T24-T29
Turn log events
T24: Warrior is back in position to steal SB's workers if possible. 5 fog busting spots identified. East is covered, west is bare.
T25: Worker starts chopping grassland forest to go into settler.
T26: Warrior out, settler starts.
T29: Agriculture is in, warrior in position to steal another worker from SB. I have 6-11 turns before the barbs start becoming a problem.
Re: producing the settler +future plans.
I chopped (20h) + slow building settler. Will 1 pop whip this settler into either another settler or worker->switch to warrior->then chop out the settler/worker. City is at happy cap at size 4, can't spare the warrior to keep in the capital YET. I need one more warrior for fogbusting right now.
Based on the map, it looks like Monty has almost NO space for settling cities (coast next to SB's capital) so expecting border tensions and early war. Not too sure about Shaka, but it looks like he has enough space at the moment.
I'm thinking TW->AH->Writing tech path right now. I'm leaning towards a HA rush with 4 cities right now (Maybe 3 if horses are locally found?) to take out Monty. That should also hopefully build up my power rating also to deter Shaka and co from declaring on me too. Very small turnset, but I think this is one of the crucial parts of the game that decides everything.
Turn log events
Spoiler :
T24: Warrior is back in position to steal SB's workers if possible. 5 fog busting spots identified. East is covered, west is bare.
T25: Worker starts chopping grassland forest to go into settler.
T26: Warrior out, settler starts.
T29: Agriculture is in, warrior in position to steal another worker from SB. I have 6-11 turns before the barbs start becoming a problem.
Re: producing the settler +future plans.
Spoiler :

I chopped (20h) + slow building settler. Will 1 pop whip this settler into either another settler or worker->switch to warrior->then chop out the settler/worker. City is at happy cap at size 4, can't spare the warrior to keep in the capital YET. I need one more warrior for fogbusting right now.
Based on the map, it looks like Monty has almost NO space for settling cities (coast next to SB's capital) so expecting border tensions and early war. Not too sure about Shaka, but it looks like he has enough space at the moment.
I'm thinking TW->AH->Writing tech path right now. I'm leaning towards a HA rush with 4 cities right now (Maybe 3 if horses are locally found?) to take out Monty. That should also hopefully build up my power rating also to deter Shaka and co from declaring on me too. Very small turnset, but I think this is one of the crucial parts of the game that decides everything.