[to_xp]Gekko;8461940 said:
having to build farms to support other improvements is perfectly logical to me.
the problem is that, if I'm remembering stuff correctly, now under patch H a farm on a grassland will give 3 food, until you get sanitation or adopt agrarianism.
if I'm not a fan of the 3food per pop I don't have anything specific against it either ( if it aint broken to start with, then generally trying to fix it is a bad idea. that's all )
That is the whole point. It was ok, but I want to change the whole mechanics so that you feel thet you struggle for food in early game and can't really grow big populations.
Erebus is a dark and unforgiving world fresh after Ice age. Also, during medieval times much more area was taken by farms and the food output was much lower than today. The famine was common. I want to simulate this.
So, farms before sanitation and plain see with no resources (but with a lighthouse) are now barely able to sutain themselves. But city hasa some extra food to allow it to grow or claim other resources/types of improvement. Also, in early game hunting (forester) is a viable strategy, too. Especially for elves as they get nothing from normal farms.
Also, flood plains and wetlands (with construction) are very valuable now as these give extra food you need to expand. So are food resources.
That changes with sanitation as the agriculture improves - so you get a little surplus from good farms and can expand.
Agrarianism is ment as a way to get some extra population. But I want it to have serious drawbacks so that you change from it if you are not really low on food and can afford civic better for the rest of economy
So, it is a big change - a change in philospohy what should the early farming do. I know it is not to everyone's liking and needs further balancing, but I wanted to explain myself.
@Hanseberger
I feel farms and towns are quite balanced now. But I may need to redo your calculation for patch H. In G I agree, farms were way overpowered
By the way, I reuploaded patch H with the following changes:
Agrarianism changed to -20%

Illian bonuses changed to +2

from snow, +1

from tundra and crystal plains
Updated yields chart in the editor
I really like the fact that it is so hard to max out city size in Orbis, and the farm nerf probably makes it more so. I
Great, so I am not the only one

Regarding elves, it bothers me too. That is why they get -1

from farms. But I think of changing ancient forests to +1

instead of

and giving them normal farm yields.
Or maybe a special building that gives -20% food gain but a nice extras? And make it work as infernal citizens in infernal cities? Elven citizens anyone?