SupremacyKing2
Deity
* Saw a little more about how wonders had been beefed up.
Did I miss something? Did some wonders get better bonuses or are you just referring to all wonders getting +5 diplo capital?
* Saw a little more about how wonders had been beefed up.
Did I miss something? Did some wonders get better bonuses or are you just referring to all wonders getting +5 diplo capital?
Diplomatic capital. It is a resource like culture and faith that can be used to purchase things after all. That alone makes building one more worthwhile.
So, about PAC's sponsor bonus... It only applies to the first wonder in every city, right? Otherwise it'd still be OP.
Does that mean cities can by default no longer attack over terrain obstacles? I mean, would be cool, but I bet 500 Energy that that's not the case.
I don't think so. I also think the dev have little idea what balance is.
Magrails have been moved down to the leaf tech, civil support. Both the branch and leaf give Purity points. So, I guess they decided magrails weren't a Supremacy thing any more?
I'm actually really disappointed by this change, free magrails and the +20% production bonus was one of the best things about Supremacy.
Kind of random:
Spoiler :![]()
Does that mean cities can by default no longer attack over terrain obstacles? I mean, would be cool, but I bet 500 Energy that that's not the case.
I agree with that, what would the game would be like if everything was powerful and extreme but balance out each other.I'd classify them as casual players who are afraid to make drastic changes that may shake up the model and the balance.
As such their balance flaws tend to involve things being stale and underpowered rather than impressive - and what was impressive and arguably overpowered was removed.
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Whereas I'm a casual player who wants to see them go crazy with BE and RT system.
Magrails have been moved down to the leaf tech, civil support. Both the branch and leaf give Purity points. So, I guess they decided magrails weren't a Supremacy thing any more?
Kind of random:
Spoiler: Show
Does that mean cities can by default no longer attack over terrain obstacles? I mean, would be cool, but I bet 500 Energy that that's not the case.
Cities can currently attack over/through mountains.I'm pretty sure cities couldnt fire over big things, like mountains.
Or, it might counter the Golem's ability?
That argument makes as much sense as complaining that Bowmen have more range than Infantry. Units are the way they are to represent their place in the army, not to have an accurate representation throughout the ages or - in this case - between games.Strange how things have regressed in the future.
Cities on earth could fire over terrain obstacles, as could rocket artillery, but now their future counterparts both require upgrades to do so.
And artillery units even need to upgrade before they can fire on a target three tiles away, as well as fire without needing to set up first.
They basically devolved into catapults while on the seedship journey to the new planet, requiring affinities just to be as effective as 20th century rocket artillery.
They basically devolved into catapults while on the seedship journey to the new planet, requiring affinities just to be as effective as 20th century rocket artillery.
I agree with that, what would the game would be like if everything was powerful and extreme but balance out each other.
Well, to settle Human from Earth in final stage of Purity victory, Earthling needs that magrail becausethey'rewe're really weak people who don't get used to new planet and can move with 1 movement... Why didn't they put Earthling on bus or something instead? BE logic.