IMPORTANT: SVN URL Changed

EmperorFool

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As part of Spring cleaning I have finally renamed the "BUG Mod" folder in the root of our Subversion code repository to "trunk" to match SVN standards and our other SVN repos. If you have checked out BUG code, you'll need to use "TortoiseSVN : Switch..." to change to the new URL to

 
Is there a way to update the SVN so that it recognizes if I changed the "CustomAssets" folder to "Assets" and updates the Assets folder accordingly instead of creating the CustomAssets folder again.

I believe changing the name of CustomAssets to Assets is how we get BUG Mod to load up automatically when starting a game.
 
Is there a way to update the SVN so that it recognizes if I changed the "CustomAssets" folder to "Assets" and updates the Assets folder accordingly instead of creating the CustomAssets folder again.

I assume you created a Mods/BUG folder and checked out the code there. I think that you can use "TortoiseSVN : Rename..." so that updating will recognize what's going on, but I am not sure. This was a particularly tough decision initially. We went with CustomAssets since one of the main draws of BUG was the ability to use it in SGs and share your games with people who might not use BUG.

I believe changing the name of CustomAssets to Assets is how we get BUG Mod to load up automatically when starting a game.

I don't know if you are talking about having BUG always working with all your games (put it in CustomAssets) or if you are talking about having BTS load a mod automatically every time you launch it (put the name of the mod in the Mod setting of the CivilizationIV.ini file).

Mods must have their assets in an Assets folder. The CustomAssets folder only goes in the My Games / BTS folder.
 
I assume you created a Mods/BUG folder and checked out the code there. I think that you can use "TortoiseSVN : Rename..." so that updating will recognize what's going on, but I am not sure. This was a particularly tough decision initially. We went with CustomAssets since one of the main draws of BUG was the ability to use it in SGs and share your games with people who might not use BUG.
I did this and I will test out if it works next time the Assets folder is updated...at least for now it's not creating a CustomAssets folder anymore



I don't know if you are talking about having BUG always working with all your games (put it in CustomAssets) or if you are talking about having BTS load a mod automatically every time you launch it (put the name of the mod in the Mod setting of the CivilizationIV.ini file).

Mods must have their assets in an Assets folder. The CustomAssets folder only goes in the My Games / BTS folder.

That bolded one...I forget why I set it up this way...I think it's because I edited a few files in the XML-Civilizations folder to edit a few leader traits and to edit some city lists. I think the game was not recognizing my changes when BUG was in the CustomAssets folder.

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FIRST EDIT:
But now that I have the above issues set for now, the game does not recognize changes I made to the BUG Mod configuration after I exit the game and restart it. I had this issue once before, and I think it had something to do with the location of one of the ini files, but I can't remember the details on that. Any thoughts?

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SECOND EDIT:
Ignore that first edit...I just tried it out again and changes seem to be taking now...
 
I think it's because I edited a few files in the XML-Civilizations folder to edit a few leader traits and to edit some city lists.

Instead of setting the mod in CivilizationIV.ini you can create a shortcut to BTS with "/mod=..." in its target. This way you can create one shortcut for each mod you play.
 
I assume you created a Mods/BUG folder and checked out the code there. I think that you can use "TortoiseSVN : Rename..." so that updating will recognize what's going on, but I am not sure. This was a particularly tough decision initially. We went with CustomAssets since one of the main draws of BUG was the ability to use it in SGs and share your games with people who might not use BUG.

I know this is a late reply, but I think I've come up with a halfway decent solution to this. Each time before I do a SVN update, I will change the name of the "Assets" folder to "CustomAssets" and then once the SVN update is done, I will change it back to "Assets." It seems to work for me, so if anybody else wanted to do it that way, there you go :)
 
Yes, that's what I did initially. Here's another mothod: checkout the Assets folder inside a folder you name CustomAssets. With SVN you can checkout any directory anywhere in the tree and name it whatever you want.

  • Go to My Games / BTS
  • Delete or Rename CustomAssets
  • Create folder CustomAssets, checkout Assets into it
  • Create folder "BUG Mod", checkout Info and UserSettings into it
Step 4 is just to get the help/data files initially. They rarely change so you really only need to regularly update CustomAssets, and you won't need to rename it to do so.
 
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