540: I got my second GS in Carthage and he could bulb Philosophy straight away but I was still growing somewhat in Carthage and building the NE there while whipping in many of my other cities so I didn't want to switch to CS/Pacifism yet. Also, I was hoping that someone else would beat me to Philosophy so I could avoid founding Taoism.
560: I meet Isabella who is the founder of Buddhism and not very advanced. She is naturally drawn to my charm and the fact that we chant the same suthras. I could bribe her to attack Sury but at this point I haven't discivered her whereabouts yet and don't know if that would be a good idea. Izzy and Sury dislikes each other but I keep trading with Sury for now for the trade route bonus.
I do a trade with Izzy however.
She completes the AP the same turn we meet and an election is held immediately. I vote for Cathy to get a chance at some diplo points to put her at friendly.
580: Finish CS, start on Paper. Cathy wins the election thanks to me and Tokugawa and my gambit pays off as I get another +2, putting Cathy at friendly.
She's now willing to attack anyone but I don't have enough to bribe her with. Empty land is running out and with Toku still at Cautious and getting ivory from Cathy I could be in trouble, I feel it's to bad I can't bribe Cathy to attack him at this point.
600: Toku threatens me for Literature and I refuse of course. This puts him at pleased and suddenly he's willing to open borders and trade. And to think I was ready to sell him to the lowest bidder last turn.
This is a great turn of events as I now have a greater chance of avoiding a pre-rennaisance war and can continue to focus my efforts on growth.
640: I decide I've waited enough with adopting CS+Pacifism and I bulb Philosophy even though I'm the first to get it. I hoped I would get the holy city in my border city Hadrumentum that is trying (unsuccesfully) to combat Cathys culture for the gems, but I get it down south in Kerkouane.
I revolt to CS and Pacifism before I realise I don't have buddhism yet in Carhtage! Gah, stupid, stupid, stupid!

I could've waited a few more turns and used the whip some more, now I have to wait for Utica who's halfway done on a buddhist monastery.
I send the taoist missionary to Hadrumentum to enable more culture buildings there. My first impulse was to send him to Carthage but that would lessen the chance of a succesfull buddhist spread there which I want asap.
I finally get a settler up north of Thapsus.
Amazingly, Tokugawa didn't build a city here although he's had two settlers moving around here for 5+ turns already, not even when he saw my settler the previous turn and was standning in the exact spot I now settled.
700: Izzy is WHEOOHRN. I'm guessing she's preparing to fight the unknown civ that founded hindusim and built the shrine.
740: I finish Paper and start on Calendar. I've delayed trading for Machinery since I want to bulb Liberalism directly and I want to double-bulb Education so the best I can do now is get the last preqs for bulbing Liberalism (Calendar & Compass).
I trade maps with Cathy for 15 gold and get the location of Izzy, on a close continent east of Cathy. This means I can now get trade routes to Izzy so I close borders and deals with Sury and open borders and trades with Izzy instead.
It looks like Sury might be a target for me after Lib unless the diplomatic situation changes. I decide I might go for muskets/cuirassiers although Sury's got ballista elephants. I'll have to move with a musketman/pike stack 1 steap ahead of my cuirassiers where possible if I encounter elephants to minimize their damage.
Maybe there will be time to go all the way to rifles/cavalry.
I make a trade with Cathy to enable numidian cavalry so I can upgrade some flanking 1 troops when it's time to attack.
780: A GS born, I bulb first half of Education.
800: Finish Calendar, start on Compass. I also settle a city that will get the Moai, better late than never I guess.
Sury has a settler with his longbowman there but after I settle he moves down 1 step before settling instead of using his creative trait to steal the iron. Thanks Sury!
820: I do another trade with Cathy.
840: I get a bit lucky as the AI suicides a couple of troops leaving this barbarian city with only 1 damaged defender:
I only had a C1+cover spear here since my army is spread very thin at the moment but it manages to capture the city at 65% chance. 2 clam, 2 sugar, 1 grassland cow. Looks like an excellent GP/farm or GT city. I think about possibly building the GT here, there are lots of forests to chop it out and it's right by Sury's borders. I have way to few workers right now though, 10 workers for (now) 13 cities, including 2 jungle cities (a problem this entire game, possibly because I've just kept expanding throughout and was a bit sloppy).
860: More trades.
I held of on Lib techs for a while but I'm very confident to get it now.
940: A GS is born and I bulb the rest of Education. After compass I went for Music to enable Military Tradition but now I put in the required beakers in Liberalism to bulb it directly with my next GS, before I finish Music.
980: My exploring Galley finally meets the last civ, Lincoln. He's indeed at war with Izzy and running his founded state religion Hinduism. Naturally he doesn't like me. He's only met the ladies except for me and none of them likes him. He's very backwards.
Cathy founds Islam. Well the chances of her adopting that with buddhism as the AP religion and well established are slim to none but it's good that she chases bad techs.
1010: Izzy asks me to dow Lincoln and I agree as I have little to lose.
1040: Another GS is born and I bulb Liberalism and pick Nationalism as my free tech. I start building the Taj Mahal in Persepolis and plan to chop my last two forests there to speed it up a bit.
After bulbing Liberalism I could finally trade for Machinery.
I could go for either Printing Press or Gunpowder now. Gunpowder could be sueful for the +12k free soldiers and to enable me to start building a better army and I need it for Cuirassiers anyhow. Printing Press is a nice tech for the economy obviously but not needed for Cuirassiers and Musketmen.
The tech situation at the end of my turn:
Notice that Sury has guilds and could go for Gunpowder. Perhaps it's for the best if I wait with attacking him until I have rifles/cavalry. Many of my cities is desperately lacking infrastructure as I've only concentrated on the most elementary buildings and the ones needed for a rennaisance draft -war (granary, monastery & missionaries, theatres, courthouses) and with a golden age coming up they could get some work done.
I'm trying to generate a GM next in Carthage for a trade mission. I plan on getting around 15 num cavs and upgrade them. I need about 3000-3500 gold to upgrade them to cavalry so I'll be looking to sell old techs and whatever else I can get. It's alot of money but I believe I can make the attack slightly faster this way. Let's see how it falls out!