Imperium OffTopicum: The Quest for Supremacy

Robert Can't

Éponine
Joined
Dec 7, 2007
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Location
The Barricade
The Enemy were closing in. George wildly swung around the dual LMGs he held in his hands, mowing down the oncoming forces. Charlie pulled the pin on a grenade and threw it over the fence into what had once been a familiar cityscape. It exploded throwing the enemy across the concrete like fallen leaves.

"Emily!" Brain cried, unrelenting as he tried to push back the onslaught with his deadly rapier. "Emily, its too late I don't think we can hold them off!"

"Prince Brain, if we simply believe in the power of friendship, we can accomplish anything!" She called back dramatically as she sprayed the advancing foe with her high powered laser rifle of doom.

George let our a roar as he was overwhelmed, his twin LMGs not being able to throw out enough bullets to prolong his fate any further. "He's right" said Charlie "General Emily, we must retreat to the great wall!"

Emily stopped firing her laser rifle of doom for a second to consider their surroundings. The enemy were advancing from all sides and there was little they could do - the margin for escape would be slim. "You're right, if we're quick we can get to the great wall and fend them off from there, its our only hope!"

The three of them nodded in agreement and all sprinted in the direction of the great wall, the enemy was clawing at their heels, charlie could feel their breath on the back of his neck. Just as they were about to reach the wall a hand reached out and-


The bell rang loudly across the yard. Emily let out a sigh and she, Brain, George and Charlie trotted over to where class 5K was lining up ready to go back after the break. Miss Kendal got them all to light up nicely and they sounded off their names before they marched back into the classroom.

"Now then 5K." The short teacher said as they were all sat down "The time has come for you all to elect a class representative. Since we've been talking about elections in citizenship these past couple of weeks I thought it would be a great idea if over the next week maybe some of you could run campaigns before the elections. Maybe you could form parties, wouldn't that be fun!"

Emily grinned, finally an opportunity for her to become the true and undisputed leader of 5K.



ChasJacobs500.jpg

This is a picture of my old school and my year 5 class, I'm the one on the grass 5th from the right.

Imperium OffTopicum: The Quest for Supremacy

Welcome friends to The Quest for Supremacy. Where you will fight it out across the playground for dominance of of the class 5K. In this game you take on the roll of a Year 5 (4th Grade in USA) student at a Primary school during the week leading up to the election of the Class representative. You can use guile, politics and all out playground warfare to make sure that your name gets the most slips of paper when it comes to the elections.

Good luck.

Sign ups

In this game players take on the roles of Year 5 students of the 5K class. This means they are 9-10 year olds. To sign up simply fill in the following form. For the stats you can distribute 10 points between the 5 categories.

Spoiler :
Name:
Birthday:
Appearance:
Parent's Jobs:
Interesting Fact:

Stats
Adventure:
Guile:
Imagination:
Oration:


Be sure to also mention whether you are intending to run for the Class Representative position.

Rules

5K is a class of 32 students. When the election comes each person will get to vote and whoever has the most of those 32 votes will become the class representative. This action must be posted in the thread. Multiple people can try and work on the same student to try and convert them to their cause. If it comes to a fight the content of the persuasion as well as oration skill will be taken into account.

Each turn represents either a morning break or Lunchtime when the students get out onto the playground. Here they live out fantasy battles filled with heroism and intrigue each player can perform 3 actions.

A list will be given of actions that can be undertaken, but don't consider this list to be limiting, you can always make up your own schemes to try and swing the balance in your favour.

I operate on a degrees of success scheme for most rolls. Where each multiple of 5 over 5 that your roll is is a degree of success. Degrees of success can mean either points of bonus an item or title gives or how successful a custom action is. In a couple of actions is works in multiples of 10 rather than 5. In general it should be clear what I mean from the results posted in the updates.

Spoiler :
Recruit a Student

Based predominately on your Oration skill of the player doing the action against the devotion of the NPC being acted upon toward their chosen leader. Success means that the devotion of the NPC will be drastically reduced and potentially flip to your cause.

Spoiler :
If only 1 person is attempting to recruit the student:
That student gains/loses 1d5*([oration]+[bonuses]) dedication in the direction of the cause that attempted to recruit it
at 10 they will vote for you in the election, at 25 they become part of your cause

If 2 people are attempting to recruit the student
The roll is ([oration]+[bonuses]+[convincing rhetoric 0-3]) whoever wins the roll then proceeds as if only 1 person were attempting to recruit the student

Characters with 0 oration can not attempt to recruit as they are too shy or too abominable to be around.

Group speeches can be made that move 1d8 people by the value of your oration skill.

