LightSpectra
me autem minui
Typically in WRPGs like Knights of the Old Republic and Fallout 3, where you're given moral choices throughout the game that affect how your character is treated and often the quests you do. I'm just curious about what most people go with. (If you often play through multiple times, pick the option that you find yourself the most satisfied with in general.)
Me, I'm always the most altruistic guy I can possibly be. I feel bad when I commit evils against fictional characters, strangely.
Edit: To clarify what each position means:
1. Heroic and saintly - you always take the path that's the most just, even at your character's expense. Ex.: When offered a reward for rescuing a child, he says, "no reward is necessary, m'am."
2. Mostly good - almost always pick the good option, but you also try to benefit yourself if it's possible under the circumstances.
3. Intentionally neutral - you go out of your way to not take a side. Possibly to avoid making enemies, and possibly simply because the character's just as dull as a brick.
4. Pragmatic - you take the option that's most beneficial to your character, whether it's good or evil.
5. Mostly evil - your character is generally taking the "evil" options, but not to the extent that he becomes a comic book villain.
6. Evilest bastard that ever lived - when your character is asked by a beggar to spare some food, he promptly eats her children.
Me, I'm always the most altruistic guy I can possibly be. I feel bad when I commit evils against fictional characters, strangely.
Edit: To clarify what each position means:
1. Heroic and saintly - you always take the path that's the most just, even at your character's expense. Ex.: When offered a reward for rescuing a child, he says, "no reward is necessary, m'am."
2. Mostly good - almost always pick the good option, but you also try to benefit yourself if it's possible under the circumstances.
3. Intentionally neutral - you go out of your way to not take a side. Possibly to avoid making enemies, and possibly simply because the character's just as dull as a brick.
4. Pragmatic - you take the option that's most beneficial to your character, whether it's good or evil.
5. Mostly evil - your character is generally taking the "evil" options, but not to the extent that he becomes a comic book villain.
6. Evilest bastard that ever lived - when your character is asked by a beggar to spare some food, he promptly eats her children.