Victoria, Kivu, or Tanganiyka?
Malawi
I was unable to get the limited Mass Railroads to work. If I set @COSMIC2 RailroadMultiplier, 14 I get an error message saying that Monoplane 280 movement exceeds the 255 limit. I've played around with all sorts of combinations but everything causes a crash to desktop. Does anyone have the expertise to set this correctly? I've used the multipliers successfully in scenarios in the past so I'm a bit puzzled as to where I'm going wrong.
I got this to work, so it is possible.
I think you need to write RailroadMultiplier,1,15 (the TOTPP launcher will confirm this) in the rules, but you will also have to change the road multiplier to 5. The game computes the least common multiple of all the movement multipliers, and then multiplies every units movement by that number, to store remaining movement in the save file. The maximum movement points that can be stored is 255. The game doesn't distinguish between units that can and can't use roads/railroads when storing these numbers, so this stuff applies to ships and planes as well.
Consider a goods truck, which has 3MP in the rules text. The game must be able to accommodate having it move both on roads and on railroads. Let us suppose that the unit expends 1/3MP on a road, and 1/5MP on a railroad, and the unit moves across a road and then a railroad, from full movement points.
We want to perform the following subtractions: 3-1/3-1/5
In school you learned how to add and subtract fractions, by finding a common multiple of all the denominators (in this case 1,3,5), and also how to find the Least Common Multiple (LCM). In this case, the LCM of 1,3,5 is 15, so we re-write our problem as
45/15-5/15-3/15
Since 45/15=3, 5/15=1/3 and 3/15=1/5
With a common denominator, the subtraction is now really easy, since we do our arithmetic on the numerators only (45-5-3=37) to get an answer of 37/15.
The game figures out the LCM, and then only stores the numerator of each unit's remaining movement points. In this example, the MP were originally 45, but after the movement they were 37.
If you want high movement rate units in the game, you must choose road and rail multipliers with a low LCM. With units that can move 17 squares (destroyers I believe), we can have an LCM of up to 15. That works with a RR multiplier of 15, and a road multiplier of 3 or 5, a RR multiplier of 14 and a road multiplier of 7 or 2, a RR multiplier of 12, and a road multiplier of 2,3, or 6.
While we're changing rules, can we change airship attack to 2 or 3, and maybe up the price somewhat.