Improved Mesoamerican Conquest

Polietileno - Thank you for your help so far. I would like to use a female leader for the Moche, but I have not come across any. Would you happen to know the names of any female Moche leaders. The Moche, along with a few other civilizations, still lack leaders.

utahjazz7 - Thank you. I am also a bit iffy about the AoK units. I will test them out in game, and if they don't fit I will do away with them. Although I may keep the one I'm using for the Coyote warrior, as nothing else seems to fit the role better.

Takhisis - Good point. I will change the name to 'militia'.


Other Updates: I have been plugging away in the editor, adding units and technologies. The andean unit tree has also been completed. That's about all for now.
 
I'm working on two unit projects at the moment, a simple Nubian archer cut and paste, and a slightly more difficult Aztec Rifleman to fill out the 19th century spot for that civ. After that, I will see what I can do.

BTW Red, have you checked out Steph's American Conquest conversions? THeres quite a few units there that you could put to great effect.
 
There are a few things I´d like to point out:
  1. You should put an "impassable" stretch of terrain between the Andean area and the Meoamerican area proper. It would be ridiculous to have the Mapuche waging war aginst the Aztecs. :wallbash:
  2. For the Aztecs, you should put two more UU´s: Otontin Warriors and Cuauciqueh Warriors. Both were warrior tribes which the Aztecs massacred but respected; if you want any info on those two, just PM me.
  3. Another unit you should put are Nahuatl Mercenaries. They helped in wars, acting as auxiliaries (archers, atl-atl-carrying javelineers and slingers) for the Aztec and Mayan armies. You should also put a "Mercenaries" resource or something like that as necessary for building it. Ask The Last Conformist about the pics for it.
  4. Will you use munits or single-figure units?
 
Well, I normally don't post previews of my units anymore. But, since you're trying to figure out your unit lines, I thought I should let you know that I'm working on an atlatl guy. I'm really quite pleased with the look of this guy, so I'm not going to change the model. I just wanted to let you know that it will be available to you, so you can have a spot for it planned out--if you decide to use it.

atlatl_second.jpg
 
Wow Utah, thats a fantastic unit you got there. I dont think you even need to change him at all, he is perfect as is.

Redalert, you should try to find a unit to serve as a non-Eagle Spearman of some sort, something like the picture below:. Also, I'd try and find another graphic to use besides the Impi...

961_face.jpg
 
To everybody: Thank you all for your great suggestions and assistance. I am going to use, if not all, parts of each of your ideas. As although I do have my own personal preferences and ideas generally laid down, I am more than happy to change a lot of those to accomodate all of yours. Excellent thoughts so far, so please, keep them coming :)
(oh, and sorry for the long post ;))

The Last Conformist said:
Not ideal, but the Tarascan UU could use the Inca Pikeman by Dom Pedro II. It could be called simply Garrison.

CivArmy's Taino Piroga could be the UU for one of the Caribbean civs.

I will probably keep the graphics I have for the tarascan UU, as I really like those graphics and I think they fits pretty well (despite the fact that it is not meant to be mesoamerican at all). I am using the Inca Pikeman, but for a different purpose and for other civs. I like the name Garrison a lot better than what I had though.
There aren't any Caribbean civs in the mod. However, I will have 'specialized' barbarians to fill the roles of other peoples I have left out, including pre-placed units of different types. The Taino Piroga can certainly be one of those units.

Sword_Of_Geddon said:
I'm working on two unit projects at the moment, a simple Nubian archer cut and paste, and a slightly more difficult Aztec Rifleman to fill out the 19th century spot for that civ. After that, I will see what I can do.

BTW Red, have you checked out Steph's American Conquest conversions? THeres quite a few units there that you could put to great effect.

Those sound like they will be excellent additions to our unit graphics. Good luck with them. I checked Steph's conversions like you suggested and found a few that would fit perfectly, and they will now replace some of the current 'filler' graphics.

Sword_Of_Geddon said:
Redalert, you should try to find a unit to serve as a non-Eagle Spearman of some sort, something like the picture below:. Also, I'd try and find another graphic to use besides the Impi...

I agree, I would also prefer something different. I think there is something in the American Conquest conversions to replace both the Eagle Spearman and the Impi. I don't believe there is anything around that looks quite like that picture (unfortunately, as it does look interesting), but I'm sure I've found something that works just as well.

Takhisis said:
There are a few things I´d like to point out:
  1. You should put an "impassable" stretch of terrain between the Andean area and the Meoamerican area proper. It would be ridiculous to have the Mapuche waging war aginst the Aztecs. :wallbash:
  2. For the Aztecs, you should put two more UU´s: Otontin Warriors and Cuauciqueh Warriors. Both were warrior tribes which the Aztecs massacred but respected; if you want any info on those two, just PM me.
  3. Another unit you should put are Nahuatl Mercenaries. They helped in wars, acting as auxiliaries (archers, atl-atl-carrying javelineers and slingers) for the Aztec and Mayan armies. You should also put a "Mercenaries" resource or something like that as necessary for building it. Ask The Last Conformist about the pics for it.
  4. Will you use munits or single-figure units?

