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Influx of New Info

Discussion in 'Civ5 - General Discussions' started by TheMarshmallowBear, May 11, 2012.

  1. Ulthwithian

    Ulthwithian King

    Joined:
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    TheKing: Mm. Cf. previous comment.
     
  2. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

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    Inside an Ikanda.
    Three things I'd like to point out about how Religion works

    Founding Pantheon costs/resets faithc ounter (in the IGN Demo, once he picked his Pantheon belief his faith count went to 1)
    Spawning the FIRST Great Prophet resets the faith counter to 0 (as seen in PAX demo)
    Any further Prophets do not reset the counter (in The IGN demo, his faith count stayed at 170 (i think, hard to say).
     
  3. turingmachine

    turingmachine Emperor

    Joined:
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    1,438
    Are the official names of the Maya uniques 'Long Count Calendar' and 'Pyramid' (if so, can someone point me to the interview where this was shown) or are those just descriptive and the official names aren't known?
     
  4. chaddougless

    chaddougless Chieftain

    Joined:
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    Location:
    Lewisville, TX
    This if rom the IGN HD Video discussion.

    Pantheon Beliefs:
    Desert Folklore - +1 Faith from Desert Tiles
    Faith Healers - +30 HP healed per turn if adjacent to friendly city
    Fertility Rites - 10% faster Growth Rate
    God of Craftsmen - +1 Production in Cities with pop 3+
    God of the Open Sky - +1 Culture from Pastures
    God of the Sea - +1 Production from Fishing Boats
    God of War - Gain Faith if you win a battle within 4 tiles of your city
    Goddess of Festivals - Gain 1 Culture and Faith for each Wine and Incense
    Goddess of Protection - +30% Ranged Combat Strength for cities
    Messenger of the Gods - +2 Science for cities with a Trade Route
    Monument to the Gods - +15% Production for Ancient/Classical Wonders
    One with Nature - +4 Faith for Natural Wonders
    Oral Tradition - +1 Culture from Plantations
    Religious Idols - +1 Culture and Faith for each Gold and Silver
    Sacred Path - +1 Culture from Jungle tiles
    Sacred Waters - +1 Happiness from Cities on a river
    Stone Circles - +2 Faith from Quarries

    2 or 3 more that I couldn't see in the video

    Founder Beliefs:
    Ceremonial Burial - +1 Happiness for each city following this religion
    Church Property - +2 Gold for each city following this religion
    Initiation Rites - +100 Gold when a city first converts to this religion
    Interfaith Dialogue - Gain Science when a Missionary spreads this religion to cities of other religions
    Papal Primacy - +15 Influence starting point with City-States following this religion
    Peace Loving - +1 Happiness for every 5 followers of this religion in non-enemy foreign cities
    Pilgrimage - +1 Faith for each foreign city following this religion
    Tithe - +1 Gold for every 4 followers of this religion
    World Church - +1 Culture for every 5 followers of this religion in other civilizations

    Follower Beliefs:
    Asceticism - Shrines produce +1 Happiness in cities with 3 followers
    Cathedrals - Use Faith to purchase Cathedrals (+1 Faith, +3 Culture, +1 Happiness, Artist Specialist Spot)
    Choral Music - Temples provide +2 Culture in Cities with 5 followers
    Divine Inspiration - Each World Wonder provides + 2 Faith
    Feed the World - Shrines and Temples provide +1 Food in each city
    Guruship - +2 production for each city with a specialist
    Holy Warriors - Use faith to purchase pre-industrial era land units
    Liturgical Drama - Amphitheaters provide +1 Faith in each city with 3 followers
    Monasteries - Use faith to purchase monasteries (+2 Faith, +2 Culture, more with Wine or Incense)
    Mosques - Use faith to purchase mosques (+3 Faith, +2 Culture, +1 Happiness)
    Pogodas - Use faith to purchase pogodas (+2 Faith, +2 Culture, +2 Happiness)
    Peace Gardens - Gardens provide +2 Happiness in city
    Religions Art - Hermitage provides +8 Culture in city
    Religious Center - Temples provide +2 Happiness in cities with 5 followers
    Religious Community - +1% production for each follower (max +15%)
    Swords to Plowshares - 15% faster growth rate for city when not at war

