Yes, but it may be simple to post your Lua.log, the last lines may show if you're having that bug or no.
To make the game not check for savegame compatibility (but note that if the the save is really not compatible, it will crash on load, and will do so if you don't have at least G+K for this save), open LoadMenu.lua with any text editor from the ..\Steam\steamapps\common\sid meier's civilization v\Assets\UI\FrontEnd folder, find the line
and replace it with
then a few line below replace
with
To make the game not check for savegame compatibility (but note that if the the save is really not compatible, it will crash on load, and will do so if you don't have at least G+K for this save), open LoadMenu.lua with any text editor from the ..\Steam\steamapps\common\sid meier's civilization v\Assets\UI\FrontEnd folder, find the line
Code:
if(canLoadSaveResult > 0) thend
Code:
if(canLoadSaveResult > 5) then
then a few line below replace
Code:
Controls.StartButton:SetDisabled(canLoadSaveResult > 0 or header.GameType ~= g_GameType);
with
Code:
Controls.StartButton:SetDisabled(canLoadSaveResult > 5 or header.GameType ~= g_GameType);