Ahriman
Tyrant
Great job. I don;'t understand the code very well, but are we confident that this doesn't affect any other issues? Like the attempts to make the AI more likely to unload its soldiers from transports when it moves over land?
We'll also need to test, to make sure that the AI doesn't end up just futilely suiciding its suspensors and thopters against city defenses, rather than primarily using them to harass and only attacking cities against heavily weakened defenders.
Otherwise we might find that we were better off with the city atatck disabled (except for the Monitor).
Also, can I make a shout-out for thinking about slavery (remove whipping, maybe other changes) and/or catchbasin water penalty?
The AI really does spend a lot of its game suboptimally using slavery civic and whipping away its population (also suboptimal, since water is the binding factor here, whereas in vanilla where whipping was designed for happy-cap is the binding factor).
[Another thought: can we make whipping a Harkonnen-only feature, and then increase its hammer yield? Maybe make slavery a Harkonnen-only civic if needed.]
We'll also need to test, to make sure that the AI doesn't end up just futilely suiciding its suspensors and thopters against city defenses, rather than primarily using them to harass and only attacking cities against heavily weakened defenders.
Otherwise we might find that we were better off with the city atatck disabled (except for the Monitor).
Also, can I make a shout-out for thinking about slavery (remove whipping, maybe other changes) and/or catchbasin water penalty?
The AI really does spend a lot of its game suboptimally using slavery civic and whipping away its population (also suboptimal, since water is the binding factor here, whereas in vanilla where whipping was designed for happy-cap is the binding factor).
[Another thought: can we make whipping a Harkonnen-only feature, and then increase its hammer yield? Maybe make slavery a Harkonnen-only civic if needed.]