Spoiler :
Jenny is attempting to recruit Helen and so is Nathan
2+1=3
Oration+bonus from sporty
2+1=3
3vs3 rng gives value 4 Nathan wins

1d5*(2+1) rng gives 4
Dedication of Jenny changes be 12 to Nathan's cause


Build up the Arsenal

Based on a character's creativity skill this represents the student dreaming up new ways and weapons that could be used against the enemy in playground combat. This will allow your cause to field more advanced weapons giving a bonus to combat.
Each armament is created with 1 action and can arm 1 person. 1 person can only have 1 armament.

Spoiler :
To create an item a roll of 1d8*[creativity] is made. If the vale is 0-5 no item is made each additional 5 increases the value of the item by 1
Thus characters with 0 creativity always fail.
Spoiler :
Jenny attempts to create a new item
1d8*[4] rng gives 5
a roll of 20 gives a level 3 item
3 coin flip determine ATT and DEF
Item is 3+ ATT and will be named The Death Stick of Despair


Grassing

Based on a player's guile skill this is the act of grassing up one of your classmates for something they may or may not have done. This could result in them being held in at break or even sent to the headmistresses office. This will reduce the number of actions they will be able to use in future turns. Each time a guile action occurs the target is announced and can use one of their actions to target whoever they think targeted them for a chance to have them grassed up rather than yourself.

Spoiler :
A roll to grass someone up is 1d3*([Guile]+[bonuses]) on 0-5 it results in failure, each additional value of 5 is a turn lost to the target. If two players both attempt to grass on each other then ([oration]+[guile]+[bonuses]) then proceed as if thee had not been a challenge

Characters with 0 guile are totally transparent and so can not defend themselves from grassing or grass up other people.

Spoiler :
Owen attempts to grass up Nathan, Nathan then guesses that it was own and so challenges him.
Owen: 5+2 guile+oration
Nathan: 3+2+1 guile+oration+bully
rng gives 6 Owen wins

1d3*5 rng gives 3
15 means Nathan loses all his next break


Playground Combat

Based on the level of your arsenal, the number of students I your faction and the adventure skill of your chosen generals. Playground combat can be used to force your enemy to concede ground and victory will greatly increase the devotion of all your students and decrease the devotion of the losing students. In the end it will likely be an epic playground war that will determine the fate of 5K.

Spoiler :
Combat rolls have an attacker and a defender each roll attacker roll is [adventure]+[ATT bonus] and defender roll is [adventure]+[DEF bonus]
If an NPC loses a fight then their dedicating will be vastly decreased, if a PC loses a fight then some NPCs may have their dedication slightly decrease. The opposite effects are true if a PC wins a fight.

Characters with 0 adventure will always run from a fight, and thus suffer the effects of losing unless they specifically direct a NPC in their cause to fight protect them as one of their action.


Invent a Title

Relying on your imagination and oration skills along with epic deeds you have performed you can invent a cool sounding title for yourself and try to get it to catch on for other people. The more people that start using the title (NPCs and PCs) the more likely it will be to further catch on with the NPCs.
Alternatively you can start calling other people names, and if you have sufficient oration or other influence that name might catch on too! This can be used in a positive or negative way.

Spoiler :
Works the same way as creating a weapon but also uses the oration stat. however when creating a negative title you must also roll against your opponents oration skill using your own.
Spoiler :
Amy wants to create a negative title for Nathan
Amy: 2
Nathan: 2
2v2 rng gives 1 Amy wins

Amy rolls 1d8*(2+5) rng gives 6
42 gives a score of 3
3- to recruitment rolls
The title is "Horrific Goblin Lover"



Of course any other adventurous, imaginative, scheming or otherwise despicable plots will of course be allowed, just send me a PM and I'll make it happen. Also feel encouraged to add some more description to what you'd actually like to do, such as what you're grassing up a student for, what you have imagined or how you try to convince the students to join you. RP has often been described as the lifeblood of IOTs and this is no exception. This game will be made fun by crazy playground shenanigans rather than dry gameplay. I will try and facilitate that in the updates. If your looking for inspirations my main inspirations for this game have been the flavour text for the Civ3 Playground Wars Mod as well as the South Park episode about Game of Thrones and of course my own memories of doing battle alongside my own friends during primary school.

Once sign ups close I will add in the rest of the 32 students as NPCs but they can be claimed at any point by anyone who wants to join in later.

Information About the School

Your school is a nice community primary school tucked away in a small English city.
There are daily assemblies in the main hall and each year group is split into two classes each one designated by the first letter of the teacher's name (5K is a year 5 class taught by Miss Kendal).
The school has a 15 minute break in the morning where everyone gets to go out onto the Playground and a 45 minute session at lunchtime after lunch has been consumed in the hall.
The school has a uniform of white polo shirt, trousers and sweatshirt with options for dresses and skirts.

