make changes to the space race and science win. Thank goodness.
 

True. Just because we saw them on a screenshot doesn't mean they are a Wonder. They could be an Egyptian unique improvement.

The pyramid shown does look very Egyptian and is in Egypt'so border.
 
They said they have made changes to most if not all victory conditions, removed one and added one.

They said that war early on is the norm but it will get harder to make later on as diplomacy advances with stuff such as embassies.

True. Just because we saw them on a screenshot doesn't mean they are a Wonder. They could be an Egyptian unique improvement.

Yeah, they said it is not that obvious which 2 are wonders and which 2 are tile improvements.
 
I would guess it is the great wall (who replace fort and give a bonus for adjacent great walls) and colosseum (who give an happines bonus from conquering other civilizations) are the improvements while Pyramids and Forbidden city are the world wonders.
 
What Ed said about diplomacy becoming more formalized and open warfare less common as civilization progress could be a game changer in how we approach the late game.

Just swinging through the entire game with a mass of a attacking units that is upgraded with new eras may mo longer work. Oscillating wars and just being a warmonger may not be a reliable way to cripple rivals.

I assume cyber war and economic warfare will come to the fore in the late game and world wars will become the events they should be. The diplomacy sounds super intesting to me. Love the reference to Teddy Roosevelt
 
Didn't they use the pyramids as an example of a wonder that requires a specific terrain to be built?

Yeah, so the Pyramids are pretty much confirmed to be a wonder. My hunch is the Forbidden Palace is a wonder and the Colosseum is a UI for Rome; what remains to be seen is whether what they "flew past" in the trailer was the Sphinx or the Great Pyramids. If the former, I'd assume the Sphinx is some sort of UI for Egypt, and the Great Wall is a wonder; if the latter, then the Great Wall is a Chinese UI.
 
The biggest news for me is the talk about diplomacy and warfare being the state of the game early on:

As a gameplay system, it seems tricky. That being said, as a model for history, it's absolutely correct. One of the more interesting books I read about the rise of Rome was "Mediterranean Anarchy, Interstate War, and the Rise of Rome." Basically, in a system where there's no international norms to enforce peaceful relations, war is essentially the de facto state. The idea that things have to become more formalized as international law solidifies is a good idea.

Two caveats, though. One, I don't want this to lead to half the globe being conquered early. Second, I'd still like some kind of Casus Belli system where why you declare war matters (I'd also encourage trading back some cities for peace as a factor in how much a warmonger you are).
 
what if every civ gets their own little "wonder" (or rather "project"), that can only be build during a specific timeframe and enhances their UA? :p Like, Rome can build the colliseum and it makes every city happier.
 
What Ed said about diplomacy becoming more formalized and open warfare less common as civilization progress could be a game changer in how we approach the late game.

Just swinging through the entire game with a mass of a attacking units that is upgraded with new eras may mo longer work. Oscillating wars and just being a warmonger may not be a reliable way to cripple rivals.

I assume cyber war and economic warfare will come to the fore in the late game and world wars will become the events they should be. The diplomacy sounds super intesting to me. Love the reference to Teddy Roosevelt

Domination victory is my favorite way to play. I hope I'll still be able to war pretty much constantly once I have my early force assembled.
 
I think the Diplomacy Victory is gone.
It didn't make sense in the civ games anyway.
 
Wow this got me hyped :D

I hope the "war is standard early on, less so later on" fixes some of the generic warmongering problems and diplomacy. I never liked how you roll someone like Huns or Mongolia and just by trying to use your unique bonuses, you were overly punished for the rest of the entire game, even though as they said, war was the de facto way of diplomacy early on. It lead to an all or nothing scenario (conquer the entire map and finish the game in under 100 turns, or don't war at all) which just plain wasn't fun.

I know the focus made it sound more about the later eras, but I'm just reading into it hoping that they are looking at warmongering as a whole, and how the other nations react to it depending on what part of the game it is.

The comment on the Czech uprising and "fighting in different parts of your city" seemed a bit of a throwaway comment. Something to hype up their new city system. I doubt from a gameplay perspective it is going to matter where enemy troops are... if they are in your borders, they are in your borders.

Really love they are bringing back the great works system. IMO it was probably the best added game system in the Civ 5 expansions.

Hard to guess about the improvements vs. wonders. Wonders are on the map now, right? So what is the actual difference? Do wonders not give tile yields they are place on and improvements do? The only guess I have is unique improvement hints at being able to improve more than one tile, and the only one which makes sense is Great Wall. Perhaps colosseum as a generic colosseum and not "The Colosseum" as the other improvement.
 
Will this make higher levels harder, since (at least in prior Civs) the AI dominated early on?
 
Anyone notice that the devs said that the Great Works system is even better and more beautiful? Can't wait to see what they mean.
 
I watched an ad for X-Men Apocalypse before this but didn't realize it at first. I saw pyramids, nukes launching, seemed like civ to me but then Jennifer Lawrence showed up and I put it together.

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Spoiler :
The biggest news for me is the talk about diplomacy and warfare being the state of the game early on:

As a gameplay system, it seems tricky. That being said, as a model for history, it's absolutely correct. One of the more interesting books I read about the rise of Rome was "Mediterranean Anarchy, Interstate War, and the Rise of Rome." Basically, in a system where there's no international norms to enforce peaceful relations, war is essentially the de facto state. The idea that things have to become more formalized as international law solidifies is a good idea.

Two caveats, though. One, I don't want this to lead to half the globe being conquered early. Second, I'd still like some kind of Casus Belli system where why you declare war matters (I'd also encourage trading back some cities for peace as a factor in how much a warmonger you are).

Bookmarked that book! Gonna have to read it. Cool!

Edit: The early near constant warfare/latter diplomacy model sounds like the cold war model from Endless Legend. I hoped that they were paying attention to that game.
 


Bookmarked that book! Gonna have to read it. Cool!

Glad to be of service. I'm pretty sure I found out about it from someone at CFC in the World History forum (probably Dachs). It's a fascinating book that brings up many historical events that have been somewhat overshadowed. My one complaint is the author spends a little too much time arguing his point at the expense of good prose. It can sometimes come off as a little too technical and dry.
 
Yeah, the "constant war early on" sounds interesting. In some ways, it probably more formalizes what people did in 5 - that is, the raid on a city-state to steal a worker, then wait 50 turns and it's like nothing happened.

I'm guessing they'll still make cities very powerful early game so it will be a challenge to conquer, but will likely have lots of ways that you can pillage, annoy, capture workers, capture settlers, etc.. My biggest hope is that if they have that war early on, there's a way so that if you or a neighbour loses a settler or a worker, you'll still be able to come back. Would suck if you could just go and pillage all your neighbours and essentially permanently disable them.
 
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