Deliverator
Graphical Hackificator
Here's my latest contribution to the patch frenzy.
Patch 1.2.7 Changes (incremental over 1.2.6)
+ Added Liet-Kynes as second leader for Sietch Tabr (Spiritual/Charismatic)
+ New loading screen
+ Ensured bonus infos is the same as water patch 2.
+ Renamed Food Warehouse to Catchbasin.
+ Changed yields of the Complex improvement.
+ Made sure Sandstorm was in UnitClassInfos.xml (probably got missed in the patch train somewhere)
Keldath. I reckon we should do a bit of testing and call this 1.3. We need to draw a bit of a line under all the recent changes.
I'm against comments. This new Kynes leader is a classic case. With comments either side of the XML changes it was completely ignored by the game. When I took the comments back out it worked fine. I can wholeheartedly recommend Beyond Compare for file and folder merging, if you guys don't already use it.
I think the svn is probably overkill. It probably works better with one person being responsible for keeping copies of different versions and merging in changes and patches.
Also, I'm going to revert to art monkey mode so that will reduce the merge issues. I was passionate to see water for food implemented. Now it is there I can actually make some flipping units. Still yet to make my first human unit for Dune Wars...
Patch 1.2.7 Changes (incremental over 1.2.6)
+ Added Liet-Kynes as second leader for Sietch Tabr (Spiritual/Charismatic)
+ New loading screen
+ Ensured bonus infos is the same as water patch 2.
+ Renamed Food Warehouse to Catchbasin.
+ Changed yields of the Complex improvement.
+ Made sure Sandstorm was in UnitClassInfos.xml (probably got missed in the patch train somewhere)
Keldath. I reckon we should do a bit of testing and call this 1.3. We need to draw a bit of a line under all the recent changes.
I'm against comments. This new Kynes leader is a classic case. With comments either side of the XML changes it was completely ignored by the game. When I took the comments back out it worked fine. I can wholeheartedly recommend Beyond Compare for file and folder merging, if you guys don't already use it.
I think the svn is probably overkill. It probably works better with one person being responsible for keeping copies of different versions and merging in changes and patches.
Also, I'm going to revert to art monkey mode so that will reduce the merge issues. I was passionate to see water for food implemented. Now it is there I can actually make some flipping units. Still yet to make my first human unit for Dune Wars...