Sciences
Meditation (1320BC) > Priesthood (1200BC) > Masonry (1040BC) > Code of Laws (950BC) > Polytheism (875BC) > Monotheism (750BC) > Mathematics (475BC) > Aesthetics (175BC) > Literature (25BC) > Iron Working (unfinished)
Sciencewise, it was a fairly simple set - I went for the Oracle first. Then for Monotheism to make a switch to organised religion with Confucianism. After that, I dabbled a little - went for Lit to open up the Great Library, then Iron Working as a placeholder - only 1 turn in/3-4 left, so it won't impose too far into the next set. I'd be very tempted to head for Civil Service after that - the capital makes it all worthwhile.
Excitement!
I can see a neighbour!
After finding little else, have parked the workboat up there in case the borders expand.
War
Here's the first incursion of barbs:
Caught me slightly unprepared, only had the defending axe here - forced to move one up from Persepolis - was no danger of losing the city, but lost some roads.
After that, I farmed the barbs - hoping to get a XP 10 axe for the Heroic Epic. Got one at 9, but the last point is elusive!
Infrastructure
My overall plan is to make Persepolis a hammers and commerce powerhouse - setup for civil service. All other cities will be high food to support whipped infrastructure and then switch to representative specialists.
I built 2 wonders this turnset - the Oracle in 950BC and the Pyramids in 300BC - both in Persepolis. I chopped to assist in both cases.
One turn away from a great person in Persepolis - either a prophet for the shrine or an engineer to rush the GL.
Founded 2 new cities over the turn. Can't fully afford the 2nd, but courthouses online soon if I don't get the shrine. Either will solve the problem.
Switched governments to Representation and Organised Religion.
Built the library, temple and grannary in Persepolis, Parsagadae and Susa. The latter 2 receiving a very hefty dose of the whip to hurry things along. Also whipped out a settler and built one in Persepolis.
Parsagadae was used as an 'incubator' for the 2 FP cottages - now handed to Persepolis to help it grow.
Parsagadae and Susa are now mostly Infra'd up - courthouses to go, but currently they are both sporting a pair of scientists.
Future Plans
Here is the world as of now:
I'd like to see where the iron is before 100% deciding.
City 1: on the horses - gives access to 2 deers and a crab - ideal for the representative whippings!
City 2: is a halfway decent production site. 3 Hills, Sheep and Fish. Possibly the Maoi to beef it up.
City 3: Capture that barb city. Currently it's 3 archers on a hill, so need a decent force to dislodge them.
Noticed I missed a GH in the SE corner - so definitely grab that.
Summary
-Total population (#pop heads in your cities): 23
-Number of cities: 5
-Wonders built/planned: Oracle, Pyramids built - planning Hanging Gardens, Great Library (possibly).
-Units: Worker(4), Scout(1), Axemen(5), Warrior(2), Work Boat(1)
-Income: 63 Science and 18 gold at 60% science. Treasury of 10.
-Expenses: -21.
-Techs discovered: Meditation (1320BC) > Priesthood (1200BC) > Masonry (1040BC) > Code of Laws (950BC) > Polytheism (875BC) > Monotheism (750BC) > Mathematics (475BC) > Aesthetics (175BC) > Literature (25BC) > Iron Working (unfinished)
-Civics: Slavery, Representation, Organised Religion.
-Diplomatic status (OB, War, etc): NA
-Religion: Confucianism (4 cities).
-Great people (planned, used): Prophet(75%) or Engineer(25%) in 1 turn - Either rush GL or build a shrine. Must get 1 prophet for shrine. After that scientists for accademy, settling and bulbing.
-Current gambles: Leaving GL until after HG.
-Short/Medium term plans: Courthouses. More cities. Whip infrastructure. Run specialists. Switch to Caste System when the infra is all whipped.