Personalities
Each child has a personality giving different effects on their respectability and effectiveness

Nerdy: 2+ to recruitment attempts if there is already another nerd supporting the cause
Bully: 1+ to Grassing against this character but this character gets 2+ in combat due to intimidation tactics
Quiet: 2- to recruit this character 2- to this characters attempts to recruit
Academic: If this character gets grassed up they get 1- to all rolls next turn 3+ to rolls to grass other people up
Sporty: 1+ to recruiting this character, if their character succeeds in a roll they automatically have a 25% chance for the effects to be doubled
Gamer: this character gets 2- to attempting to recruit non-gamer character 2+ to attempting to recruit gamer characters
Mysterious: This character is an enigma
Spoilt: If this character fails a test they get 1- to all future rolls this turn, 1+ to all recruitment rolls through bribery
Different: This character sometimes does odd things and as such has a 50% chance each turn to have 1- to all recruitment, combat and guile rolls or to have 1+ to creativity, guile and recruitment rolls.

Total War
At any point a character who has a cause with 6 or more people supporting it can declare total war on another cause with 6 or more total followers. These two will battle it out and all characters must take at least 1 action per turn as a combat action. Victory or defeat will result in large dedication changes once the peace has been settled.

NPC Actions
While player get 3 actions per turn NPCs only get 2 1 of which will always be chosen at their liberty and the other can be dictated by the PCs leading the faction. During total war the NPCs will still always have 1 action to choose freely.
 
Last edited:
Name: Jeremiah Sands
Birthday: 8/13/2006
Appearance: Sandy blonde, a little on the tall and lanky side
Parent's Jobs: Mother is Accountant, Father is a dentist
Interesting Fact: Is Jewish

Stats
Adventure: 0
Guile: 5
Imagination: 0
Oration: 5
 
The interesting fact is compulsory, and must be interesting - its an icebreaker or something
 
Name: Ashley Choi (Choi Bi-na)
Birthday: 9 November
Appearance: Extremely shy, extremely reserved, Korean girl
Parent's Jobs: Mother works at an overseas office of a chaebol; father is a manhwa artist
Interesting Fact: Obsessed with Doctor Who; also, always carries around a plush Hello Kitty as a security blanket

Stats
Adventure: 2
Guile: 1
Imagination: 7
Oration: 0
 
Name: Olivia Prince
Birthday: May 1st
Appearance: A bit on the shorter side, but with a very altheltic build. Strawberry blonde hair kept in a sporty ponytail, hazel eyes, light skin color.
Parent's Jobs: Mrs. Prince is on the town board, while Mrs. Clark-Prince works on IT for a nearby start up
Interesting Fact: has two moms, brother of Mrs. Prince provided sperm Plays striker for the town's youth girls footy team.

Stats
Adventure: 4
Guile: 2
Imagination: 3
Oration: 1
 
Also remember to state if you'd like to run for class representative!
Mostly just so other people know I suppose
 
Name: Jeremy Farrow
Birthday: Nov. 16th
Appearance: Jeremy carries with him an average build and an afro. His clothing rarely matches and he refuses to iron his clothes. He sometimes wears a headband. He's also black.
Parent's Jobs: Jeremy's mom works as a social worker and his father is a photographer.
Interesting Fact: He says peoples' names with japanese honorifics, reads things beneath folders and other books, and sometimes runs with his arms behind his back.

Stats
Adventure: 3
Guile: 0
Imagination: 2
Oration: 5

he will be running for hokage
 
Name: Mike Perry
Birthday: 4th October
Appearance: Lanky skinny blond kid with glasses and buck teeth.
Parents Jobs: Mr Percy is a lawyer, Mrs Percy is an interior designer.
Interesting Fact: can eat four whole crayons before chucking.

Stats:
Adventure: 2
Guile: 2
Imagination: 4
Oration: 2
 
Name: Johnny Sparrow
Birthday: June 7th
Appearance: ragamuffiny
Parent's Jobs: Dr Sparrow works for UKSA, Mr Sparrow is a bartender
Interesting Fact: DINOSAURS WENT EXTINCT AFTER A COMET HIT THEM AND THEY ALL DIED

Stats
Adventure: 5
Guile: 1
Imagination: 3
Oration: 1
 
After her mom forced her too due to wanting to get her into the family buisness of politics the fact that theres no other good canidates, Olivia shall be running for class representative
 
Name: Gary Baker
Birthday: June 18
Appearance: Always wears suspenders and a plaid shirt. Has coke-bottle glasses and a bowl cut.
Parent's Jobs: Harold Baker is an indie game developer who made the moderately successful Tales of Final Quest RPG and Betty Baker is the manager of a local bookstore.
Interesting Fact: His mom thinks he's cool. Also has a level 14 Elven Wizard named Gh'eri the Amazing.

