IjNavy, Yesterday I wanted to elaborate on this subject but I forgot (FYI IpPlayed with Northman Italy until 1620AD).
The game is a not as dynamic as 1500 AD was.
In other words, not that many clash and changes.
Here is a breakdown of what happened in MY GAME:
- Seljuk Turks took over Antioch (from the Northmen) and Jerusalem (from the County of Toulouse) and they didnt really clash with the Bizantines.
- The Reconquista doesnt manage to take place. On the contrary, the Almoravids took over Saragozza in 1400.
Even the fact the Holy Roman Empire (very strong, top civilization with China and the Bizantines) had Aragon as vassal, didnt help much to attack the Almoravids and push them back.
I tried to attack them with the Northmen but to no avail (they took Tunis from me, I destroyed Tripoli) because I didnt manage to get iron resources (nobody that has it is willing to trade it, even with friendly relationships when they have 3 resources extra).
- Lot of wars between Bohemia, Hungary, Poland and Kiev Rus.
Poland lost Warsaw to Kiev Rus.
NOTE: I think there are two entries for Warsaw: Warsaw and Warsawa (3rd Polish city is Krakow...if I recall).
- The Mongols are at war with everyone, got forced to become vassal of China but then got free and are a decent power.
- England is a safe position but not very powerful, quite isolated and not involved.
- France and the County of Toulouse are at war with Fatimids and Seljuks for the whole game, but beside losing Jerusalem dont do too much in the Holy Land.
My two cents:
- Give more units in the Holy Land to France, Toulouse, Northmen and England.
Further deteriorate the relationship between Bizantines and Fatimids & Seljuks to trigger a major war.
- Increase the hostility toward the Almoravids, perhaps boosting Castille-Leon, Aragona and definitely involve a third party on their side (Toulouse, Holy Roman or the Normand Northmen).
It might lead to real clash.
- Holy Roman Empire is perhaps too strong. fragment Italy even further: you might want to create the Papal State civilization or maybe the Republic of Venice or of Genoa.
I am going to start a game as Aragona or Castille, to see what happens.
I want to stress the game is much faster than 1500 AD, and I'm really digging it.
It just needs the religion issue to be addressed in the future and to fix a few typos.
I forgot to add, in 1600 AD nobody yet was in the New World. France though, had a caravel in Maine...
p.s. Top civilizations (scorewise): Bizantines, China and Holy Roman Empire.
Weakest: Aragona, Tai and England
Even tough England is far from weak, perhaps just behind tech-wise.
Will get back to you with further feedback after the Spain game.
- The Mongols are at war with everyone, got forced to become vassal of China but then got free and are a decent power.
So the Mongol camps did work?
So the Mongol camps did work?
Can someone tell me what happens in their game. I have managed to make it so there are more and fierce wars. What other problems are there?
Can someone tell me what happens in their game. I have managed to make it so there are more and fierce wars. What other problems are there?
Even though now is doable, if my units fail 4 consecutive times attacking Lison with a 66% chance of success...well, c'est la vie.
I'm preparing an update on 1100 A.D.
I have already included a more aggressive AI. I'll also try to include the Mongols with workable camps.
Good idea!
I wanted to ask if making techs cost less would be a good idea (I started a game as the English and it was 40 turns to research a tech).
That may be just the game speed. (Marathon, was it?) The cool thing is, research speed is up if you expand.
What else would you recommend me to change?
Include the religion icons you want from one of the medieval mods. (Catholicism, Orthodox, Protestant.) Sunni-Shia may be a bit more tricky.