Arvoreniad
Chieftain
- Joined
- Jun 26, 2013
- Messages
- 41
Hi all,
I'm a pretty average Immortal-level player (I win about a third of games), and I'm trying to increase my win rate. I like to play random leader/shuffle map, take the first start I get and make the best of it.
If I can expand to 6 or more cities and tech-trade, I can reliably Lib my way to cuirassiers or cannons, whip out an army, and build a winning position, but if I can't do this, I don't have many other strategies in my arsenal. There's a few key things I think I'm missing that I'd like to ask about:
I'm a pretty average Immortal-level player (I win about a third of games), and I'm trying to increase my win rate. I like to play random leader/shuffle map, take the first start I get and make the best of it.
If I can expand to 6 or more cities and tech-trade, I can reliably Lib my way to cuirassiers or cannons, whip out an army, and build a winning position, but if I can't do this, I don't have many other strategies in my arsenal. There's a few key things I think I'm missing that I'd like to ask about:
- I've read a number of games on this forum where players have rescued poor or isolated starts by pulling off a late cultural victory. I've seen plenty of guides on optimising a cultural win, but not so much on how to pull one out of a bad situation. How do you go about doing that?
- The HA rush seems a good way to break out early, but I tend to end up getting them too late and bankrupting myself when I try it. Would someone be able to advise or point me to a good guide on the subject?
- Can axe rushes be effective on Immortal?
- If you've missed the window for an early rush, what are the best ways to break out from 3-5 cities in the classical/medieval eras?