Improving tiles, bad AI behavior inherited from Civ5

AI improvements didn't matter in Civ V. With the AI's growth bonuses and production discounts on higher levels it still could finish wonders in 8 turns even without a single improved tile. Frankly, I don't blame the Civ V AI for not bothering.

In BE its more of an issue - you could argue that because yield choices are much more varied now, though, those new yields are things the AI still gets direct bonuses for, but certainly there are military applications the AI should at some point be trained to exploit. But more so because it's too much work for the human to improve from scratch in conquered lands with BE's long improvement time; and, as another pointed out, inept infrastructure-ignoring "new Montezumas" don't serve the immersion in this game. BE's AI should be appearing to care about the land they literally flew light years to get to.
 
AI improvements didn't matter in Civ V. With the AI's growth bonuses and production discounts on higher levels it still could finish wonders in 8 turns even without a single improved tile. Frankly, I don't blame the Civ V AI for not bothering.

In BE its more of an issue - you could argue that because yield choices are much more varied now, though, those new yields are things the AI still gets direct bonuses for, but certainly there are military applications the AI should at some point be trained to exploit. But more so because it's too much work for the human to improve from scratch in conquered lands with BE's long improvement time; and, as another pointed out, inept infrastructure-ignoring "new Montezumas" don't serve the immersion in this game. BE's AI should be appearing to care about the land they literally flew light years to get to.

For supremacy and purity yes. But for harmony i find it perversly fitting that the ai leaves the land virgin. ;s
 
The affinities should get their own improvements later on, such as purity getting terrascapes, harmony can get xenoscapes and supremacy can get techscapes just fpr an example
 
The affinities should get their own improvements later on, such as purity getting terrascapes, harmony can get xenoscapes and supremacy can get techscapes just fpr an example

now that is a brilliant idea! they should also provide differnt yield. for technoscapes with look liek machine city from the matrix, replace culture with science. For xenoscapes which look similar to alien nests, replace culture with energy. and these scapes are comming from different places on the tech web of course. This would mean that affinities lands would really start to look different helping wiht game immersion. (assuming the ai starts improving tiles, they suck at doing any work!)
 
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