Stats
Adventure: 1
Guile: 0
Imagination: 9
Oration: 0

Gary is running for Class President.
 
Name: Elizabeth Wesley
Birthday: 1st of January
Appearance: While slightly above average height, Elizabeth is a bit plump. Her dark brown hair is put into pigtails and her brown eyes are covered by large, round glasses.
Parent's Jobs: Her mother is a mathematics professor and her loving father stays at home to take care of the children.
Interesting Fact: Is taking piano lessons. Her parents call her the best piano player that ever lived and Elizabeth is keen to share that fact with everyone and make sure they know about her greatness. She also doesn't understand why other kids call her selfish and mean.

Stats

Adventure: 3
Guile: 2
Imagination: 5
Oration: 0

Also, of course she is running for the position. She just, you know, deserves it doesn't she?
 
Name: Yavor Ivanov
Birthday: 17th of April
Appearance: He's like, y'know, really tall. It's what people first notice about him. He also has dark brown hair which, despite his best efforts, always seems to regrow way faster than he wants. Don't stare directly into his teeth. They...they aren't clean. Like, at all.
Parent's Jobs: Both of them are teachers. Most of his family is teachers, actually. It's kinda creepy. They've attached like some sort of a weird insect to the education system, and there doesn't seem a way to get them out.
Interesting Fact: He loves history. A lot. It is his passion and he really likes to make historical comparisons with current school events, whether they're actually applicable or not. Speaking of history, he doesn't like Romans.

Stats

Adventure: 1
Guile: 4
Imagination: 4
Oration: 1
 
Name: Roberto Lupo
Birthday: 17th November
Appearance: Relatively unassuming, olive skin, dark hair and eyes, above average in height for his age. Quite slim.
Parent's Jobs: His father is a 'business' man (the local crime boss) and his mother is a stay at home mum/socialite.
Interesting Fact: Classically conditioned his previous friends.

Stats
Adventure:
0
Guile: 7
Imagination: 0
Oration: 3

Not running for class president would rather be behind the scenes.
 
Just updated the op with a picture of my year 5 and some information about the school and another important action.

Of note: this school has a uniform, because its a good British school.


Also of note: This is 2004 because I have no idea what Primary Schools are like these days
 
Just so it's all transparent, can we get a small snippit to know how much of a skill means what?

As in, what does a 0 in something mean for 10 year olds? what about a 10?
 
Having a 0
Adventure - Someone who just wants to sit inside and watch television
Guile - Does not understand why anyone would lie
Imagination - A stick is just a stick and can never be anything other than a stick
Oration - Too shy to talk to strangers

Having a 5
Adventure - finding the great outdoors exciting or being obsessed with acts of heroism
Guile - Gets everything they want through lying and sneakery
Imagination - does lots of drawing and creates worlds in their heads to inhabit
Oration - can muster up massive support from the masses with well placed words

Having a 10
Adventure - you found the Ark of the Covenant
Guile - you once convinced a teacher you were the second coming of Christ
Imagination - you have had one of your stories published
Oration - you are Lenin or something

edit: These are examples of reasons character's might have that stat. For example Lizzie has oration 0 because as Red said she's just "a selfish child who no one wanted to talk to"
Employ your own imagination stats to interpret these stats.
 
Name: Minnie Maxine
Birthday: 19th of Janurary
Appearance: Short brown hair. She wears a hat similar to Steve Irwin's, otherwise she wears the uniform properly. Rarely speaks and when she does she mumbles so softly that you'd only hear her if you were paying attention.
Parent's Jobs: Mother is a zookeeper, father is part of lower managment at the Department of Departmental Inquiry.
Interesting Fact: Really likes exploring. Knows the entire layout of the school plus all the hidden rooms, basements ect. Yet she still finds new things every day. If only she had the imagination to put her skills to better use or could muster the courage to talk to her classmates properly.

Stats
Adventure: 10
Guile: 0
Imagination: 0
Oration: 0
 
Name: Priscilla Barielle
Birthday: October 3rd
Appearance: Long blonde hair. A bit taller, carries herself in a regal manner. Always is smiling as if she knows something that you don't
Parent's job: Father and mother are both successful investment bankers.
Interesting fact: Enjoys having other people do things for her. Usually at the top of the class. Will form an army if no one stops her. Spends most of her time drinking grape juice. Friendships usually resemble something akin to slavery. The friends like it. Absolutely cannot be stopped

Stats:
Adventure: 0
Guile: 1
Imagination: 0
Oration: 9

Will be running for class rep
 
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