    Enhancer Beliefs:
    Defender of the Faith - +20% Combat Strength near friendly cities that follow this religion
    Holy Order - Missionaries and Inquisitors cost 30% less faith
    Itinerant Preachers - Religion spreads to cities 30% further away.
    Just War - +20% Combat Strength near enemy cities that follow this religion
    Messiah - Prophets 25% stronger and earned with 25% less Faith.
    Missionary Zeal - Missionary conversion strength +25%
    Religious Texts - Religion spreads 34% faster (68% with Printing Press)
    Religious Unity - Religion spreads to friendly city-states at double rate
    Reliquary - Gain 50 Faith each time a Great Person is expended
     
  5. Montov

    Montov King

    Joined:
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    Messages:
    707
    The city state screen (wher you can view the ally, quests, resources, etc, there is a button to locate them on the map. Cool.

    From screenshots, so official.
     
  6. AriochIV

    AriochIV Analyst

    Joined:
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    Location:
    San Jose, California
    The name "Pyramid" is confirmed in a screenshot. The name of the Mayan UA is not directly confirmed; all we know for sure is that there was a notification that read "Maya Long Count Bonus" in the IGN video.

    You mean like this? :D
     
  7. Art Grin

    Art Grin Emperor

    Joined:
    Nov 13, 2008
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    1,744
    Location:
    Germany
    Info from German screenshots, found in this thread:
    http://forums.civfanatics.com/showthread.php?p=11488255#post11488255

    • Salt is a new luxury
    • Neuschwantein gives you +3 :c5gold: , +2 :c5culture: and +1 :c5happy: for every castle
    • Dutch UA has been changed, now you keep only 50% :c5happy: from traded away luxuries
    • The Celtic UA: +1 Faith for every city bordering an unimproved forest tile. The bonus increases too +2 for cities that have 3 or more unimproved forest tiles bordering them.
     
  8. Ulthwithian

    Ulthwithian King

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    chad: That information is at the 2K forums if nowhere else.

    Art: Ah, I can add that, if you like. Neuschwantein seems... really good?
     
  9. anandus

    anandus Errorist

    Joined:
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    Location:
    Amsterdam, Netherlands
    New resources:
    Salt
    Truffles
    Edit:
    argh, ninja'd
     
  10. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    With the more infos now, I guess the main site summary will be better on Saturday :ack:.
     
  11. Ulthwithian

    Ulthwithian King

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    The_J: Updating my post now.
     
  12. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    :thumbsup:
    But I guess we'll see even more articles today :ack:, so no need to hurry ;).
     
  13. Art Grin

    Art Grin Emperor

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    Maybe we'll get to see something of Byzantium finally. It's surprising how we know less about Byzantium than of Sweden, who had been only revealed some weeks ago. I really hope we'll get some info on them.
     
  14. Ulthwithian

    Ulthwithian King

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    Hear, hear, Art! :)
     
  15. Louis XXIV

    Louis XXIV Le Roi Soleil

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    Let's see what I can add looking at the Tech Tree:

    The Classical Era is two columns thick. Currency and Engineering have been moved into it (appropriately, imo). Drama and Poetry is a new tech and there appears to be a new medieval tech after Currency (total guess: Guilds). Tech paths have changed (I'm using Arioch's page for the tech tree, so I don't know if it's out of date). Philosophy requires Writing and Calendar, HBR requires Trapping and Animal Husbandry. The Wheel requires Archery, so Math no longer explicitly requires it (same path).

    Circus Maximus moved to Horseback Riding. New building under Pottery.
     
  16. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

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    We know Ballistics is a new Tech, (wel,l semi-new, it's present in the files atm), wonder if Patronage, Publishing and Calculus will make their appeareance as well.
     
  17. gunnergoz

    gunnergoz Cat Herder

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    This comes out the day before my 64th birthday...what a SUPER birthday present! (happydance) :dance::bday:
     
  18. Art Grin

    Art Grin Emperor

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    Happy birthday gunnergoz! :bday:
     
  19. shaglio

    shaglio The Prince of Dorkness

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    I know I'm going to be crucified for saying this, but I wonder if the AI for Automating Workers will be coded to not remove/improve forests. I never really expirimented with that while playing the Iroquios.
     
  20. shaglio

    shaglio The Prince of Dorkness

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    :confused: I don't get this. Could somebody please enlighten me?
     

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