Jester Fool
Emperor
Same here. I tried both DLLs and also ran Dune Wars as an admin (which I didn't have to do with 1.7.3).
I did exactly this and still get CTD. FYI - I have installed incremental patches before and this is the first time this behavior has occured. I guess I'll have to just go back to 1.7.3. Too bad since the new material looks to be outstanding.Well, I was able to use both the new and old dll's fine. 1. Delete everything. 2. Install 1.7. 3. Install 1.7.3. 4. Install 1.7.3.2. (Be sure you get lots of messages about files being overwritten to make sure you are installing the zip into the right area. Watch your paths.)
There was no folder 'builds' so I created one and copied/renamed a .dds file into it. There was no folder 'research_facility' so I created one and copied/renamed a .nif file into it.1. Missing button (assets/xml/builds/build_melting_lens.dds) and a missing art file (assets/Art/Structures/Buildings/research_facility/assemblyhall.nif). These could cause a crash, but not at startup.
Removed it from civ4unitclassinfos.xml and then removed it from civ4civilizationinfos. I still get a CTD.2. Undefined symbol UNIT_GINAZ_SWORDMASTER in assets/xml/units/civ4unitclassinfos.xml. This could cause a crash at startup, I suppose. But it doesn't for me. For people who are getting a crash, does the crash go away if you edit this file and remove the lines from UnitClassInfo to /UnitClassInfo around this symbol?
Sorry, I don't understand how these files work. This file has a CvGameCoreDLL.dll file.
Now civchecker shows 298 art files, 720 missing art files and 177 undefined symbols.
1. Download 1.7.3.2 installer here.
2. Delete or rename your Dune Wars directory.
3. Run dune-wars-1-7.exe. (Say "OK" to do you wish to uninstall)
4. Run dune-wars-patch-1-7-3.exe.
5. Run the newly downloaded dune-wars-patch-1-7-3-2-incremental.exe.
Did all this. Still get CTD on starting a game (during the "initializing" phase).
# Print a debug message to file
def DebugPrint(self, txt):
[COLOR="Red"]return[/COLOR]
f = open(self.DebugFilename, "a")
Still get CTD. Is this patch compatible with Vista? What operating system are the screenshots taken from?
This is sad. If you use just 1.7.3 without the patch, does it (still) work?
Tried this, no impact, same crash.b) others who are having the crash may try editing assets/python/dunewars.py. Find the lines in black and add the line in red.
Yes.1. Does it happen with both mapscripts? Archipelago and Arrakis?
It crashes *every* game. This is not an occasional thing.2. If you get a crash and then try again does it happen every time?
Which log files do you want? Here are the only logs that seemed to be updated by starting a game. (Attached.)Could you post the contents of the logs directory so we can see what the last thing the mapscript was doing before the crash that might help.
I don't *think* I tried that one.Did the 1.7.3.1 patch work for you guys?