I agree about the Mapuche - Aztecs thing. Fortunately, I have worked out a few ways to stop the civilizations expanding both too far and too quickly.
I have also planned for an 'allied warrior' to be recruitable given access to a mercenaries resource, just like you mentioned. I like the name Nahuatal Mercenaries better though so that is what I will call them.
Single-figure units will probably make up all the units in the mod. However, I may later have use for one or two munits, so that does not put them out of the question.

utahjazz7 said:
Well, I normally don't post previews of my units anymore. But, since you're trying to figure out your unit lines, I thought I should let you know that I'm working on an atlatl guy. I'm really quite pleased with the look of this guy, so I'm not going to change the model. I just wanted to let you know that it will be available to you, so you can have a spot for it planned out--if you decide to use it.

That is a wonderful looking unit, utah, and I also would not change a thing. I know exactly how I can use it, too. I appreciate the ahead-of-time preview as well.
 
I will probably keep the graphics I have for the tarascan UU, as I really like those graphics and I think they fits pretty well (despite the fact that it is not meant to be mesoamerican at all). I am using the Inca Pikeman, but for a different purpose and for other civs. I like the name Garrison a lot better than what I had though.
There aren't any Caribbean civs in the mod. However, I will have 'specialized' barbarians to fill the roles of other peoples I have left out, including pre-placed units of different types. The Taino Piroga can certainly be one of those units.
I then conclude the summary in the first post is out-of-date. ;)
 
Be sure to make the following distintions between the different cultural groups (Andean and Mesoamerican):
  1. the tech-trees: You should make two separate tech-trees, or a basic one in the First Age and a more specific in the Second Age,
  2. cultural: You should make two Cultural Groups (Andean & Mesoamerican)
  3. geographic: You should make invasions through the Panama Itsm unthinkable except with a fleet of transports.
  4. military: you should have two entirely different sets of units.
  5. resources/population: You should have two different sets of resources, with only the most basic (Maize, Timber, Fine Stone/Rock, etc.) in common.
 
You should keep Kinboat's Eagle Warrior in the mod, thats a must. The Aztecs had three elite militia classes which were the highest class a warrior could become, in order from lowest rank to highest were: Coyote, Eagle and Jaguar Warrior.

Takhisis, I believe Redalert is already implimenting your ideas... ;)
 
Takhisis - Like Sword_of_Geddon said, I do in fact plan to do or have done very similar things to those you've mentioned. I'm still glad you mentioned those ideas, though, as if you are having those ideas and if I am having those ideas, it probably means I'm on the right track with this mod ;)

Sword_Of_Geddon - Don't worry, I'm keeping the Eagle spearman made by Kinboat. The one I am replacing is the AoK conversion.

The Last Conformist - Yes, we mean Kinboat's mesoamerican spearman by eagle warrior.
 
Damn. I was hoping there was another nice Kinboat Mesoamerican unit out there I had missed. :(

I'm currently using the AoK Jaguar and Eagle Warriors for the Mexicans in my scen. I'm not desperate to replace them, but I'll certainly keep my eyes open for any replacements you find.

I suppose there still is some hope of that Teotihuacano we requested getting done ...
 
Red Alert said:
Takhisis - Like Sword_of_Geddon said, I do in fact plan to do or have done very similar things to those you've mentioned. I'm still glad you mentioned those ideas, though, as if you are having those ideas and if I am having those ideas, it probably means I'm on the right track with this mod
Yep, here in Argentina you learn a lot of things about Aztecs, Inca and Mayas.
Later I´ll post a few figures from a book called Aztecs: Blood and Splendour that dwells upon almost every aspect of Aztec life, including human sacrifices, wearing your dead enemies´ skins, etc. :p
I´ll later post some pictures from the book mentioned above, but first I have to:
  1. attend to my own mod
  2. borrow a scanner
  3. study for an exam scheduled for tomorrow morning.
in order of importance.

Here´s a list of the main Aztec rulers:
  • Itzcoatl (1428-1440)
  • Moctezuma I Ilhuicamina (1440-1469)
  • Axayacatl (1469-1481)
  • Tizoc (1481-1486)
  • Ahuizaotl (1486-1502)
  • Moctezuma II (1502-1520)
  • Cuitlahuac (1520-1521)
  • Cuauhtemoc (1521-1525), the last of the Tlatoani or Aztec King-HighPriests of Tenochtitlan.

@utahjazz: Do you know how to use an Atl-Atl? It´s supposed to be an extension of the arm for better range and harm, not like in the preview.
btw the atl-atl should carry a shield.
 
Perhaps, or more like a round one I´ll post tomorrow evening. Wait until then for more detail, but I´ll tell you how it should be:
Round, made of wood, with a small area painted around the edges, with feathers in the lower side.
 
Here I´m posting the Incan Slinger animation and civilopedia images used in TAM 2.5 as a Germanic Slinger. Maybe it´ll be of use for this mod.
 

Attachments

Great to see you back again, Red! I started work on Mexica cities of my own and I'll post the result in the next couple of days. It might be useful to you for ideas. You're far more experienced than me at city graphics. I will also be doing an info box set for the aztec. If there's anything else you think I can help with just shout.
 
Back
Top Bottom