I think it would be cool for the speed of the pact to be increased by all the 'evil' mana types (death, chaos, entropy, possibly shadow?), to make it easier for civs based on how evil they are. Bonus points if having them all resulted in 666![]()
works for me. of course, the better your industry is (as far as percentage increases on sheilds), the more diminishing return for such mana you recieve, it never reduces the actual amount of hammers requred, just increases the speed you produce them.
Of course Im thinking you already know thatbut it would never display as 666 unless that was its base cost
The Khazad have +90% production more than anyone else. Basing the cost of something on what the single most powerful industrial civ can do is silly.
Might go +100% with Entropy, +50% with each of Death/Chaos. Total for all 3 would be 666![]()
I don't entirely see the problem with forcing the "Side with demons" choice well in advance, mind, but I don't see any particular benefit either.
and conversion takes a mere 1 turn-- well worth it if you're facing down high-strength Ira.)
Here's a thought.
It's a decision the AI CAN'T make early on.
They're not capable of planning in advance for that kind of thing.
When demons sweep the world, AI civs drop like flies.
Conversion to AV will also cause you to lose any current religious heroes you have, turn your alignment to evil, and possibly cost massive relations penalties.
One qualm I might have is that you have a position for a powerful and populating demon to overlord Erebus .... and its Ira? just because that is the biggest menace in epic game doesnt mean you need Ira to be the placeholder for AC badassery. Personally I would prefer DemonLords, outerplanar beings, or Old Ones.
(im honestly not complaining, just being suggestionirific)