Infernal stuff

There are two alternative things I do, world builder infernal pact for myself at the start (and then remove it), or later worldbuilder AV holy city to Dis. I usually prepare my starting civ so that as soon as the AI takes over, it converts away from AV so it does not steal my stuff.
 
Good idea, I think I'll do it now as I can't get 2 turns without crashing in my current game.

Edit: I gave myself an IP but I didn't get the option to switch. Any idea why?
 
Good idea, I think I'll do it now as I can't get 2 turns without crashing in my current game.

Edit: I gave myself an IP but I didn't get the option to switch. Any idea why?

Are you running AV? Did you give yourself the tech before it?
 
Hmmm it did not work. FF050j. It used to ask me immediately after I gave the infernal pact, not even exiting worldbuilder required. Has the infernal spawning been changed? Hyborem was correctly created though. Furthermore, it does indeed work FFH2040z.
 
It works, just not if you gain the tech from worldbuilder. Lots of things which cause popups are disabled while you are in worldbuilder for Fall Further, they get a bit annoying when you are trying to test things and have to deal with them. Next patch both Mercurian and Infernal will be a bit more balanced if a player attempts to use them from the start of the game, since that seems fairly common (though I can understand why nobody talked about using the Mercurians from the start before, they were nearly impossible since you start with only a settler and cannot build any units till Hunting). New version will allow them to exist, but most of the special things about them are disabled till the appropriate action is taken to bring them into the game (Manes/Angels, and all of the numerous free building/religion things for cities. Mercurian are able to build the Mercurian gate, even in their capital, and each gain their hero when the appropriate action has been completed as well)
 
Mercurian are able to build the Mercurian gate

lol sounds like a time travel paradox. The mercurians have to build the gate to summon themselves into Erebus or else they never existed there in the first place.
 
It's more like having enabled them early allowed a specialized cult of some kind. The gate allows Basium and other angels to start appearing in the world. If someone else builds the Mercurian gate before the Mercurians themselves, then Basium is able to take that city for free as per usual, but will actually appear in the Mercurian capital.
 
Well, I don't know how survivable they are right now. You start with a settler, an adept, and an angel. You still can't build anything until Hunting, and can only build hunters till.... I think founding a religion is actually the next closest unit for them. Or if you have Horses nearby you can snag them and have some mounted units be your first possible buildable unit, maybe (not sure if they have Horseman blocked, I don't think so. Honestly confused why they don't have Hunters blocked, but have almost every other recon unit blocked). So while the starting Adept and Angel might be fairly strong, if you lose either one due to random odds, you are mildly hosed.

Anyway, both Mercurian and Infernal are still MEANT to only enter the game at Mercurian Gate / Infernal Pact. But I can understand wanting to use them earlier, so the option is just a bit more balanced now (I hope)
 
how are infernals going to survive long enough to research infernal pact, without manes?

They can't grow without manes, can they?
 
for pre-pact infernals... I would rather them only gain fallow trait at pact, with Hyborem (prefer)

OR just giv their starting city 6 -10 population ... or something.
 
I think I had allowed them to start cities at size 3 still, so they remain capable of doing fairly decent, especially since they get to have that size 3 at turn 1. And you can always conquer more developed cities to gain their population. Not saying there aren't difficulties, but it isn't like you would get many Manes until AV is spread around a bit anyway.

EDIT: Yeah, I gave them a try. With 3 starting population and some pretty dang nice commerce from ANY hell tile, just have 3 hills in your BFC and any city is golden. By turn 100 I had been halfway through building Mardero and researching Infernal Pact, and I had just finished off the Ljosalfar's second (and last) city. The infernals most certainly don't suffer for lack of the manes till infernal pact.
 
Is there a fundamental difference between a singleplayer and a multiplayer game? Playing Mercurians, I don't want to be an ally of a stupid AI. Sort of a third option to play both my original civ and them. This could be nice for hotseat games too as you could have a friend take over one civ.
 
Fairly fundamental difference. I haven't attempted to change the game type midway through a game yet, it might be possible without issue. But there are some serious potential consequences, so it would need careful testing for a while if someone attempted it.
 
I made the Mucurian gate once in a Direct IP connection game. When I switched to play them, the game crashed. I never tried since.
 
The game will out-of-synch when a player swaps to Infernals or Mercurials - it's a known issue with swapping control.
 
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